I probably shouldn't be posting this. But most people here aren't going to Worlds anyway and I really need some way to pass the time because I cannot go back to sleep.
2 Xatu (Deoxys)
1 Breloom (Deoxys)
1 Milotic ex
1 Zapdos ex
4 Multi Energy
4 Double Rainbow Energy
6 Electric Energy
1 Scramble Energy
3 Steven's Advice
3 Rocket's Admin
4 Celio's Network
4 Rare Candy
3 Desert Ruins
2 Strength Charm
1 Ancient Technical Machine (Rock)
1 Pokemon Retriever
3 Swoop! Teleporter
This probably looks like many of my other decks. However, this one is a bit more focused and bit more tweaked to the overall metagame.
Jumpluff- In my opinion, this is by far the most versatile card in the format. It attacks for one energy, has free retreat, resistance to Ludicolo, and Buffer. Also, some cards played in this format are weak to grass such as Dark Tyranitar and Marowak.
Xatu- The best tech against any T2 Disruption deck. It resists fighting which helps against Hariyama (although it does hurt against Medicham) and has free retreat so Muk does a max of 50 with Team Aqua's Hideout in play. It is also obviously a psychic so all of the T2 Disruption cards are weak to it. It attacks for one energy (a DRE) so an Energy Removal 2 cannot completely shut it down. All you have to do is force them to play a stadium and then you do 100-120 damage depending on whether DRE was used or not.
Breloom- A hard choice over many other fighting stage 1's. Medicham (Chakra Points) was not used because it is too easy to play around Chakra Points. Many good players will just play out their hand as much as they can. Marowak was not used because this deck has difficulty getting enough pokes into the discard, much less 7 of them. Rhydon was not used because of its 2 retreat and the fact that it doesn't do a solid 70 against some popular fighting weak cards such as Spinning Tail Tyranitar and Metagross ex. Breloom however, does do a solid 70 when needed and can ko Sparces on the first turn with a Multi. It also has a reasonable retreat cost and a decent basic (can put to sleep).
Plusle- I really like this card over Dunsparce in decks that run electric energies. It really hampers decks such as Ludicargo, Blaziken, and Dragonite that pretty much rely on 4-6 pokemon with powers in play. It also puts widespread cards such as Pidgeot and Magcargo on a countdown. Its 60 HP is also a huge advantage over Dunsparce.
Milotic ex- Although it does not completely ensure a win against a well-built and well-played Rocklock, it does give me a solid chance to win. It is also nice tech against teched Rocks that would also completely destroy me. Milotic is also a solid attacker that pretty much gives me the win against Blaziken.
Zapdos ex- A nice card for several reasons. Electric weakness is seen a lot nowadays and Zapdos is by far the easiest electric pokemon to use as it is a basic and pretty much powers itself up. It can also come as a quick surprise.