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New Member
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Top-decker
 Originally Posted by Hakairyu-Kenshin
Trident isn't the only Synchro you can go into in the deck. Nebthet and Eset are Lv5s and Delta isn't forced to use its effect.
Forgot about Eset, I commonly don't use Nebthet but maybe gonna test one for Sacred Pleiades.
Need to do more testing with Delta, since as you pointed, some the main problem of Hieratics is to have protection after a swarm, also it could give more flexibility to the deck of not going entirely OTK, going into a more control form adapting against the opponent, we already have the tools to make it (Photon Streak Bounzer/Number 25/M7) but commonly go for the OTK because it's an easier way where you don't care about the next turn, that can work on the first duel since you got your enemy without defenses but on games 2/3 you commonly run into Maxx "C", Chain Dissapearence, Effect Veiler, Gorz, Tragoedia, Fossil Dyna, etc. But with Synchros you can sit on a Stardust+Bounzer without the needing of overextending.
Also have been thinking on using Masked Dragon on the deck since it can summon the new gemini, that could be another way to have it early game beside Ashes, and help getting Delta too.
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Power Player
Thoughts on maining/siding Forbidden Chalice as both an attack booster and a means of negating problem cards like T-King and Dolkka? It also allows Tefnuit to attack the turn its summoned and turns Eset into a normal summonable 2300 beater.
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Power Player
How do Hieroglyphs win game two? This has always puzzled me.
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Power Player
^ you and me both lol
@rich: i've been reading your posts, but honestly none of the cards you've suggested have any place in atem turbo where basically you go off or you lose. delta, masked are both too slow for atem turbo so i suspect you're referring to some kind of hieratic disaster build. can you share a build?
 Originally Posted by Char956
there aren't that many ways to play correctly. There really aren't.
 Originally Posted by masterwoo0
Don't hate the deck. Hate the fact that you can't play well against it.
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Top-decker
Atum Build:
Monsters:
Hieratic Dragon of Tefnuit x3
Hieratic Dragon of Eset x3
Hieratic Dragon of Su x2
Wattmeter Dragon x2
Luster Dragon #2 x2
Red-Eyes Darkness Metal Dragon x2
Card-Car D x2
Effect Veiler x2
Spells:
Hieratic Seal of Convocation x3
Pot of Duality x3
Mystical Space Typhoon x2
Monster Reborn x1
Dark Hole x1
Heavy Storm x1
Book of Moon x1
Traps:
Hieratic Seal of Reflection x2
Fiendish Chain x2
Torrential Tribute x2
Solemn Warning x2
Solemn Judgment x1
Mirror Force x1
Pure Build:
Monsters:
Hieratic Seal of the Sun Dragon Overlord x2
Wattmeter-Dragon x1
Luster Dragon #2 x1
Alexandrite Dragon x2
Hieratic Dragon of Tefnuit x3
Hieratic Dragon of Eset x3
Hieratic Dragon of Su x2
Hieratic Dragon of Nebthet x2
Hieratic Dragon of Gebeb x2
Spells:
Hieratic Seal of Convocation x3
Super Rejuvenation x2
Pot of Duality x2
Mystical Space Typhoon x2
Dark Hole x1
Monster Reborn x1
Heavy Storm x1
Traps:
Hieratic Seal of Reflection x2
Fiendish Chain x2
Torrential Tribute x2
Solemn Warning x2
Solemn Judgment x1
Dimension Prison x1
Hanzo Build:
Monsters:
Ninja Grandmaster Hanzo x3
Caius the Shadow Monarch x1
Jinzo x1
Gorz x1
BLS x1
Red-Eyes Darkness Metal Dragon x2
Hieratic Dragon of Tefnuit x3
Hieratic Dragon of Su x3
Hieratic Dragon of Eset x2
Wattmeter-Dragon x1
Luster Dragon #2 x1
Spells:
Hieratic Seal of Convocation x3
Pot of Duality x2
Mystical Space Typhoon x2
Dark Hole x1
Monster Reborn x1
Heavy Storm x1
Traps:
Hieratic Seal of Refelection x2
Ninjitsu Art of Super-Transformation x2
Torrential Tribute x2
Solemn Judgment x1
Solemn Warning x2
Fiendish Chain x2
Hand Loop Build:
Monsters:
Evigishki Gustkrake x3
Evigishki Mind Augus x2
Gishki Shadow x3
Gishki Abyss x3
Vision Gishki x2
Hieratic Dragon of Tefnuit x3
Hieratic Dragon of Su x3
Hieratic Dragon of Eset x2
Wattmeter-Dragon x2
Luster Dragon #2 x1
Tragoedia x2
Gorz x1
Veiler x2
Spells:
Gishki Aquamirror x3
Hieratic Seal of Convocation x3
Pot of Duality x2
Mystical Space Typhoon x2
Monster Reborn x1
Dark Hole x1
Heavy Storm x1
R/F please.
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Power Player
in the atem turbo build, why exactly are you running 2 of each normal? that's only hurting the consistency of an already inconsistent deck (truth be told, by tcg standards, atem turbo is a slow, creaky and demanding otk in a sea of fast, consistent and liquid smooth control decks. it really needs all the help it can get). was it a typo?
 Originally Posted by Char956
there aren't that many ways to play correctly. There really aren't.
 Originally Posted by masterwoo0
Don't hate the deck. Hate the fact that you can't play well against it.
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Top-decker
^Should I run 1 of each then? or 2-1, 1-2?
This was a first look build and I'm looking to improve them for Regionals in May; so there will be mistakes here and there.
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Power Player
Yeah 1 of each is what you run. With 2 of each you're just begging for your normal to get Chain Disappearance'd
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Top 8 Master
 Originally Posted by Popotron
Yeah 1 of each is what you run. With 2 of each you're just begging for your normal to get Chain Disappearance'd
Actually, if your opponent is idiotic enough to be Siding Chain Disappearance..... which is only good against Frognarchs & Hieroglyphs, then they are more likely to hit the Red-Eyes Darkness Metal Dragon that is Special Summoned off of Atem rather than hit the Normal Monster. Hitting the REDMD is far more devastating because it literally halts the entire play right there & completely devastates the Deck. Without the Normals, REDMD can still Special Summon beaters..... but without REDMD, your combos essentially stop at a single Xyz & a Monster or 2 with 0ATK.
 Originally Posted by Popotron
KotU is like the PS3. He only does everything.
 Originally Posted by tummychow
see the inzektor thread, where i was watching KotU break a quadruple backrow with inzektors on DN.
I am KotU, King of the Underworld

__________
A Guide to Disaster Dragon
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