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  1. #481
    Card Flipper
    Join Date
    May 2011
    Posts
    49

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    actually i was testing him after testing the other blue pw .. i like karn more because is a 2 turn - finisher and it is more versatile. I agree is pretty strong .. but i really dont know what to put in instead. Right now im testing Sever the Bloodline instead of curse of death hold

  2. #482

    Default

    Sounds cool. I'm gonna take a page out of your play book and see what happens: Gonna drop one of my Tamiyo and put in Karn. Hopefully the deck doesnt suffer much. Thanks for the idea.

  3. #483

    Default

    OK boys and girls, I've been tweaking a deck I came up with. Today is the final test. Let's se if it stands to FNM, then to major tournies. Here's the list I'm running. Again, as always, if you see that improvement can be performed please let me know, I appreciate constructive criticism.

    2 Cavern of Souls
    4 Darkslick Shores
    4 Drowned Catacomb
    2 Evolving Wilds
    4 Island
    3 Nephalia Drownyard
    5 Swamp

    4 Bloodline Keeper
    4 Snapcaster Mage
    4 Vampire Nighthawk

    2 Black Sun's Zenith
    2 Curse of Death's Hold
    2 Despise
    2 Go for the Throat
    1 Memoricide
    1 Murder (this might be changed for Barter in Blood)
    3 Ponder
    1 Tamiyo, the Moon Sage
    3 Think Twice
    3 Tragic Slip
    4 Vapor Snag

    SB:
    1 Curse of Death's Hold (might change ot for BSZ)
    2 Dissipate
    1 Liliana of the Veil
    3 Mana Leak
    2 Nihil Spellbomb
    2 Sword of Body and Mind
    1 Tribute to Hunger
    2 Witchbane Orb
    1 Batterskull (thisi is supposed to be a Wurmcoil Engine but I left it home)

    Hopefully the decks performs well so it can move on to major stuff.

  4. #484

    Default

    So I played the above list friday and went 2/2. Could've been 4/0 because I committed a big mistake vs delver and I lost to a RG werewolf "rogue" deck that top decked a fog card and had it ready. I like how the deck handles and it can win with a big one time swoop or just grind out. I did change the curse for the BSZ and left it with Batterskull. Might need some more tweeking but its very solid all around.

  5. #485
    Power Player Flaming ninja's Avatar
    Join Date
    Sep 2004
    Location
    Mountainous Ninja Lair
    Posts
    1,526
    Living a life of fire, flames does not daunt me.
    In the midst of having an heaty discussion with Chandra Nalaar.

  6. #486

    Default

    It's been a while since I wrote here. Wassup people!!
    Havent been doing well but not bad either. Haven't been to big events either because of girlfriend making changes during the weekend. Anyway........ This is the list I've been using: Some minor tweaks needed, I haven't has the time to do so therefore, I request your help.

    2 Cavern of Souls
    4 Darkslick Shores
    4 Drowned Catacomb
    2 Evolving Wilds
    4 Island
    3 Nephalia Drownyard
    3 Swamp

    4 Bloodline Keeper
    4 Snapcaster Mage
    3 Vampire Nighthawk
    2 Phantasmal Images

    3 Black Sun's Zenith
    1 Curse of Death's Hold
    2 Go for the Throat
    4 Ponder
    1 Tamiyo, the Moon Sage
    3 Think Twice
    3 Tragic Slip
    3 Mana Leak
    2 Dissipate
    1 Sorin Markov
    2 Sword of Body and Mind

    SB:
    1 Curse of Death's Hold
    1 Jace, Memory Adept
    1 Liliana of the Veil
    1 Karn Liberated
    2 Nihil Spellbomb
    2 Ratchet Bomb
    1 Sorin's Vengeance
    2 Witchbane Orb
    1 Batterskull
    3 Torpor Orb

    I know the SB is pretty wacky, but it actually has helped me. I have gone 2/2 every FNM for the past few weeks. Meaning the tweaking is needed. Thanks guys.

  7. #487

    Default

    Wassup people!! Just used the deck on a tourney on Sunday. After some tweaks I went 3/1, the pme lose was my fault making some really stupid mistakes. I'm still happy with my colors. This is the list I used

    2 Cavern of Souls
    4 Darkslick Shores
    4 Drowned Catacomb
    2 Evolving Wilds
    4 Island
    2 Nephalia Drownyard
    5 Swamp

    1 Grave Titan

  8. #488

    Default

    Ok so this is a U/B Zombie/Milling Control deck I've been working on since M12, as you can see it's all about milling and building up a Zombie token army, revolving around Undead Alchemist. I want to keep this deck for standard one more year so any proxies or new cards that don't change the deck mechanic that much would be appreciated.

    Main points I want help with:
    - Aerial Defense.
    - Spot Control.
    - Balancing Castin Cost and Color.

    Now as you may have noticed I have a wide variety of creatures, I want to lower that variety too.

    Any help much appreciated.

    Decking Dead
    By: JPLovecraft
    Type II
    Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=1049047

    Main Deck:
    2 Belltower Sphinx
    2 Geralf's Mindcrusher
    2 Jace, Memory Adept
    3 Shriekgeist
    2 Stitched Drake
    2 Tower Geist
    1 Unbreathing Horde
    3 Undead Alchemist
    2 Walking Corpse

    1 Altar of the Lost
    2 Call to the Kindred
    2 Curse of the Bloody Tome
    3 Dream Twist
    1 Endless Ranks of the Dead
    2 Increasing Confusion
    1 Redirect
    2 Silent Departure
    3 Thought Scour
    2 Trepanation Blade
    2 Unsummon

    12 Island
    8 Swamp

    Sideboard:
    15 ?


    I'm considering taking out Walking Corpse for Diregraf Ghoul or Gravecrawler. Looking for some Ponder proxies to make the deck faster to get the cards I want. I don't mind taking out Jace, Memory Adept and Altar of the Lost, I am also looking for non-basic land cards.
    Last edited by JPLovecraft; 09-20-2012 at 02:49 PM. Reason: card name

  9. #489

    Default

    I was looking at your deck, and I came up with some suggestions that may work for you for the next year or so that you want.

    First I suggest taking out a few cards:
    Altar of the Lost
    Silent Departure
    Belltower Sphinx
    Tower Geist
    Walking Corpse
    Stitched Drake
    Shriekgeist
    To replace with these cards:
    +1 Dream Twist
    +3 Mind Sculpt
    +1 Thought Scour
    +4 Think Twice
    +1 Army of the Damned
    +4 Unsummon

    I think these changes are needed to be more efficient and have a Plan B.
    Also your lands can use a slight change:
    7 Island
    5 Swamp
    4 Drowned Catacomb
    4 Nephalia Drownyard.

    This way you can still mill as part of the whole system.
    Last edited by coolspanishguy; 09-26-2012 at 07:38 AM.

  10. #490
    TCG Super Moderator TCGplayer Subscriber! vger's Avatar
    Join Date
    Dec 2005
    Posts
    2,751

    Default

    Due to the release of a new block and the rotation of another block, this thread is now deemed as invalid and will thus be locked/unsticked.

    Thank you to everyone who has contributed to this thread in some way or another. - The Mod Team
    Last edited by vger; 10-05-2012 at 01:08 PM.

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