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  1. #1
    ashe27
    Guest

    Default Flying Kick / Grounded

    can you respond to a flying kick with grounded, or when the chain resolves backwards, will the character lose flight before he actually gets it, and then flying kick give him the flight, but he still have the -1 ATK??
    Last edited by ashe27; 01-17-2006 at 08:19 PM.

  2. #2
    Power Player MINI0N's Avatar
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    Jul 2005
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    1,463

    Default

    if you respond to flying kick the character will lose flight and and gets -1atk then flying kik will resolve he will gain flight and get +3atk
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  3. #3
    ashe27
    Guest

    Default

    thanks you very much...

  4. #4
    clubbprez
    Guest

    Default

    However, you could play it like this.

    Opponent plays Flying Kick and passes priority.
    You pass priority.
    Flying Kick resolves and gives character flight and +3 ATK. (if its attacking, I'm assuming it is)

    Opponent recieves priority and passes.
    You play Grounded and pass priority.
    Your opponent passes priority.
    Grounded resolves and target character loses flight and gets -1 ATK this turn.


    Your opponent passes priority.
    You pass priority.
    Game moves on to next phase.

    That will do the trick. However, I've found that in very casual games its really hard to play like this. But it will take flight away from the character.
    Last edited by clubbprez; 01-18-2006 at 12:58 PM.

  5. #5
    The_Puritan
    Guest

    Default

    that character will still, after both effects, have +2 ATK while attacking....
    that may or may not mean anything, if it can't fly to a character it can stun...
    ;-)

  6. #6
    mtg3992
    Guest

    Default

    It may be worth pointing out that if you play Grounded after an attack becomes legal, the loss of flight does not nullify the attack. You would want to play it in response to your opponent declaring the attack.

    You may be well aware of this, but seemed worth noting.

  7. #7
    clubbprez
    Guest

    Default

    This is true. I should have mentioned that as well.

    If the circumstances were this:

    Before the attack substep, the proposed attacker could only attack the proposed defender because of the flight given by Flying Kick, you could take that flight away with Grounded as I mentioned. If you do this, the attacker could not legally attack the proposed defender. Therefore, the attack will never enter the attack substep. (i.e. the attacker will not exhaust for the attack and will not gain the "attacker" characteristic; the defender will not gain the "defender" characteristic)

    However, if the attack had already entered the attack substep and the attacker has exhausted and gained the attacker characteristic, simply taking away his flight at this point will not keep the attack from going through.

    Hopefully all these ideas will help your situation.

  8. #8
    djgietzen
    Guest

    Default

    minor nitpick, after grounded resolves your oppanant would recive priority as he is the primary player in his attack step. so CP's example should go like this.

    Opponent plays Flying Kick and passes priority.
    You pass priority.
    Flying Kick resolves and gives character flight and +3 ATK. (if its attacking, I'm assuming it is)

    Opponent recieves priority and passes.
    You play Grounded and pass priority.
    Your opponent passes priority.
    Grounded resolves and target character loses flight and gets -1 ATK this turn.

    Opponent recieves priority and passes.
    You pass priority.
    Game moves on to next phase.

  9. #9
    clubbprez
    Guest

    Default

    Good point. Edited to reduce confusion.

  10. #10
    walkingego
    Guest

    Default

    Just wanted to point something out as there seems to be a bit of confusion: It doesn't matter when flying kick resolves in relation to grounded, or even if the player played another flying kick after grounded resolved. In the end the character will not be able to fly regardless. Cards that take something away (ie flight) trump cards that add it, and grounded states that it removes flight for the turn, as do other cards like stopped cold.

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