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Thread: Jurrac Support

  1. #1
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    Default Jurrac Support

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    Yeah, I've had them Jurracs proxied with their final degree of support from Japan, and they still blow....like a lot....like any 1800 beater stops the deck (thankfully I use Jurassic World, but I'd prefer not to D: ), and book going down to 1 doesn't help. So, I'm making some cards, and hopefully, one day.....one day... ;__;


    Jurrac Nest

    Continuous Spell

    Each face-up "Jurrac" monster you control gains 300 ATK. If a face-up "Jurrac" monster you controls battles, you can have that "Jurrac" monster gain 1000 ATK until the end phase. If you activate this effect, destroy this card after damage calculation. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 non-Synchro "Jurrac" monster from your Graveyard. The monster Special Summoned by this effect cannot be targeted by the effects of Spells, Traps, Monster Effects, cannot be destroyed by battle, and cannot attack until the End Phase (damage calculation is applied normally).

    Image: A bunch of fiery dino eggs in a thatch nest, complete with a few recently hatched Aeolo's. Adorable. :3 A Jurrac Herra stands menacingly in the background. >:3


    Jurrac Zapta

    Fire
    Level 4
    Dinosaur/Effect

    1700 ATK
    1300 DEF

    When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Jurrac" monster from your hand. If you control another face-up "Jurrac" monster, this card gains 200 ATK. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Jurrac" monster.


    Jurrac Yucta

    Fire
    Level 4
    Dinosaur/Tuner

    ATK: 1500
    DEF: 1000

    If this card is Special Summoned by the effect of a Dinosaur-Type monster, you can select and activate one of the following effects:
    -You can add 1 "Jurrac" Spell or Trap card from your deck to your hand
    -Negate the effects of Trap cards your opponents controls till the End Phase
    This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Jurrac" monster.


    Jurrac Wrexia

    Fire
    level 8
    Dinsosaur/Synchro/Effect
    1 "Jurrac" tuner + 1 or more non-Tuner Dinosaur-Type monsters

    ATK: 3100
    DEF: 1400

    When this card is Synchro Summoned during Main Phase 1, you can select and destroy a number of face-down cards up to the number of "Jurrac" monsters on your side of the field.


    Jurrac Giab

    Fire
    Level 6
    Dinosaur/Synchro/Effect
    1 "Jurrac" Tuner + 1 or more non-Tuner Dinosaur-Type monsters

    ATK: 2400
    DEF: 1400

    This card cannot be destroyed by battle (damage calculation is applied normally). Once per turn, when this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Graveyard. It cannot be used as a Synchro Material Monster this turn.


    Jurrac Predatory Might

    Counter Trap
    Activate only if you control a face-up "Jurrac" monster. Negate the activation and effect of a Spell or Trap card your opponent controls, and destroy it.


    Jurrac Predatory Instinct

    Counter Trap
    Activate only if you control a face-up "Jurrac" monster. When your opponent Summons a monster, or activates a Spell, Trap, or Monster Effect that Summons a monster, you can change the monster to Attack Position, have that monster's attack become 0, and negate its effect(s).


    A little overboard, but, even now, Jurracs have no non-monster archetype support. The counter traps seem staples across numerous archetypes, so I though I'd add them. The thing that I felt they needed most was something akin to a support attack booster, so I crafted Jurrac Nest. Originally I thought about making a Kalut-esque monster, but, with Kalut and Honest going down to 1, I don't think it's Appropriate anymore. Kind of a cross between Geartown and Ancient Gear Castle with a bit of much needed ATK burst. Most of the monsters are self-explanatory, but I tried to make it so that they'd be less effective if you just attacked-into-insta-synchro strategy. Personally, I don't like it (I'm looking at you Flamvell and Blackwings). So, hopefully, their large attack and effects make up for this.

    Basically, I applied the rule-of-cool. Dinosaurs on fire? Awesome.

    Thoughts?
    Last edited by Walkseva; 02-21-2011 at 11:41 PM.

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