|
|
 |
|
|
|
|
|
-
New Member
Hello again I've made another Dragunity deck and I need to know what you think.
Main deck(40):
Monsters(16):
3x Dragunity Dux
3x Dragunity Phalanx
3x Dragunity Legionnaire
2x Dragunity Aklys
2x The Fabled Cerburrel
2x Malefic Stardust Dragon
1x Blackwing – Zephyrus The Elite
Spells(16):
3x Dragon Ravine
3x Terraforming
2x Cards of Consonance
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
1x Book of Moon
1x Pot of Avarice
2x Mystical Space Typhoon
1x Quill Pen of Gulldos
Traps(8):
2x Fiendish Chain
2x Icarus Attack
1x Mirror Force
2x Solemn Warning
1x Solemn Judgment
Extra Deck(15):
3x Dragunity Knight – Vajrayana
1x Dragunity Knight – Trident
1x Dragunity Knight – Gae Dearg
1x Dragunity Knight – Gae Bulg
3x Stardust Dragon
1x Gaia Knight, the Force of Earth
1x Thought Ruler Archfiend
1x Vortex the Whirlwind
1x Colossal Fighter
1x Red Dragon Archfiend
1x Trident Dragion
I almost completed the deck in real life and please don't tell me to swich vortex and gaia for catastor and brionac cause those two aren't that cheap. Also what do you thing would be good to put in the Side deck for Dragunityes.
-
Power Player
WhiteWolf, you should have Fabled Ragin in your extra deck to potentially get some draws in after a Legionnaire play.
Now, I've got some theory-oh going on here. I am trying to completely remodel the Dragunity monster lineup to provide the best possible openings and draws without sacrificing what makes the deck good. I've gone from the 3-3-3-2 line to 3-3-2-1, and now to 3-3-1-0 (no Aklys). Here's my current build.
Monsters: 16
3x Dragunity Dux
3x Dragunity Phalanx
1x Dragunity Legionnaire
2x White Stone of Legend
2x Blue-Eyes White Dragon
2x Koa'ki Meiru Drago
2x Malefic Stardust Dragon
1x Blackwing – Zephyros The Elite
Spells: 18
3x Dragon Ravine
3x Terraforming
2x Cards of Consonance
2x Trade-In
1x Monster Reborn
1x Dark Hole
1x Book of Moon
1x Pot of Avarice
2x Mystical Space Typhoon
2x Smashing Ground
Traps: 10
2x Call Of The Haunted
1x Mirror Force
2x Solemn Warning
1x Solemn Judgement
More draw power, and I've dumped Legion/Aklys plays for a stronger focus on better plays. It's by far the most consistent version of the deck that I have played, and it's pretty tough to beat. I'm still playing around with the spells/traps, but I absolutely love the monster line-up. No more opening with dead Legions or Aklys, and I rarely miss being able to pop two cards.
PSN Name: Sierra_117 Live Gamertag: Killer2401 Voted Best Article Writer of 2009, 2012, on yugioh.tcgplayer.com!
-
Power Player
wow that's some audacious theory there kelly. it looks like it could really work, the consistency makes sense with all the draw power. i think i would miss having pop, but that would require, at a bare minimum, another legionnaire and 1x aklys. very interesting idea there.
was drawing dead legion/aklys really that bad at 2 legion 1 aklys though? with ravine in the picture you should be able to toolbox them whenever necessary, but the number just doesn't look high enough to be an issue across many games. i guess the problem is more that by including those cards, you sacrifice space for those draw power techs with blue eyes.
 Originally Posted by Char956
there aren't that many ways to play correctly. There really aren't.
 Originally Posted by masterwoo0
Don't hate the deck. Hate the fact that you can't play well against it.
-
Power Player
I guess that the problem with no Dragunity Aklys for me, would be no Dragunity Knight - Vajrayana with Dragunity Aklys combo... that's the play I like more in Dragunities as you take the advantage and then just pop the only card in the field and go for 3800... that sounds good to me.
But with your deck you have ways to make Koa'ki Meiru Drago playable with Dragunities and that is great in this format

Banner made by IC3R!
-
Card Flipper
 Originally Posted by WhiteWolf134
we have similar decks which is yay!~^^
for sides im using kycoo at 2 for anti-removal and i play 2 Dust Tornado; and 2 royal decree
-
Power Player
Reducing the engine to 2 Legionnaire and 1 Aklys isn't enough. If everyone is so concerned with Veiler, Maxx "C" and D.D. Crow, why should we run even MORE cards that are susceptible to them? By cutting back on weaknesses, the deck can focus more on what makes it amazing. I'd rather run things like Spirit Reaper, Doomcaliber Knight, or Drago instead of something that can be so easily stopped. Yeah, the combos are great, and it's extremely tempting to run those cards. On the other hand, between MST and Smashing Ground, I find that I don't need to make that play. In fact, both of those spells are MUCH harder to stop than Legionnaire.
PSN Name: Sierra_117 Live Gamertag: Killer2401 Voted Best Article Writer of 2009, 2012, on yugioh.tcgplayer.com!
-
Power Player
true, true. being able to run drago is a significant factor in and of itself in this format. but also, why Mirror Force over dustshoot/torrential?
 Originally Posted by Char956
there aren't that many ways to play correctly. There really aren't.
 Originally Posted by masterwoo0
Don't hate the deck. Hate the fact that you can't play well against it.
-
Card Flipper
 Originally Posted by Killer2401
Reducing the engine to 2 Legionnaire and 1 Aklys isn't enough. If everyone is so concerned with Veiler, Maxx "C" and D.D. Crow, why should we run even MORE cards that are susceptible to them? By cutting back on weaknesses, the deck can focus more on what makes it amazing. I'd rather run things like Spirit Reaper, Doomcaliber Knight, or Drago instead of something that can be so easily stopped. Yeah, the combos are great, and it's extremely tempting to run those cards. On the other hand, between MST and Smashing Ground, I find that I don't need to make that play. In fact, both of those spells are MUCH harder to stop than Legionnaire.
Gotta say, I like the idea.
But at the same time, I personally am much more concerned with Thunder King Rai-Oh than Maxx "C" or veiler.
As a result, I've upped to 3 Aklys and cut a Terraforming. Whereas, you've made yourself much more vulnerable to it with the inclusion of White Stone of Legend+BEWD+Trade-In, and opted for Smashing Ground as an out. Personally I find it it easier to have a Legionnaire around (as I often search for them just to have in hand when needed) than try to rely on spell cards that must be drawn into, when said card will shut down all toolboxing and most draw power in the deck.
A single T-King will shut down Terraforming, Ravine, White Stone, and any decent Dux play. That should be, imo, the primary concern. Not Maxx "C" or Veiler, which can be remedied by smart playing and traps like Miyabi or Icarus Attack.
-------------
As a note to everybody: I highly recommend running, or at least testing, 2 Blackwing - Zephyros of the Elite. True, it can only be used once, but Zephyros is the lord of all combo plays in the deck; you want to see it fast. And while it can be searched for with Gae-Dearg (though not with T-King around) any Gae-Dearg play you make is a Stardust/Scrap Dragon, or even Vaj = Pop+Beatdown play that you DIDN'T make.
Seeing it early is the best thing possible, and dead Zephyros can find utility very easily in discard costs, being a winged beast for synchs or Icarus Attacks (which finds increased playability), or just being a 1600 normal summon monster. It's not like it's pathetically tiny like Glow-Up Bulb or Spore.
If you tech it or side it, Zephyros is also good to bait an attack into Forbidden Lance.
Running 2 Zephyros also makes increases the playability of a teched Blackwing - Gale the Whirlwind, so that's something else to keep in mind.
Basically the point is this though: 2 Zephyros = Combos earlier, TWICE AS OFTEN.
When that happens, I assure you that you'll be winning more games, by hopefully wider margins.
-
Power Player
For me that's bad news since I'm still looking for my first Blackwing - Zephyros the Elite... :P

Banner made by IC3R!
-
New Member
I don't like the idea of a second zephyros. Cause you can search zephroy by the eff of gae derag and if the opponent has a thunder king i doubt he would let you summon gea derag. Also do you think Malefic Stardust Dragon is viable, because most of the times i summon him he gets destroyed on the next turn and then they MST my ravine. Do you think i should put in Sangan, Foolish Burial and Pot of Duality so i can search my deck even if i dont have ravine on the field?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
All original content herein is Copyright 2000-2012 Ascension Gaming Network,
Inc.
No portion of this web site may be used in any way without expressed written consent.
All rights reserved.
Privacy Policy
|
|
|
|
|