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  1. #3981

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    Hello again I've made another Dragunity deck and I need to know what you think.
    Main deck(40):

    Monsters(16):
    3x Dragunity Dux
    3x Dragunity Phalanx
    3x Dragunity Legionnaire
    2x Dragunity Aklys
    2x The Fabled Cerburrel
    2x Malefic Stardust Dragon
    1x Blackwing – Zephyrus The Elite

    Spells(16):
    3x Dragon Ravine
    3x Terraforming
    2x Cards of Consonance
    1x Monster Reborn
    1x Dark Hole
    1x Heavy Storm
    1x Book of Moon
    1x Pot of Avarice
    2x Mystical Space Typhoon
    1x Quill Pen of Gulldos

    Traps(8):
    2x Fiendish Chain
    2x Icarus Attack
    1x Mirror Force
    2x Solemn Warning
    1x Solemn Judgment

    Extra Deck(15):
    3x Dragunity Knight – Vajrayana
    1x Dragunity Knight – Trident
    1x Dragunity Knight – Gae Dearg
    1x Dragunity Knight – Gae Bulg
    3x Stardust Dragon
    1x Gaia Knight, the Force of Earth
    1x Thought Ruler Archfiend
    1x Vortex the Whirlwind
    1x Colossal Fighter
    1x Red Dragon Archfiend
    1x Trident Dragion

    I almost completed the deck in real life and please don't tell me to swich vortex and gaia for catastor and brionac cause those two aren't that cheap. Also what do you thing would be good to put in the Side deck for Dragunityes.

  2. #3982
    Power Player Killer2401's Avatar
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    WhiteWolf, you should have Fabled Ragin in your extra deck to potentially get some draws in after a Legionnaire play.

    Now, I've got some theory-oh going on here. I am trying to completely remodel the Dragunity monster lineup to provide the best possible openings and draws without sacrificing what makes the deck good. I've gone from the 3-3-3-2 line to 3-3-2-1, and now to 3-3-1-0 (no Aklys). Here's my current build.


    Monsters: 16
    3x Dragunity Dux
    3x Dragunity Phalanx
    1x Dragunity Legionnaire
    2x White Stone of Legend
    2x Blue-Eyes White Dragon
    2x Koa'ki Meiru Drago
    2x Malefic Stardust Dragon
    1x Blackwing – Zephyros The Elite

    Spells: 18
    3x Dragon Ravine
    3x Terraforming
    2x Cards of Consonance
    2x Trade-In
    1x Monster Reborn
    1x Dark Hole
    1x Book of Moon
    1x Pot of Avarice
    2x Mystical Space Typhoon
    2x Smashing Ground

    Traps: 10
    2x Call Of The Haunted
    1x Mirror Force
    2x Solemn Warning
    1x Solemn Judgement

    More draw power, and I've dumped Legion/Aklys plays for a stronger focus on better plays. It's by far the most consistent version of the deck that I have played, and it's pretty tough to beat. I'm still playing around with the spells/traps, but I absolutely love the monster line-up. No more opening with dead Legions or Aklys, and I rarely miss being able to pop two cards.
    PSN Name: Sierra_117 Live Gamertag: Killer2401
    Voted Best Article Writer of 2009, 2012, on yugioh.tcgplayer.com!

  3. #3983
    Power Player tummychow's Avatar
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    wow that's some audacious theory there kelly. it looks like it could really work, the consistency makes sense with all the draw power. i think i would miss having pop, but that would require, at a bare minimum, another legionnaire and 1x aklys. very interesting idea there.

    was drawing dead legion/aklys really that bad at 2 legion 1 aklys though? with ravine in the picture you should be able to toolbox them whenever necessary, but the number just doesn't look high enough to be an issue across many games. i guess the problem is more that by including those cards, you sacrifice space for those draw power techs with blue eyes.
    Quote Originally Posted by Char956
    there aren't that many ways to play correctly. There really aren't.
    Quote Originally Posted by masterwoo0
    Don't hate the deck. Hate the fact that you can't play well against it.
    CANADIAN NINJA
    2011 new member of the year... the hell guys?

  4. #3984
    Power Player troza's Avatar
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    I guess that the problem with no Dragunity Aklys for me, would be no Dragunity Knight - Vajrayana with Dragunity Aklys combo... that's the play I like more in Dragunities as you take the advantage and then just pop the only card in the field and go for 3800... that sounds good to me.

    But with your deck you have ways to make Koa'ki Meiru Drago playable with Dragunities and that is great in this format
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  5. #3985

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    Quote Originally Posted by WhiteWolf134 View Post
    Hello again I've made another Dragunity deck and I need to know what you think.
    Main deck(40):

    Monsters(16):
    3x Dragunity Dux
    3x Dragunity Phalanx
    3x Dragunity Legionnaire
    2x Dragunity Aklys
    2x The Fabled Cerburrel
    2x Malefic Stardust Dragon
    1x Blackwing – Zephyrus The Elite

    Spells(16):
    3x Dragon Ravine
    3x Terraforming
    2x Cards of Consonance
    1x Monster Reborn
    1x Dark Hole
    1x Heavy Storm
    1x Book of Moon
    1x Pot of Avarice
    2x Mystical Space Typhoon
    1x Quill Pen of Gulldos

    Traps(8):
    2x Fiendish Chain
    2x Icarus Attack
    1x Mirror Force
    2x Solemn Warning
    1x Solemn Judgment

    Extra Deck(15):
    3x Dragunity Knight – Vajrayana
    1x Dragunity Knight – Trident
    1x Dragunity Knight – Gae Dearg
    1x Dragunity Knight – Gae Bulg
    3x Stardust Dragon
    1x Gaia Knight, the Force of Earth
    1x Thought Ruler Archfiend
    1x Vortex the Whirlwind
    1x Colossal Fighter
    1x Red Dragon Archfiend
    1x Trident Dragion

    I almost completed the deck in real life and please don't tell me to swich vortex and gaia for catastor and brionac cause those two aren't that cheap. Also what do you thing would be good to put in the Side deck for Dragunityes.
    we have similar decks which is yay!~^^
    for sides im using kycoo at 2 for anti-removal and i play 2 Dust Tornado; and 2 royal decree

  6. #3986
    Power Player Killer2401's Avatar
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    Reducing the engine to 2 Legionnaire and 1 Aklys isn't enough. If everyone is so concerned with Veiler, Maxx "C" and D.D. Crow, why should we run even MORE cards that are susceptible to them? By cutting back on weaknesses, the deck can focus more on what makes it amazing. I'd rather run things like Spirit Reaper, Doomcaliber Knight, or Drago instead of something that can be so easily stopped. Yeah, the combos are great, and it's extremely tempting to run those cards. On the other hand, between MST and Smashing Ground, I find that I don't need to make that play. In fact, both of those spells are MUCH harder to stop than Legionnaire.
    PSN Name: Sierra_117 Live Gamertag: Killer2401
    Voted Best Article Writer of 2009, 2012, on yugioh.tcgplayer.com!

  7. #3987
    Power Player tummychow's Avatar
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    true, true. being able to run drago is a significant factor in and of itself in this format. but also, why Mirror Force over dustshoot/torrential?
    Quote Originally Posted by Char956
    there aren't that many ways to play correctly. There really aren't.
    Quote Originally Posted by masterwoo0
    Don't hate the deck. Hate the fact that you can't play well against it.
    CANADIAN NINJA
    2011 new member of the year... the hell guys?

  8. #3988
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    Quote Originally Posted by Killer2401 View Post
    Reducing the engine to 2 Legionnaire and 1 Aklys isn't enough. If everyone is so concerned with Veiler, Maxx "C" and D.D. Crow, why should we run even MORE cards that are susceptible to them? By cutting back on weaknesses, the deck can focus more on what makes it amazing. I'd rather run things like Spirit Reaper, Doomcaliber Knight, or Drago instead of something that can be so easily stopped. Yeah, the combos are great, and it's extremely tempting to run those cards. On the other hand, between MST and Smashing Ground, I find that I don't need to make that play. In fact, both of those spells are MUCH harder to stop than Legionnaire.
    Gotta say, I like the idea.

    But at the same time, I personally am much more concerned with Thunder King Rai-Oh than Maxx "C" or veiler.

    As a result, I've upped to 3 Aklys and cut a Terraforming. Whereas, you've made yourself much more vulnerable to it with the inclusion of White Stone of Legend+BEWD+Trade-In, and opted for Smashing Ground as an out. Personally I find it it easier to have a Legionnaire around (as I often search for them just to have in hand when needed) than try to rely on spell cards that must be drawn into, when said card will shut down all toolboxing and most draw power in the deck.

    A single T-King will shut down Terraforming, Ravine, White Stone, and any decent Dux play. That should be, imo, the primary concern. Not Maxx "C" or Veiler, which can be remedied by smart playing and traps like Miyabi or Icarus Attack.

    -------------

    As a note to everybody: I highly recommend running, or at least testing, 2 Blackwing - Zephyros of the Elite. True, it can only be used once, but Zephyros is the lord of all combo plays in the deck; you want to see it fast. And while it can be searched for with Gae-Dearg (though not with T-King around) any Gae-Dearg play you make is a Stardust/Scrap Dragon, or even Vaj = Pop+Beatdown play that you DIDN'T make.

    Seeing it early is the best thing possible, and dead Zephyros can find utility very easily in discard costs, being a winged beast for synchs or Icarus Attacks (which finds increased playability), or just being a 1600 normal summon monster. It's not like it's pathetically tiny like Glow-Up Bulb or Spore.
    If you tech it or side it, Zephyros is also good to bait an attack into Forbidden Lance.

    Running 2 Zephyros also makes increases the playability of a teched Blackwing - Gale the Whirlwind, so that's something else to keep in mind.

    Basically the point is this though: 2 Zephyros = Combos earlier, TWICE AS OFTEN.

    When that happens, I assure you that you'll be winning more games, by hopefully wider margins.

  9. #3989
    Power Player troza's Avatar
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    For me that's bad news since I'm still looking for my first Blackwing - Zephyros the Elite... :P
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  10. #3990

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    I don't like the idea of a second zephyros. Cause you can search zephroy by the eff of gae derag and if the opponent has a thunder king i doubt he would let you summon gea derag. Also do you think Malefic Stardust Dragon is viable, because most of the times i summon him he gets destroyed on the next turn and then they MST my ravine. Do you think i should put in Sangan, Foolish Burial and Pot of Duality so i can search my deck even if i dont have ravine on the field?

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