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Thread: six sams

  1. #1
    Card Flipper narut-o's Avatar
    Join Date
    Feb 2012
    Posts
    31

    Default six sams

    main deck:

    monsters: 18
    3x legendary six samurai-kizan
    3x Kagemusha of the Six Samurai
    2x legendary six samurai-kageki
    2x Elder of the Six Samurai
    2x the six samurai-zanji
    1x legendary six samurai-enishi
    1x Grandmaster of the Six Samurai
    1x Spirit of the Six Samurai
    1x Shien's Squire
    2x Effect Veiler

    spells: 15
    3x Six Samurai United
    2x Shien's Dojo
    2x Mystical Space Typhoon
    2x Shien's Smoke Signal
    2x Upstart Goblin
    1x Gateway of the Six
    1x Reinforcement of the Army
    1x Monster Reborn
    1x Book of Moon

    traps: 7
    2x Musakani Magatama
    2x Fiendish Chain
    2x Solemn Warning
    1x Solemn Judgment

    side deck:
    2x Rivalry of Warlords
    1x Gozen Match
    1x Hand of the Six Samurai
    1x the six samurai-irou
    and still in the works

    extra deck:
    2x shadow of the six samurai-shien
    1x legendary six samurai-shi en
    1x Number 17: Leviathan Dragon
    1x blade armor ninja
    1x Number 39: Utopia
    1x gem-knight pearl
    1x Gachi Gachi Gantetsu
    1x Red Dragon Archfiend
    1x Black Rose Dragon
    1x Stardust Dragon
    1x Colossal Fighter
    1x Mist Wurm
    1x Brionac, Dragon of the Ice Barrier
    1x ally of justice catastor

  2. #2
    Power Player
    Join Date
    Dec 2008
    Location
    Stormwind City
    Posts
    2,459

    Default

    -2 Upstart Goblin (Not needed, ssu will do it better)

    +1 Dark Hole
    +1 Torrential Tribute

    I really don't understand why all these sam players aren't running DH and TT. As long as you play them correctly they're going to help so much more than they hurt. I understand sams are all about field presence, but IMO every deck needs some kinda swarm protection.

  3. #3

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