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Thread: Deck Ideas

  1. #21
    djgietzen
    Guest

    Default

    The only real porblem wiht that is you have to drag on till turn 7. If my guess is right a deck like this would need to go off on six, or loose on six.

    the look alike squad idea is nice, and the look on your oppanats face wehn you flop kal el without having 6 reosurces would be nice, but its to much to hope for, I don't think the law of avergaes has room for all that lining up perfectly.

  2. #22
    SilverSenturion
    Guest

    Default

    Heh, between Heroes welcome and Man of tomorrow I am sure you could
    arrange for his arrival.

    But I tend to agree with the making it to turn 7 statement. I don't know if that
    team up has the oomphf to stand up to full frontal assult on 6. But tell me it
    wouldn't just tickle you pink to flip Captain Marvel for the attack boost. Have
    AoP get stunned, replace with Kal-el, replace Kal-el, with Superman Blue,
    then replace with Superman red, who then team attacks...with whoever, for
    plus alot directly to your opponent.

    Dreams of a Team Superman fan.....


    SS

  3. #23
    SilverSenturion
    Guest

    Default

    I have also been giving some thought to a team-up deck between sentinels or Manhunters. IG has a lot of tools that generate army characters. Some strategic substitutions and you might have yourself an interesting army powered deck.

    SS

  4. #24
    New Member
    Join Date
    Aug 2004
    Posts
    23

    Default My new favorite deck

    OMG! I have found my new favorite deck.

    Tonight I got my cards for my injustice gang deck, and put it all together:

    2 drops: Captain boomerang and IQ

    3 drops: Lex and the shark

    4 drops: joker, and the smoke and mirrors guy

    5 drops: Scarecrow, and 1 floronic man just in case locations are a problem, but I can't see myself playing anyone else but scarecrow here

    6 drops: Dr. Destiny

    7 drops: I got one libra for injustice gang, 1 power princess for the burn, and one captain marvel from thunderbolts to give them more card for me to burn with.

    4 all to easys
    3 power siphon (couldn't find 4)
    3 injusticegang satelite (this card is sick)
    4 criminal masterminds
    3 acrobatic dodge
    2 counterstrike
    1 philosopher's stone
    1 political pressure
    2 hidden survelliance

    I just played 3 games 2 against curve sentinel and 1 against avengers reservist. All three were dead by turn 6. I just dropped doctor destiny combined with scarecrow and burned for 40 points in one turn. Joker, lex, hidden surveilance and political pressure kept them locked down, and injustice gang satelite gave me unbelievable board control. The 2 copies of criminal mastermind I got going 2 out of the 3 games was sweet and with lex, my opponent draws 6 cards per turnand then can't do anything with them. turn 5 I dropped scarecrow and burned for 15, and then the next turn i hit him for 40. this happened again and again, every time, and the plus 15 attack and defense from all too easy and power siphon is like the pumps on crack.

  5. #25
    djgietzen
    Guest

    Default

    I do like the IG, is like new doom.

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