I've been working on a U/G/W Venser Blink deck.
Here is the current deck list:
Birds of Paradise*4
Day of Judgement*2
Venser, the Sojourner*4
First off the mana fixers/ramp:Birds of Paradise/Fertile Ground/Coiling Oracle. All three are really helpful. Oracle really shines with Venser. Being able to get multiple draws/land drops out of him is really awesome. The only problem with BoP is that I sometime have a hard time getting him out turn 1 with my current land setup.
Now the other creatures. The adapts are there to slow the opponent down. They are also good late game with a Vesner Emblem out. Use its ability on itself and cast it a couple of times on one turn and exile a lot of stuff. Thragtusk is amazing. Play and blink with Venser: get +10 life, a 3/3, a 5,3 and another 3/3 on the way. And the titans, well, are titans. They combo good with Venser.
Rancor is just awesome. You'd be suprised how much damage a BoP with a Rancor or two can do. Plus I get them back, if i decide to blink whatever they are on with Venser. Parallex Wave+ Venser= 4 creatures practically perma-exiled. DoJ is there just in case I get to far behind. Clear the board then, play a Sun Titan and starting getting some of my stuff back.
Well, any tips/ideas will be more than appreciated. Maybe different bombs that I might be able to use. Or different land setup to have a more reliable turn one Birds? Thanks in advanced!!!