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  1. #1
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    Default Call to the Kindred



    this could be interesting. i know it makes that creature a big target, but in the right kinds of decks this could be fun. like cast it on am Invisible Stalker, and now each turn you can likely put a new guy into the battlefield. plus if it sticks around for a few turns you have a good chunk of your deck stacked how you want it (assuming you dont have shuffle effects).

    all admit is a bit slow, but could be fun in the right tribal deck.

  2. #2
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    Reminds me a lot of:

    The difference being that it costs 1 less, and that it trades reliability for the ability to get much bigger things out. Seems fun with Eldrazi. However, I doubt it will see play in Constructed, given that it is an aura (bad) that costs 4 (bad) yet doesn't do anything the turn it comes into play (VERY BAD).

    One interesting possibility, however, is sideboarding it in on mirror matches, then putting it on an opponent's creature.

  3. #3
    Power Player justactcasual's Avatar
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    Default

    I guess you could pop in Blightsteel Colossus off of golem tokens...

  4. #4
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    Default

    this could easily go in tribal spirits (UW) or zombies (UB). probably better for spirits since their lord gives hexproof.

  5. #5
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    Default

    tallowisp can tutor it at the very least

  6. #6
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    Default

    Interesting card. Works well on tribes that have both cheap creatures and expensive ones. Like, well, most of them right now. Unfortunately you'll end up getting your creature killed with the aura on it more than half the time. So I doubt this will see much tournament play, unless someone can figure out a way to keep the target alive and cheat out some big fatties with it.

    Another trouble is that in order to stand a good shot at getting a fatty in your top 5 cards, you've got to have an Overabundance of them in your deck.

    Isn't there a shape shifter that has all creature types? Pretty sure it sucks otherwise, though.

  7. #7
    Power Player justactcasual's Avatar
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    Default

    Maybe in Spirit deck? Between Traft and new Lord there's a fair amount of hexproof, the spirits have a lot of OK ETB effects, the colours are right, and there are a couple of bigger guys to drop. Obviously the art points us in that direction as well...

    EDIT: now I get why they made Drogskol Reaver
    Last edited by justactcasual; 01-24-2012 at 12:34 PM.

  8. #8
    Power Player kicker1823's Avatar
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    Default

    It is a bit expensive and since it does nothing entering the battlefield it has that negative connotation to it, also given the fact it puts a target on enchanted creature. But I will try it out in Werewolves. Now granted not the most competitive or consistent deck out there, but I'm all for a game of roulette.
    I hear some people say that werewolve's don't have a Goblin Ringleader of their own and that Lead the Stampede won't do the trick. I'm not saying that this is what they were looking for or compares to Ringleader entirely, but it does help. Think of it this way.
    T:Play it. Enchant hmm... Huntsmaster/Ravager of the Fells.
    T:Activate ability, get another werewolf out for free. Play a land. Optional attack. Pass. Werewolves transform and you still played a creature.
    To me that's pretty awesome.

  9. #9
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    so your going to play 3 color werewolf........................ sure

  10. #10
    Power Player kicker1823's Avatar
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    The key word was try bud. I'm sure it will have it's faults but a little creativity is, well should, never be frowned upon.

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