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  1. #1

    Default Liquid metal G/R control

    Seems like very silly colors to build a control deck (no jace or Mana Leak!) but it has been working very well so far in my testing. Here is the deck list:

    Artifact:

    4x liquid metal
    2x ratchet bomb
    4x wurm coil engine


    Red:

    3x Lightning Bolt
    4x Koth of the hammer
    3x manic vandel

    Green :

    3x Ancient Stirrings
    2x Naturalize
    4x Nature's Claim
    4x explore
    2x slice in twain

    Land:

    4x Raging Ravine
    11x mountain
    4x Terramorphic Expanse
    6x forest

    SB:
    1x Lightning Bolt
    3x Pyroclasm
    4x Tunnel ignus
    2x Leyline of Punishment
    2x Brittle Effigy
    3x Autumn's Veil

    I have taken into account that this may be full of "sideboard" cards like Nature's Claim, Naturalize, Manic Vandal, and slice in twain. Since everyone is testing out artifact builds or at least as incorporated artifacts into their builds this may be the reason for this being outstanding in the matchups I have played. Ancient Stirrings is there to fetch up liquid metal or another artifact or the very worst helps fix the mana. Koth and wurmcoil are the wincons in the deck, Manic Vandal has been outstanding has a 2 for one and if liquid metal is out it is game over most of the time. One of the best ways to shutdown an opponent is to turn 2 liquid metal turn 3 tap liquid turn a land into an artifact and start killing the mana base. Once liquid metal is out permanents don't stand a chance, its very versatile, can deal with aggro better post board with pryoclasms but I have main boarded 3 lightning bolts and if I have the early liquid metal its easy to deal with because I then have 11 destroy target permanent spells. The mana base was built to accept Koth as a win condtion, having 11 mountains and 4 ways to pull more seemed better to me then adding in Rootbound Crag or copperline gorge. The matchups so far have basically been blow up 90% of my opponents threats and plow through with wurmcoil/Koth. Only addition I would like is some sort of card draw maybe horizon spellbomb or adding blue but then Koth wouldn't be as effective. Only trouble I have had so far is U/W control countering my big threats if I cant "aggro destory" with liquid metal which is why autumns veil is in the sideboard. What do you think? Viable deck?

  2. #2
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    Quote Originally Posted by M17hrandir View Post
    Seems like very silly colors to build a control deck (no jace or Mana Leak!) but it has been working very well so far in my testing. Here is the deck list:

    Artifact:

    4x liquid metal
    2x ratchet bomb
    4x wurm coil engine


    Red:

    3x Lightning Bolt
    4x Koth of the hammer
    3x manic vandel

    Green :

    3x Ancient Stirrings
    2x Naturalize
    4x Nature's Claim
    4x explore
    2x slice in twain

    Land:

    4x Raging Ravine
    11x mountain
    4x Terramorphic Expanse
    6x forest

    SB:
    1x Lightning Bolt
    3x Pyroclasm
    4x Tunnel ignus
    2x Leyline of Punishment
    2x Brittle Effigy
    3x Autumn's Veil

    I have taken into account that this may be full of "sideboard" cards like Nature's Claim, Naturalize, Manic Vandal, and slice in twain. Since everyone is testing out artifact builds or at least as incorporated artifacts into their builds this may be the reason for this being outstanding in the matchups I have played. Ancient Stirrings is there to fetch up liquid metal or another artifact or the very worst helps fix the mana. Koth and wurmcoil are the wincons in the deck, Manic Vandal has been outstanding has a 2 for one and if liquid metal is out it is game over most of the time. One of the best ways to shutdown an opponent is to turn 2 liquid metal turn 3 tap liquid turn a land into an artifact and start killing the mana base. Once liquid metal is out permanents don't stand a chance, its very versatile, can deal with aggro better post board with pryoclasms but I have main boarded 3 lightning bolts and if I have the early liquid metal its easy to deal with because I then have 11 destroy target permanent spells. The mana base was built to accept Koth as a win condtion, having 11 mountains and 4 ways to pull more seemed better to me then adding in Rootbound Crag or copperline gorge. The matchups so far have basically been blow up 90% of my opponents threats and plow through with wurmcoil/Koth. Only addition I would like is some sort of card draw maybe horizon spellbomb or adding blue but then Koth wouldn't be as effective. Only trouble I have had so far is U/W control countering my big threats if I cant "aggro destory" with liquid metal which is why autumns veil is in the sideboard. What do you think? Viable deck?
    I will say one thing: the Liquimetal combo is definitely going to see play in Constructed. Someone pulled it off with a lot of success in the pre-release sealed draft. If MDs don't run Artifact removal, cards like Shatter/Naturalize/Nature's Claim/Revoke Existence, and a couple others, are going to pose a serious threat.

    I think your deck looks interesting, but I'd drop Koth of the Hammer. I just don't see how he fits in this build.
    Who we are is but a stepping stone to what we can become.



    Doubters are often believers who are in doubt. -Free 7hinker

  3. #3

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    I was considering dropping Koth, but he is an excellent win condition- 4 mana threat, sometimes mana ramp, sometimes going ultimate and winning with mountain pings no more Oblivion Ring so damage needs to be thrown to him to take him out. He is in there because I wanted a win condition that couldnt just be killed by creature destruction, yes the mountains can die but there are more and when he goes ultimate its a win every time. I was going to try moltentail Masticore but the card disadvantage is bad with this deck- Inferno Titan doesn't fit the bill either, Wurmcoil is defiantly the best wincon I could find. I was thinking possibly primevil titan and then throwing valakuts in as a 6/6 trample body and a 3rd way to win with valakuts but there are not enough ramp spells to make this an aggressive win condition. Gaea's Revenge / Avenger of Zendikar were 2 others i tried but the 7 mana bill is 2 much without more ramp. I could do 4 manic vandals 3 oxidia scrapper but I dont seem them being powerfull enough to throw damage around without liquid metal being out or be as versatile as Koth is. Any suggestions as to another 4x that could fit in here taking Koth of the Hammer 's place?

  4. #4

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    Quote Originally Posted by M17hrandir View Post
    Any suggestions as to another 4x that could fit in here taking Koth of the Hammer 's place?
    Kuldotha Phoenix?

  5. #5
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    Quote Originally Posted by aebstract View Post
    Kuldotha Phoenix?
    Great call. This is a very good card that can be reused. It's a nice back up for Wurmcoil Engine.
    Who we are is but a stepping stone to what we can become.



    Doubters are often believers who are in doubt. -Free 7hinker

  6. #6
    Power Player phkd's Avatar
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    this has been my version for a little while now. pretty fun:

    4 Acidic Slime
    4 Birds of Paradise
    4 Hoarding Dragon
    4 Sylvok Replica
    4 Wurmcoil Engine
    Creatures [20]
    4 Ancient Stirrings
    4 Liquimetal Coating
    4 Naturalize
    4 Shatter
    Spells [16]
    10 Forest
    10 Mountain
    4 Rootbound Crag

    though i would add Raging Ravine... don't know how i forgot about that guy.
    Last edited by phkd; 09-28-2010 at 08:55 AM.
    Is this the right room for an argument?
    have/want

  7. #7
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    Love the deck idea, just a few suggestions:

    Up the Ancient Stirrings to 4. To beat anything other than artifact aggro you NEED Liquid Metal in play, and this is the best way to ensure that you have it.

    I don't like Koth here. He seems fine if you are winning, but if you are on the back foot trying to stabilize against aggro(you know, something that comes up pretty often in control) he is horrible. IMO if you feel the need for more finishers I would go with something more versatile that can also help you on defense like Inferno Titan, Molten Tail, or Obstinate Baloth.

    Is explore your best acceleration option? Better than the mana wall for instance?

    Is it worth running even more artifact removal? A 4th Vandal and some of the new Oxidda Scrapmelters seems really really good in this deck, killing something and providing you with a body.

    Is Bolt better than Pyroclasm in the main? I mean if you are primarily using the Bolt as removal it seems like the Pyroclasm might just be better.

  8. #8

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    hotsauce: I don't think the Masticore will really work in this deck, like was mentioned earlier, the card disadvantage it would provide would really suck.

  9. #9

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    The phoenix just doesn't work unless you add more artifacts, it needs 3 for the return option to happen, I would have used this immediately if not for the metalcraft. Pyroclasm is interesting but Vengevine is one of the biggest reasons for bolt instead, secondly its burn to your opponents face, since wurm coil in 3 turns brings them to 2, bolt finisher, it helps you speed to the win and is decent removal. I agree with the 4 Ancient Stirrings, what I think I will try this -4 Koth of the hammer +1 Ancient Stirrings +3 Inferno Titan as well as testing -4 koth +1 Ancient Stirrings +1 manic vandel +2 oxida scrapper and see how it goes. I will be posting a Valakut Hybrid liquid metal deck that might even have more potential then this current build adding the valakut win by only changing 4 mainboard cards and a few mana base tweaks. I think explore is the best option for ramp in a deck where you need certain cards (liquid metal?) right away- if you dont have the metal, drop the explore and you will draw into more of your deck. Although I orginally put explore in there as a way to throw koth out turn 3 and then wurm coil turn 5, I believe it helps Sift through the deck to find the liquid metal.
    Last edited by M17hrandir; 09-28-2010 at 10:16 AM.

  10. #10

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    i would put in mimic vaults , that way u can have a manic vandel every turn.did u also think about oxidda scrapmelter ?not sure how will rust tick would work either.
    Last edited by chucker1235; 09-28-2010 at 10:58 AM.

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