Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    New Member
    Join Date
    Apr 2012
    Posts
    10

    Default Red Deck Wins Post Avacyn Restored

    New cards incoming with Avacyn Restored, can any upgrade with them makes the RDW a bit more competitive at Standard format?

    This is my suggestion for a upgrade of RDW post AVR:



    Lands
    16 M12 Mountain
    4 M12 Rootbound Crag
    2 ISD Kessig Wolf Run

    Creatures
    4 ISD Stromkirk Noble
    4 M12 Goblin Fireslinger
    4 M12 Stormblood Berserker
    4 M12 Chandra's Phoenix
    4 AVR Vexing Devil
    2 AVR Zealous Conscripts

    Spells
    3 AVR Pillar of Flame
    3 M12 Incinerate
    3 NPH Volt Charge
    3 ISD Brimstone Volley
    4 NPH Shrine of Burning Rage

    Sideboard
    2 AVR Zealous Conscripts
    3 AVR Bonfire of the Damned
    2 DKA Grafdigger's Cage
    4 NPH Vulshok Refugee
    4 ISD Ancient Grudge

  2. #2
    New Member
    Join Date
    Apr 2012
    Location
    Hotlanta
    Posts
    27

    Default

    Bonfire md... Faithlessss Looting.... best red card period/// thats 4 cards = top16 of your deck = 16 mana... better than probe...

    but then again you can use probe...

    Why no big red? Where are the big 4 & 5cc's?

  3. #3
    New Member
    Join Date
    Apr 2012
    Posts
    10

    Default

    Quote Originally Posted by palehorse View Post
    Bonfire md... Faithlessss Looting.... best red card period/// thats 4 cards = top16 of your deck = 16 mana... better than probe...

    but then again you can use probe...

    Why no big red? Where are the big 4 & 5cc's?

    I think faithless looting dont fit this deck.. and 5 mana ccs u have zealous conscripts great for finish stealin any fattie or planeswalker on the way..

    thx for the comment anyway

  4. #4

    Default

    -2 zealous conscripts
    -4 Goblin Fireslinger

    +2 Grim Lavamancer
    +2 Spikeshot Elder
    +1 Incinerate
    +1 pillar of flame

  5. #5
    Power Player GoblinToken's Avatar
    Join Date
    Oct 2008
    Posts
    1,814

    Default

    With all the cool red combo-ish graveyard cards it's so tempting to try to do some kind of Faithless Looting Reforge the Soul shenanigans but truthfully the classic RDW like you've got here is probably more powerful overall.

    I think you're missing Gutshot, since it's so good to kill opposing Delvers and Birds with it, and it also helps ensure the turn 2 bloodthirst if they get rid of your 1 drop.

    The other thing that I'm not sure if it fits or not but seems worth testing are the new red draw cards, Reforge the Soul and the "discard your hand, draw 2" one. They seem like decent 1-ofs to play around with if you find yourself dropping your hand really fast.

  6. #6
    New Member
    Join Date
    Apr 2012
    Posts
    10

    Default

    Quote Originally Posted by GoblinToken View Post
    With all the cool red combo-ish graveyard cards it's so tempting to try to do some kind of Faithless Looting Reforge the Soul shenanigans but truthfully the classic RDW like you've got here is probably more powerful overall.

    I think you're missing Gutshot, since it's so good to kill opposing Delvers and Birds with it, and it also helps ensure the turn 2 bloodthirst if they get rid of your 1 drop.

    The other thing that I'm not sure if it fits or not but seems worth testing are the new red draw cards, Reforge the Soul and the "discard your hand, draw 2" one. They seem like decent 1-ofs to play around with if you find yourself dropping your hand really fast.

    Thx for the comment.
    Dangerous wager seems good in the deck.. usually the hand drops fast, so the card is almost "no cards in hand, draw 2 cards", and its instant to gets better. i think i should give it a try. Gutshot is good but just dont know what to take off, cause i really like the slingers for trigger the bersekers..
    I used to run lavamancer too and Hero of Oxid Ridge, but drop them out to try vexing devil and the zealous, who just won me a few games. cause the opponents dont expect a Threaten to steal their blocker or planeswalker on game 1. Could win some matches..

  7. #7
    Power Player
    Join Date
    Sep 2011
    Posts
    1,208

    Default

    Does the deck really needs a wolf run? That's the first question come to mind

  8. #8
    Top-decker
    Join Date
    Aug 2008
    Posts
    231

    Default

    The RW Slayer's Sanctuary land could just be better than Wolf Run.

  9. #9
    New Member
    Join Date
    Apr 2012
    Posts
    10

    Default

    Quote Originally Posted by Psyren View Post
    Does the deck really needs a wolf run? That's the first question come to mind
    Wolf run isnt a priority, but could come handy to give the extra damage needed to finish games sometimes, cause of trample ability, mainly, and could also give extra power to an unblocked creature. And is another reason to use the Rootbound Crag, since the Ancient Grudge in sb is essential, against Wurmcoil Engine, Batterskull and so on..
    Otherwise, 21 mountain should be fine..xD
    Last edited by Demon_Z; 04-27-2012 at 08:52 AM.

  10. #10
    Power Player
    Join Date
    Sep 2011
    Posts
    1,208

    Default

    actually i would md rootbound for Ancient Grudge sideboard.

    wolf run was the only thing i was really wondering about

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All original content herein is Copyright 2000-2012 Ascension Gaming Network, Inc.
No portion of this web site may be used in any way without expressed written consent.
All rights reserved.
Privacy Policy