|
|
 |
|
|
|
|
|
-
Top-decker
Turbide Archetype! -- How about some SPEED!!!
Welcome to this thread, dedicated to the Turbide archetype! As it name somewhat sounds, the archetype is focused around speeding up the game like no one's business with a flurry of Special Summons, chains of effects, and going through cards like no other archetype ever has. But with Speed comes a price...
Hope everyone enjoys reading the Turbide archetype and I hope you all give me your honest criticisms!
======
Visually the Turbide Monsters are all machine-like and mechanical, zooming through the air/space.
A) Effect Monsters
1) Turbide Rocket
EARTH
Level 4
ATK 0/ DEF 0
Machine/ Effect
Effect: You can Special Summon this card from your Hand. If you do, add 1 "Turbide" Monster Card from your Deck to your Hand, except Turbide Rocket.
2) Turbide Launcher
EARTH
Level 4
ATK 0/ DEF 0
Machine/ Effect
Effect: When this card is Normal Summoned: Draw 1 card. If you do not control another "Turbide" monster: Once per turn, you can Special Summon 1 Level 4 "Turbide" Monster from your Deck.
3) Turbide Blaster
EARTH
Level 4
ATK 0/ DEF 0
Machine/ Effect
Effect: You can return this card to your Hand to Special Summon 1 "Turbide" Monster from your Graveyard. If you control a "Turbide" XYZ Monster, you can attach this card in your Hand as XYZ Material to that monster.
4) Turbide Burst
EARTH
Level 4
ATK 0 / DEF 0
Machine/ Effect
Effect: When this card is Summoned: Special Summon up to 2 "Turbide" Monsters from your Hand. You can Tribute 1 "Turbide" Monster you control: Add 1 "Turbide Accelerator" from your Deck to your Hand.
--------------
B) XYZ Monsters
5) Mach Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine / Xyz/ Effect
2 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using a "Turbide" Xyz Monster you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 2 Xyz Materials from this card: Draw 1 card.
6) Sonic Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine/ Xyz/ Effect
2 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using a "Turbide" Xyz Monster you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material to target 1 "Turbide" Xyz Monster your control with Xyz Material: Special Summon any number of the target's Xyz Materials.
7) Flash Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine/ Xyz/ Effect
3 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using a "Turbide" Xyz Monster you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material: Destroy 1 card on the field. If this card attacks your opponent directly: Inflict 1000 damage plus 400 damage for each card in your opponent's Hand to your opponent.
8) Overlimit Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine/ Xyz/ Effect
3 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using a "Turbide" Xyz Monster you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, you can detach 2 Xyz Material: Banish 1 card from your opponent's Graveyard. Then, your opponent must discard 1 random card from their Hand. This card gains 1000 ATK for each "Turbide" Monster you control, except this card.
9) Lightyear Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine/ Xyz/ Effect
4 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using 2 "Turbide" Xyz Monsters you control as Xyz Material. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) "Turbide" Monsters you control cannot be destroyed by battle. You can detach 1 Xyz Material from this card: All face-up "Turbide" Monsters you control gain 500 ATK until the End Phase.
10) Timewarp Turbide
LIGHT
Rank 4
ATK 0/ DEF 0
Machine/ Xyz/ Effect
5 Level 4 "Turbide" Monsters
Effect: You can also Xyz Summon this card by using 3 "Turbide" Xyz Monsters you control as Xyz Material. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) During either player's turn, once per turn, you can draw 1 card. You can detach 5 Xyz Material: Banish all cards your opponent controls and in their Hand. If this card attacks your opponent directly: After the Damage Step, half your opponent's Life Points.
----------
C) Spell Cards
11) Turbide Accelerator
Normal Spell Card
Activate only while you control a face-up "Turbide" Monster: Draw 2 cards and reveal them. Special Summon any "Turbide" Monsters drawn, and discard the remaining card(s).
12) Speed Greed
Quick-Play Spell Card
Discard 1 "Turbide" card. Then, draw 2 cards and shuffle this card into your Deck instead of sending it to the Graveyard.
13) Turbide Light
Continuous Spell Card
Once per turn: You can Special Summon 1 Level 4 "Turbide" Monster from your Graveyard. If you choose to not use this effect, during your End Phase, draw 1 card.
14) Turbide Shift
Quick-Play Spell Card
Tribute 1 "Turbide" Monster you control: Special Summon 1 "Turbide" Xyz Monster from your Extra Deck and attach this card and any other face-up "Turbide" Monsters you choose as Xyz Material. Only 1 "Turbide Shift" can be activated per turn.
15) Turbide to Warp-speed!
Normal Spell Card
Special Summon as many "Turbide" Monsters as possible from your Hand or Graveyard in face-up Attack Position. During the End Phase, take 1000 damage for each "Turbide" Monster you control.
16) Intergalactic Acceleration Arena
Field Spell Card
While this card is face-up, all "Turbide" card effects gain 1 Spell Speed. During your Draw Phase, instead of conducting your usual draw, you can attach 1 "Turbide" Monster in your Hand, field, or Graveyard to 1 face-up "Turbide" Xyz Monster your control as Xyz Material. Xyz Summons of "Turbide" Xyz Monsters cannot be negated. If this card would be destroyed by an opponent's card effect, you can Tribute 2 "Turbide" Monsters you control instead.
------------
(No Trap Cards in this archetype! It doesn't need them and focuses on Speed instead!)
============
===========
There it is! The Turbide Archetype! What do you guys think? Honest opinions of course!
Last edited by Stretch1028; 06-21-2012 at 09:52 AM.
-
Top-decker
Pretty cool archetype. Looks insanely fun to use. I think that the archetype is extremely broken, even though they all have 0 Atk. You can go Special Summon (SS) Rocket, search Launcher, Normal Summon Launcher, draw 1 card, Overlay for Mach, detach Rocket & Launcher to draw 1, then stack Mach for any other Xyz, then for another Mach, detach 2 to draw 1, repeat to draw 1 again, then Xyz for any other Turbide to get more plusses. That doesn't put any damage on board, but if you splash this deck with Machinas, or other stuff that can easily convert the advantage gained into game-winning boards...
Oh wait, I just realized it. Geargiganto X. Make it with any 2 Turbides, then use it to search for Mach. There's definitely something really broken waiting to happen here, but hey, it looks fun, very fun. Very nice creation, Stretch.
Come take part in YGO TCGPlayer's Fantasy Card Creation Contest
-
Top-decker
Haha, yes, I definitely agree there's a LOT of stuff just waiting to be broken the heck out of, but it's just sooo much fun I had to make it! Even just a fun deck in Traditional or friendly Unlimited-Traditional format, it'd be so massively exciting to have so many moves open all at once.
Of course, the archetype COULD be balanced with some Limits and Semi-Limits (and maybe a ban or two -- Timewarp Turbide may just be bannable lol). Let's see...
Turbide Rocket - Unlimited
Turbide Launcher - Limited
Turbide Blaster - Unlimited
Turbided Burst - Semi-Limited
Mach Turbide - Limited
Sonic Turbide - Unlimited
Flash Turbide - Semi-Limited
Overlimit Turbide - Semi-Limited
Lightyear Turbide - Unlimited
Timewarp Turbide - Banned/Limited
Turbide Accelerator - Semi-Limited
Speed Greed - Limited
Turbide Light - Limited
Turbide Shift - Unlimited
Turbide to Warp-Speed! - Semi-Limited
Intergalactic Acceleration Arena - Unlimited
Maybe that'd do it? Haha lol But that only leaves 19 main deck cards, meaning it'd have to either have lots of fluff/extra drawing cards or combine it with another archetype. Still, I'd so much love to play this, it'd put all the other "fast" decks to shame!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
All original content herein is Copyright 2000-2012 Ascension Gaming Network,
Inc.
No portion of this web site may be used in any way without expressed written consent.
All rights reserved.
Privacy Policy
|
|
|
|
|