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  1. #1
    Top-decker Mister E's Avatar
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    Default How anti-meta is Dimensional Fissure?

    My favorite deck that I run in real life is my six samurai deck. I've been playing it since early last year, perhaps a year before STOR's release to the TCG.
    A couple weeks ago I (finally) sided in 3 Dimensional Fissures. I believe it helps greatly against most of the meta today- Agents, Plants, Dark World, Karakuri (to an extent), and so on. Most decks cannot afford to main or side it. I'd venture to say that E-Hero decks could as well, though.
    My question is, how anti-meta is that card right now? Exactly how much does it wreck each of the current meta decks, and why exactly does it hurt them?

  2. #2

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    D-Fissure is amazing in sams mainly because it shuts down so many other decks and dosent hurt six sams to much really only grandmaster and double edge and barkion/beast to extent, but the damage it does to DW, plants, TG, agents(kinda) is powerful enough to warrant sams losing out on a few cards(that can be sided out for it anyway)
    i've ran d-fissure in the side of my six sams for the last year or so it works quite well for me, but like all side cards its a matter of preference.
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  3. #3
    Power Player drillwarrior's Avatar
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    Default

    Well with plants DW and agents....I say it is GREAT this format but thats just me. lol.
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  4. #4
    TCG Legend masterwoo0's Avatar
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    Default

    Quote Originally Posted by the_ninja1001 View Post
    D-Fissure is amazing in sams mainly because it shuts down so many other decks and dosent hurt six sams to much really only grandmaster and double edge and barkion/beast to extent, but the damage it does to DW, plants, TG, agents(kinda) is powerful enough to warrant sams losing out on a few cards(that can be sided out for it anyway)
    i've ran d-fissure in the side of my six sams for the last year or so it works quite well for me, but like all side cards its a matter of preference.
    It shuts down other decks, but it also means that you have to manage your own resources as well, because every time you Synchro Summon, you lose at least 2 monsters that aren't coming back, which also means that being unable to protect what you place on the field puts you in the same position as your opponent, and Sams have the disadvantage of needing an additional monster while other decks can usually survive a turn or sucessive turns with a single non synchro.

    So its not a card you just toss in without knowing how to play around it.
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