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Power Player
Makeveni
Makeveni
Fire/Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 10 Hand: 4
[ Perfect Defense ]
Valid: This ninja cannot be blocked by a team that has atleast 1 Special Jonin or lower.
Valid: This ninja cannot be in a team that do not have Yang.
Valid: When this ninja uses Jutsu(s) that requires Yang, you may reduce any damage done to this ninja or this ninja's team by 1.
9/5
6/2
Flavor: "You want the best... here I am."
Makerichi
Fire/Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 10 Hand: 4
[ Lumina Heal ]
Valid: This ninja cannot be blocked by a team that has atleast 1 Special Jonin or lower.
Valid: This ninja cannot be in a team that do not have Yang.
Valid: When this ninja uses Jutsu(s) that requires Yang, you may heal 1 ninja.
9/5
6/2
Flavor: "You have underestimated me and my brother."
Makeveni
Fire//Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 7 Hand: 1
[ Control ]
Valid: Whenever your opponent plays a Mission or Jutsu card(s), discard 3 chakra to negate the card. This card effect cannot be negated.
7/5
4/3
Flavor: "I can see every move you make, not just that, everything you do and think."
Makerichi
Fire/Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 6 Hand: 1
[ Telekinisis: Revolver Mind ]
Valid: Whenever this ninja goes into battle against a team of 3 ninjas, your opponent must remove ninja(s) from that team until he/she only has 2 ninja left. This card effect cannot be negated.
6/4
3/3
Flavor: "Let me see who should be next?"
Makeveni
Fire/Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 4 Hand: 1
[ Our Powers ]
Valid: When this ninja is the head ninja of a team, this ninja cannot be injured.
5/2
3/2
Flavor: "Nothing can get passed me, nothing."
Makerichi
Fire/Ninjitsu
Rogue Ninja (Jonin)/Male/Yang
Entrance: 4 Hand: 1
[ Ability Secure ]
Valid: When this ninja is the back ninja of a team, you opponent cannot use more then 1 Jutsu per turn.
5/2
3/2
Flavor: "Is there something wrong with your chakra? HAHA!"
Haha, my bloodline comes from my last name, pretty simple heh? I will explain my bloodline trait in here then.
The Yang bloodline is a bloodline that no one can ever match. It has no special appearance, this power is only inside the user's brain, body, and organs. But very few Yang members in this family possess such powers. It has to be an exact duplicate of the father's blood, if the father possess this bloodline too.
The user of this bloodline can predict movements such by the posture of the opponent or object. The user can also use telekenisis, which by the way grows with the user. This telekenisis is yet unknown why or how it is passed on. The body of the user is more stronger and flexible. Any object or force of 10,000 pounds or traveling at the speed of light cannot penetrate the user. The body of this user can squeeze through small cracks or spaces because of the slick and slim built of the body. The organs of this user can digest just about anything that enters the body. It also protects the user from disease and anything entering the body. This creates a perfect defense for the user.
Weakness for this bloodline trait are by another member of this bloodline or a different bloodline that is not effected by telekenisis. No powers of this bloodline is a jutsu move of sort. It is basically coming from the user itself.
Last edited by Makeveni; 08-05-2006 at 06:52 PM.
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Naruto Moderator
These are excellent, there could be a story with our characters, hmm good fan fic idea came to mind.
"Now you see the true Dark Lord of the Sith!" - Revan
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To let others find themselves, is to let them experience the pain and ignorance of the world in which they live.
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i like them too. cool cards
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To play them would be near impossible. To have 5 cards in your hand on turn 10? Not happening.
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Giant Vortex Jutsu, Giant Breakthrough, 8 Triagrams.
Not only that, but there is only one ninja it can be on a team with, and your not bringing that out next turn. So you have a nine on turn ten, I have my 12 team of Zabusa, Kakashi, and Haku.
E:10 H:2
Valid: When this card comes into play, see your opponents hand.
Valid: Reduce all damage done to this ninja by 1.
Valid: This card cannot be deployed by the effect of other cards.
Valid: This card can only be in a team with "Yang" ninja.
9/5 - 6/3
This can be a devastating card. Though, you have to stall out to get it in play. As it wouldn't be fair to play "Worst for Last" on this.
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wow
nice
i like the 3rd 1
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