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Thread: Germ Warfare

  1. #1
    Top 8 Master guyarney's Avatar
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    Default Germ Warfare

    Germ Warfare

    Enchantment
    At the beginning of your upkeep, put a -1/-1 counter on each nonartifact, non-Germ creature. Whenever a nonartifact, non-Germ creature dies, put a 1/1 colorless Germ creature token onto the battlefield for each -1/-1 counter that was on it. Each one has "Sacrifice this: Add one mana of any color to your mana pool."
    Last edited by guyarney; 08-25-2011 at 05:11 PM.
    “I'm the non-technical, right-brained, intuitive creative guy so I felt it only fair to explain my terminology...” – Mark Rosewater

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    This is probably too good for 4 mana. Creatureless control decks would love this, and imagine if you had multiples out... Also, it's quite anti-synergetic as your 1/1 creature tokens pretty much die immediately, only to be replaced by themselves... Which makes me think, you should probably only get creature tokens from non-token creatures, otherwise this will get ridiculous from effects that trigger from creatures entering and leaving the battlefield.

  3. #3
    Top 8 Master guyarney's Avatar
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    Woops, forgot "non-Germ"


    And Midnight Banshee does cost more, but it comes with a 5/5 wither body
    Last edited by guyarney; 08-22-2011 at 12:30 PM.
    “I'm the non-technical, right-brained, intuitive creative guy so I felt it only fair to explain my terminology...” – Mark Rosewater

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    Hm, if you don't want to make it more expensive, I could see making it non-artifact creature to slightly narrow it down a bit. Fits flavor wise, robots rarely get the flu

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    Power Player Magus Jr's Avatar
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    ...Contagion is too good. Give them wither, or even more balance-oriented, just make 'em no-ability.
    Is now using Dragon speech recognition software. It is very sweet.

    : Target creature gains haste.

  6. #6
    Top 8 Master guyarney's Avatar
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    Quote Originally Posted by S3ptic View Post
    Hm, if you don't want to make it more expensive, I could see making it non-artifact creature to slightly narrow it down a bit. Fits flavor wise, robots rarely get the flu
    Done
    Quote Originally Posted by Magus Jr View Post
    ...Contagion is too good. Give them wither, or even more balance-oriented, just make 'em no-ability.
    and done.
    “I'm the non-technical, right-brained, intuitive creative guy so I felt it only fair to explain my terminology...” – Mark Rosewater

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    Maybe would be better at 5 mana. Just because I don't want goblins and aggro decks to scoop on turn 4. It is basically a reoccurring wrath unless their creatures have haste, and if not, well then you probably just played a bunch of 1/1s. More colors have answers to a creature. It is a good flavorful idea, just has to be tweaked.

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    This is way too good. It even generates all the chump blockers you need. It almost completely shuts down aggro. It's almost Moat and Wrath of God rolled into one.

    Quote Originally Posted by guyarney View Post
    Midnight Banshee does cost more, but it comes with a 5/5 wither body
    ...but not with an endless supply of 1/1s.

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    Just if you want to put a limitation why don't you put not-black creatures so you can avoid non germ as well. Germs are black right? So you ll have less wording and it makes more sense that your black magic can not affect so much black creatures?

  10. #10
    Top 8 Master guyarney's Avatar
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    Quote Originally Posted by krako View Post
    Just if you want to put a limitation why don't you put not-black creatures so you can avoid non germ as well. Germs are black right? So you ll have less wording and it makes more sense that your black magic can not affect so much black creatures?
    I think WotC made a small flavor mistake in making Germs black. I see them as unaligned, color neutral, germs.
    “I'm the non-technical, right-brained, intuitive creative guy so I felt it only fair to explain my terminology...” – Mark Rosewater

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