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Top-decker
 Originally Posted by Meteora487
Maybe in limited... but this list is really first of all not a list, and second of all it seems like a jumble of creatures that dont go well together at all.
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Power Player
You play creatures, and even more so, tribal creatures. Play Cavern.
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Top-decker
 Originally Posted by voldomazta
Yo shark! How does it go without the Cavern of Souls? You went against UW control and Delver, were there any scenarios you wished you had a Cavern?
Not very much. The guy that played against who had U/W control couldn't draw their win cons.
Actualy counter's weren't too much of a problem.
I'll probably get caverns when they drop in price (ha.) or if I pull ones in packs. Otherwise, I don't have the money to spend on them.
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The Riddler
Anyone playing the new combo deck with aristocrat angels rise and Fiend Hunter. Idea is summon angel bring back humans/ hunter exile her then sak hunter with aristocrat rinse repeat
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Top-decker
 Originally Posted by Dragons_Quest
Anyone playing the new combo deck with aristocrat angels rise and Fiend Hunter. Idea is summon angel bring back humans/ hunter exile her then sak hunter with aristocrat rinse repeat
The idea seemed ok in block but it doesnt look like it will transfer to standard well.
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Card Flipper
I just placed 7th an FNM even with over 30 attendees, with a record of 3-1. Here was my list, with the match ups following:
4x Champion of the Parish
3x Doomed Traveler
3x Loyal Cathar
4x Grand Abolisher
4x Silverblade Paladin
3x Geist of Saint Traft
2x Fiend Hunter
3x Mutagenic Growth
2x Gather the Townsfolk
4x Honor of the Pure
3x Angelic Destiny
1x Oblivion Ring
1x Sword of War and Peace
23 Lands:
4x Seachrome Coast
4x Glacial Fortress
2x Cavern of Souls
2x Moorland Haunt
11x Plains
SB (I experimented with Wescoe's new anti-Titan theory of Probe + Nevermore, but I never actually had to use it):
3x Nearheath Pilgrim
3x Gitaxian Probe
3x Nevermore
1x Sword of War and Peace
2x Oblivion Ring
3x Hero of Bladehold
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This deck has a lot of ways to win:
Champion of the Parish > Gather Townsfolk > Honor of the Pure
Champion of the Parish > any t2 drop > Silverblade Paladin with Champ + Mutagenic Growth!
Silverblade Paladin + Geist of Saint Traft
Anything/Geist/Paladin + Angelic Destiny/Sword of War and Peace
Obviously, I have a lot of win conditions. That is why this deck did as well as it did. With so much Angelic Destiny in the deck, I don't mind top decking either. My late game isn't bad, and it's a lot better with a Grand Abolisher on the board to make sure I can Execute. As for the sideboard, it isn't bad. I wish I had Ratchet Bombs and Celestial Purges. Especially the Purges. Oh well, play to your meta...
Matchups:
Round 1: 1-2 vs. RUGW Delver. I cleaned him up the first game, using Mutagenic Growth to outdo his Gutshots and Huntmasters. I kept less aggressive hands in the later rounds and lost accordingly. Once he resolved his Huntmasters he used them to generate too much board advantage. Finally, he played his side boarded Tamiyo and the match was lost.
Round 2: 2-0 vs. Monogreen Infect. This was a budget list that basically hoped to pass an unblocked infecter past any blockers and explode with Titanic Growth, Mutagenic Growth, and God knows what else. It never worked.
Round 3: 2-1 vs. UW Delver. This was a great player, but Nearheath Pilgrim is too good at racing Delver. All three games were close fights, but I have to admit that my list just seemed to have the better matchup. Silverblade Paladin forces players to be a lot more defensive than they would like, and Delver can't play defense forever.
Round 4: 2-0 vs. GW Humans. Not a great player...but I was still happy to see my list win against GW Humans. In the past, GW really had the upper-hand in this matchup. Maybe it still does, but I smoked this dude! In game one he resolved a Sigarda, Host of Herons and it started to look grim. He had Fiend Huntered my Fiend Hunter. So I O-Ringed his Fiend Hunter, using my returned Fiend Hunter to Remove his Avacyn's Pilgrim, leaving nothing but Sigarda between me and my soulbonded Silverblade Paladin...who was equipped with a Sword of War and Peace (and I had Honor of the Pure out). 18 unblockable damage later, we began game 2.
This list is the best Humans have felt since Innistrad. I had a great time, and I hope the Nevermore + Probe package gives me better game against Titans. Time will tell...
Thanks for reading!
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Top-decker
Bringing this list to PTQ Next Weekend.
4x Champion of the Parish
4x Doomed Traveler
4x Lightning Mauler
4x Mirran Crusader
4x Silverblade Paladin
2x Fiend Hunter
2x Hero of Bladehold
24 Creatures
4x Honor of the Pure
4x Bonfire of the Damned
2x Oblivion Ring
10 Spells
4x Cavern of Souls
4x Clifftop Retreat
2x Slayers Stronghold
3x Mountain
11x Plains
24 Lands
2x Act of Agression
2x Oblivion Ring
2x Ratchet Bomb
2x Timely Reinforcements
2x Surgical Extraction
2x Corrosive Gale - This is going to get cut I just dont know for what yet.
3x Divine Offering
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New Member
just built this r/w human deck to try for standard, any advice would be appreciated.
R/W Humans
By: Guido19805
Type II
Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=1021689
Main Deck:
4 Champion of the Parish
3 Fiend Hunter
2 Hellrider
1 Hero of Bladehold
4 Lightning Mauler
2 Mirran Crusader
4 Silverblade Paladin
3 Stromkirk Noble
2 Brimstone Volley
4 Gather the Townsfolk
2 Midnight Haunting
2 Pillar of Flame
2 Revoke Existence
4 Cavern of Souls
4 Clifftop Retreat
8 Mountain
9 Plains
1 Slayers' Stronghold
Sideboard:
2 Angelic Overseer
2 Brimstone Volley
1 Elite Inquisitor
2 Grafdigger's Cage
1 Midnight Haunting
2 Mirran Crusader
1 Nevermore
2 Riders of Gavony
1 Slayer of the Wicked
1 Smite the Monstrous
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Top-decker
 Originally Posted by Guido19805
Problem 1: You are starting with 2 different color one drops with no duals to cover both first turn. Cavern doesnt support humans and vampires. Nobel is a bad choice. If you want more 1 drops use Doomed Traveler it will keep you on curve and he is human. Vampire 1 drop does not help pump champion either.
Problem 2: Hellrider is tough on curve when you honestly want to curve out at W,R,W. Again Cavern wont cover Demon and human at the same time. If you want additional 4 drops cut Hellrider for 2 more bladehold or 2 Angelic Destiny (or even 2 oxid ridge as it is still human and you can use the cavern for this. I am not advocating this as oxid ridge is bad too but just saying its better than hellrider)
Problem 3: You want mirran count to be at 4 as well as paladin. You want as many chances as possible to lightning mauler into a doublestriker on turn 3 (expecially if you are using Angelic Destiny on turn 4. See problem 2) I would cut the gather the townsfolk, you want to be dropping mauler on turn 2. If not cut the pillars.
Problem 4: You are playing red and are not playing 4 bonfire. Cut Brimstone Volley and Midnight Haunting
Problem 5: You are running 26 lands in an agro deck. Drop them to 24.
Problem 6: Your sideboard is attrocious. I cant see any time I would bring in most of those cards over anything in the main list. Get a better feeling for your meta and choose better sideboard cards.
See my list above, that list has been doing very well at FNM and decent at larger tournaments. However I dont know that it is even competative enough to take tops at bigger tournys, however it dominates FNM.
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