I was thinking about taking out 2 forests (so i would have 22 forest) for 2 Revenge of the Hunted. Does this sound like a bad decision and/or what would be some good cards to take out for Revenge of the Hunted?
I am unsure why most players would always try to compromise by cutting lands, unless of course they are playing a very very low curve. However as it stands, this build does need around 24-25 lands to really function better. Even if you were to be drawing forests for later turns, it wouldn't actually hurt as bad as it would for most aggressive decks - Those extra forests would act as mini-pump spells for your Dungrove Elder anyway.
If you want to go 22 lands, you have to include Emissary and Ranger. Sword of War and Peace is too great to be left behind for monogreen imo, and it works great with Rancor. I would play 4 btw, suggesting 2 for you to try it. Not a fan of Ulvendwald Tracker, too weak, slow and defensive for monogreen aggro, but I guess it works nice sometimes.
I came 2-2 with my deck that has been updated, using 24 forests, and not even having the good cards in the side board. i only had 1 Dungrove Elder because of the shop didnt have them. i Misplayed too! so i could have gone 3-1 and topped!!!!
I think this is one of the strongest decks in the format right now, since Rancor deals with one of the fundamental problems that this deck had - Lingering Souls tokens being used as blockers for the powerful beats. Since Dungrove Elder is this deck's go-to card, you really want to play as many forests as possible, so it's not suggested to play lands other than forests.
However, I think more graveyard hate than just 2 Ground Seal is necessary. I would seriously consider having a couple of Surgical Extractions (which sadly don't combo with Ground Seal) or Nihil Spellbomb to help. Alternately, playing the full set of Seal in the side.
I agree with you 100%. I can't decide what I like more, Fightclub or just Stomp. With out the Tracker and Ooze, Champion of Lambholt makes and absolutely awesome addition. With Rancor slammed on a Champion nearly everything will be unblockable. It is crazy how fast I have been able to end games with her, Delver is not the best match up to drop her but she can just get sent to the side. Anyone have any thoughts on the Champion for this deck?
In the version I play, I also include two Ring of Kalonia. The rings add for that extra trample effect so you aren't solely relying on Rancor and they have a LOT of synergy with Champion and other creatures.
Last edited by Roknruin1; 07-22-2012 at 01:19 AM.
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