But clearly, not far enough. I made it to semi-finals before being beaten by a levelled-down water deck. Any suggestions on how to make this deck immune to the following 3 types (through sidedecking or otherwise)
- Warrior Swarm (Marauding, Exiled, Mataza)
- Dark Magician (Dark Magic Attack, Sage's Stone)
- A Legendary Ocean (Tribe-infecting Virus, Amphibious Bugroth MK-3)
Monsters
Solar Flare Dragon x3
UFO Turtle x3
Ultimate Baseball Kid x3
Raging Flame Sprite x3
Stealth Bird x2
Little Chimera
Spells
Level Limit - Area B
Swords of Revealing Light
Molten Destruction
Monster Reborn
Mystical Space Typhoon
Pot of Greed
Raigeki
Change of Heart
Axe of Despair
Dark Hole
Traps
Gravity Bind x3
Fake Trap x3
Wall of Revealing Light x2
Mask of Restrict
Divine Wrath
Magic Jammer
Bottomless Trap Hole
Magic Cylinder
Mirror Wall
Judgment of Anubis
Here are my tricks:
Using Raging Flame Sprite under Gravity Bind to deal repeated pain
Wall of Revealing Light amped to 5000 to stop water decks
Stealth Bird under any lock conditions
Mask of Restrict cuts off their monsters (used to run 2 - sidedecked 1)
Fake Trap to protect all my traps from Harpie's, Dark Magic Attack, Malice Dispersion, MST, Dust Tornado, and Breaker.
Anubis to stop Harpie's and MST
Chimera + Molten + UBK = Low Level, High ATK!
Okay, no-one in my area runs BLS-EotB or Jinzo, so my traps are safe - what can I do to improve it? I should probably use more Level Limit cards, but it's Super Short Print as far as I know. My real weakness is Giant Trunade and Nightmare Penguin - is there anything to stop the horrific bouncers?
EDIT: Changing cards to reflect my local metagame.