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Feature Writer
If It were me, I'd have gone with R/W for this type of deck. I know, because I have. I actually tested around with coalhauler just because I thought he reminded me of Mogg Maniac.
I never considered Ben-Ben though.
what White gives you, although reducing the efficiency of Barrel-Down... is the ability to run CoP: Red in the main. I also played Fetters in my build. here's as close to the list as I can remember:
4 CoP: Red
3 Terashi's Grasp
3 Faith's Fetters
4 Shock
4 Volcanic Hammer
4 Lightning Helix
4 Guerilla Tactics
4 Barrel-Down
4 Char
4 Coalhauler
4 Foundry
4 Forge
14 Mountain
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Power Player
Wait...last I heard this doesn't work because you can only deal the 4 damage to the swine before it dies, the lethal damage isn't counted in the ability.
EDIT: CoP Red stops it from hitting you.
Last edited by Tetraman174; 04-04-2006 at 07:48 PM.
 Originally Posted by Golgari_Spy
I like Tetraman's winning strategy, but i don't think that will work too well
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Top-decker
definetly splash white. drop the ben-ben's, because they will die too soon to just about everything.
The cards I would absolutely run in the deck are: Orcish Artillery and Spirit Link. Yes, Helix the Swine with Spirit link attached and gain....6 life? Sure! Orcish artillery works with the link too, plus the two aforementioned cards would really help against aggro.
 Originally Posted by William Spaniel
In the late game Tarmogoyf might become a reasonably sized beater, but I don't think that makes up for the early game weakness.
 Originally Posted by Risky
Oh god. It's me again. Here to cause you untold grief. Run, it's the moderator, here to oppress people!
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Top-decker
Hoho, orcish artillery + CoP:red, haven't seen that in like 10 years.
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coalhaulerswine + pariah shield + blessing of leaches is an infinite combo eh?
you could think about that and add green for accel and add burn and slum and that such?
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