Obviously, I have a lot of win conditions. That is why this deck did as well as it did. With so much Angelic Destiny in the deck, I don't mind top decking either. My late game isn't bad, and it's a lot better with a Grand Abolisher on the board to make sure I can Execute. As for the sideboard, it isn't bad. I wish I had Ratchet Bombs and Celestial Purges. Especially the Purges. Oh well, play to your meta...
Round 1: 1-2 vs. RUGW Delver. I cleaned him up the first game, using Mutagenic Growth to outdo his Gutshots and Huntmasters. I kept less aggressive hands in the later rounds and lost accordingly. Once he resolved his Huntmasters he used them to generate too much board advantage. Finally, he played his side boarded Tamiyo and the match was lost.
Round 2: 2-0 vs. Monogreen Infect. This was a budget list that basically hoped to pass an unblocked infecter past any blockers and explode with Titanic Growth, Mutagenic Growth, and God knows what else. It never worked.
Round 3: 2-1 vs. UW Delver. This was a great player, but Nearheath Pilgrim is too good at racing Delver. All three games were close fights, but I have to admit that my list just seemed to have the better matchup. Silverblade Paladin forces players to be a lot more defensive than they would like, and Delver can't play defense forever.
Round 4: 2-0 vs. GW Humans. Not a great player...but I was still happy to see my list win against GW Humans. In the past, GW really had the upper-hand in this matchup. Maybe it still does, but I smoked this dude! In game one he resolved a Sigarda, Host of Herons and it started to look grim. He had Fiend Huntered my Fiend Hunter. So I O-Ringed his Fiend Hunter, using my returned Fiend Hunter to Remove his Avacyn's Pilgrim, leaving nothing but Sigarda between me and my soulbonded Silverblade Paladin...who was equipped with a Sword of War and Peace (and I had Honor of the Pure out). 18 unblockable damage later, we began game 2.
This list is the best Humans have felt since Innistrad. I had a great time, and I hope the Nevermore + Probe package gives me better game against Titans. Time will tell...
Problem 1: You are starting with 2 different color one drops with no duals to cover both first turn. Cavern doesnt support humans and vampires. Nobel is a bad choice. If you want more 1 drops use Doomed Traveler it will keep you on curve and he is human. Vampire 1 drop does not help pump champion either.
Problem 2: Hellrider is tough on curve when you honestly want to curve out at W,R,W. Again Cavern wont cover Demon and human at the same time. If you want additional 4 drops cut Hellrider for 2 more bladehold or 2 Angelic Destiny (or even 2 oxid ridge as it is still human and you can use the cavern for this. I am not advocating this as oxid ridge is bad too but just saying its better than hellrider)
Problem 3: You want mirran count to be at 4 as well as paladin. You want as many chances as possible to lightning mauler into a doublestriker on turn 3 (expecially if you are using Angelic Destiny on turn 4. See problem 2) I would cut the gather the townsfolk, you want to be dropping mauler on turn 2. If not cut the pillars.
Problem 5: You are running 26 lands in an agro deck. Drop them to 24.
Problem 6: Your sideboard is attrocious. I cant see any time I would bring in most of those cards over anything in the main list. Get a better feeling for your meta and choose better sideboard cards.
See my list above, that list has been doing very well at FNM and decent at larger tournaments. However I dont know that it is even competative enough to take tops at bigger tournys, however it dominates FNM.
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