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  1. #1
    CotY 2004 1st! Ephemeron's Avatar
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    Default You will melt faces as a Shadow Priest in PvP

    Mana Burn -
    Ability - Discipline
    Usable by: Priest
    Destroy target resource. Its controller discards a card.

    Blackout -
    Ability - Shadow Talent
    Usable by: Priest
    Requires Shadow Hero.
    Ongoing - When your hero deals shadow damage to a hero or ally, that character's controller discards that many cards.

    Shadow Word: Pain -
    Instant Ability - Shadow
    Usable by: Priest
    Attach to target hero or ally.
    Ongoing - At end of each turn, your hero deals 1 shadow damage to attached character.

    Mind Flay -
    Ability - Shadow Talent
    Usable by: Priest
    Requires Shadow Hero.
    Attach to target hero or ally, and exhaust that character.
    Ongoing - At the start of your turn, pay or destroy Mind Flay.
    At end of your turn, your hero deals 3 shadow damage to attached character. That character can't ready during its controller's next ready step.

    Devouring Plague -
    Ability - Shadow
    Usable by: Priest
    Requires Undead Hero.
    Attach to target hero or ally.
    Ongoing - At end of your turn, your hero deals 4 shadow damage to attached character, and heals 4 damage to itself.
    From nothing came posts.

  2. #2
    kby
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    Default

    great... shadow priest DoT spells... if you build a control deck that kills/exhausts his allys and the game can be extended due to control cards, you can win the game w/ a couple of these DoT spells.

    DoT - damage over time

  3. #3
    Xeerot
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    Shadow word: pain seems a little underpowered for I think it should actually only be seeing corruption is and it does the same thing, but also has the effect of making the person discard a card when the creature gets destroyed. As for mana burn it seems a little overpowered at a cost, maybe just destroy the resource and not have them discard.

  4. #4
    CotY 2004 1st! Ephemeron's Avatar
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    Default

    Quote Originally Posted by Xeerot
    Shadow word: pain seems a little underpowered for I think it should actually only be seeing corruption is and it does the same thing, but also has the effect of making the person discard a card when the creature gets destroyed.
    SW:P's power is a subtle one - note that it deals damage at the end of each turn, rather than just yours.
    From nothing came posts.

  5. #5
    Kombo
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    In game blackout has a 10% chance to stun the target,

    Blackout - 6
    Ability - Shadow Talent
    Usable by: Priest
    Requires Shadow Hero.
    Ongoing - When your hero deals shadow damage to a hero or ally, flip a coin, if heads that hero or ally is exhausted and cant be readied during its controller’s next ready step

    thats a bit closer to the in game blackout, maybe a die roll instead of a coin flip to make it not as overpowerd.

    Mana Burn -
    Ability - Discipline
    Usable by: Priest
    Destroy target resource. Its controler's hero gains that much damage.

    makes mana burn work simaller to in game, and also makes it a hell of a lot more useful then in game. :P
    Last edited by Kombo; 07-24-2007 at 03:59 PM. Reason: making it look prettier :P

  6. #6
    Top-decker MilleniumKing01's Avatar
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    Default

    Cool Cards

  7. #7
    Card Flipper
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    Default

    hunters now please

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