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CotY 2004 1st!
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great... shadow priest DoT spells... if you build a control deck that kills/exhausts his allys and the game can be extended due to control cards, you can win the game w/ a couple of these DoT spells.
DoT - damage over time
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CotY 2004 1st!
 Originally Posted by Xeerot
Shadow word: pain seems a little underpowered for  I think it should actually only be  seeing corruption is  and it does the same thing, but also has the effect of making the person discard a card when the creature gets destroyed.
SW:P's power is a subtle one - note that it deals damage at the end of each turn, rather than just yours.
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In game blackout has a 10% chance to stun the target,
Blackout - 6
Ability - Shadow Talent
Usable by: Priest
Requires Shadow Hero.
Ongoing - When your hero deals shadow damage to a hero or ally, flip a coin, if heads that hero or ally is exhausted and cant be readied during its controller’s next ready step
thats a bit closer to the in game blackout, maybe a die roll instead of a coin flip to make it not as overpowerd.
Mana Burn -
Ability - Discipline
Usable by: Priest
Destroy target resource. Its controler's hero gains that much damage.
makes mana burn work simaller to in game, and also makes it a hell of a lot more useful then in game. :P
Last edited by Kombo; 07-24-2007 at 03:59 PM.
Reason: making it look prettier :P
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Top-decker
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Card Flipper
hunters now please
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