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Old 12-31-2004   #1
LordOfWei
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Default Deck Discussion: UG Madness

Madness is another deck that was played in great numbers a Columbus. Here's my current build:

4 Wild Mongrel
4 Aquamoeba
4 Basking Rootwalla
4 Arrogant Wurm
2 Wonder
1 Merfolk Looter
1 Thought Courier

4 Careful Study
4 Circular Logic
3 Daze
2 Intuition
3 Deep Analysis
2 Roar of the Wurm

4 Chrome Mox

7 Island
7 Forest
4 Yavimaya Coast
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Old 01-01-2005   #2
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Im looking 2 make a UG madness deck... My friend is giving me his old one and im gonna tweak it a bit ill post the deck list in a few days
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Old 01-02-2005   #3
Rastadon
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I'm new to U/G madness, It seems pretty self-explanatory. But what would you Intuition for? Especially when your fetchable graveyard cards (Wonder, Roar) only come in twos. Or do you use it with 3 Deep Analysis to restock your hand?
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Old 01-02-2005   #4
LordOfWei
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With Intuition, it depends on the matchup. The most balanced is a Wonder, a Deep Analysis, and a Roar. against some decks, a Roar and two Analysis is better, and against some, two Roar and a Wonder is better. It really depends on the situation. Don't worry about which card they send to your hand though, you should have a discard engine. If you don't, I would have mulliganed.
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Old 01-02-2005   #5
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Has anyone considered running Wordly tutor, as Osyp suggested on his most recent qaritcle on SCG? It seems like it would be amazing, as 8 effective turn 2 madness outlets seems good to me.
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Old 01-02-2005   #6
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Intuition has tonnes of uses. There's the obvious ones (a mixture of Roars, Deeps and Wonder) and less obvious ones (Gigapede, Circular Logics, etc). There's no set formula for how to know what you go for, you have to look at the state of the game and what you want to do.

Lord: Have you run into many problems with the 4x Mox? I'd expect it to mulligan a little more than necessary because having 2 Mox in your opener is so horrid. Our group has pretty much settled on 3. We're also considering going up to 4 Daze if the metagame is intensely combo-oriented.
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Old 01-03-2005   #7
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I don't have any intuition so I cut those for echoing truth....ever tested it?When a scepter-chant player taps out for his lock, but you don't have that daze, you send the scepter back and don't get carddisadvantage like normal when you play bounce.Against reanimator it is good, too. Try it and tell me your experience
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Old 01-03-2005   #8
Akroma Angel of Wrath
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If you can't get intuition Why not go with Gifts Ungiven the "fixed" version?
And for bounce you use the bouncer.
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Old 01-03-2005   #9
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Default T8 list from GPT

I just T8ed at a local GPT and thought id share my list...
4 wild mongrel
4 aquamoeba
4 basking rootwalla
3 deep analysis
2 roar of the wurm
2 intuition
2 wonder
4 careful study
4 circular logic
3 daze
4 arrogant wurm
2 merfolk looter*
4 yavimaya coast
1 centuar garden**
6 forest
9 island
2 chrome mox***

Sideboard:
3 Naturalize
1 wonder
1 roar of the Wurm
3 rushing river
4 Energy flux****
3 water front bouncer

i went 4-0-1 in swiss rounds (last round guy thought he could beat me, boy was he wrong) and was top seed in T8, but lost to mono-red goblins. I think if i had boarded chills instead of Energy Flux i could have won that matchup.
i stared questionable card choices, and will explain them and why i didn't run some cards discussed.
*I ran the two looter because one person at the GPT was playing "Fish", a U/W control deck with gush, foil, daze, lord of atlantis, meddling mage among other things. And i felt like the negatives of two looters did not out wiegh the possible postives, but this choice had no effect on any matches.
**Centuar garden was another one of those cards that i felt had a tiny down side compared to games it could just win for me. It lost me no games from the life loss, but won me a game vs the rock in round 1.
***some people have been talking about not playing chrome mox, that is just bad. It was absolutely key in almost all the games i drew it early, and was just pitched to a aqumoeba later.
****Energy flux... . Walking into the tournament i saw 3 people playing affinity decks, out of a 31 person field, and no RDW and 1 goblins. I should have known better, but i didn't board the chills, only to find out later that no one played affinity.
Now there were some questionable cards i didn't run
Genesis- testing proved that wasn't really nessecary in the 'tog matchup, and also that 'tog was not really viable
Gigapeed- I tested this because i had seen it in the forums, but it was crap.
Mask of memory- Would be absolutely godly in a control field, but the metagame was mostly agro.

After the tournament these are the changes i made to the deck
-2 looter
-1 deep analysis
+3 rushing river
i did this because my playtesting group and i felt UG is going to be a big part of GP boston's metagame.
In the board i did this
-4 energy flux
-3 rushing river
-1 waterfront bouncer
+3 chill
+3 submerge
+2 gilded drake
Just some minor changes.
Good luck at any ext tournaments you might play in with madness.
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Old 01-03-2005   #10
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I generally play a Madness deck virtually identical to LordofWei's build below, but with a couple of changes. First of all, I'm of course poor so I don't have 4 Coasts or 4 Moxes or 3 Intuitions. Therefore, I run 3 more islands, 1 more forest, 3 Counterspell (hard counters are invaluable where i live), and finally 4 Seal of Removal. The seals are great bounce that I play first turn. However, if I had the funds I would play a build identical to yours, but exchanging 1 Chrome Mox for a Rushing River. One of the best parts of Madness is the surprise factor--many people underestimate its power because of the low cost, and therefore you can get a surprising number of wins with it.
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