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  1. #1
    Dragon Tamer
    Guest

    Default The seal of orichalcos

    I think I've finally figured out the seals effects for a real life card:

    The seal of orichalcos:
    Field spell
    "This card is not destroyed by monster, spell, or trap effects. Increase the attack of all monsters on your side of the field by 500 points. In addition, you may have up to 10 monsters on your side of the field in 2 rows, your opponent must attack the monsters in the first row to get to the monsters in the second. The player who loses this duel loses the match." (Not soul)
    Last edited by Dragon Tamer; 06-07-2005 at 02:40 PM.

  2. #2
    Vel
    Guest

    Default

    you forgot the 10 monsters with two rows.

  3. #3
    Dragon Tamer
    Guest

    Default

    Oh yeah, oops, I'll update it now.

  4. #4
    Egyptian Maste
    Guest

    Default

    Only orichalcos power and the legendary dragons can beat it.

  5. #5
    Tkwiget
    Guest

    Default

    If that was a real card, I'll just run a damn Gravekeeper's deck. Game Mechanics will counter this card no matter what. You have your field card activated, I activate mine. Bye bye seal.

  6. #6
    Rediumremonade
    Guest

    Default

    Lol, I have a gravekeeper deck too, wow are we awesome, we kick the pants of orichalcos.

  7. #7
    Top-decker celticknight10's Avatar
    Join Date
    May 2005
    Location
    maryland
    Posts
    704

    Default

    it would have to be a VERY hard to get card

  8. #8

    Default

    if you watch the series carefully, they never actualy have the full ten monsters on the field or ten cards ofof anything total. I speculate thta the seal allows the user to play monsters on open magic and trap card zones as a "second line of defense".

  9. #9
    Nagash
    Guest

    Default

    http://www.janime.net/news_eng/oracle_curse_03.html

    this will give more information on the seal

    The seal of orichalcos:
    Field spell
    "This card is not destroyed by monster, spell, or trap effects. The activation of this card cannot be negated. If another field magic card is played, the seal of orichalcos stays and the other card is destroyed instead. Increase the attack of all monsters on your side of the field by 500 points. In addition, you may have up to 10 monsters on your side of the field in 2 rows, your opponent must attack the monsters in the first row to get to the monsters in the second. The player who loses this duel loses the match (Not soul). The person with this card in play must do everything in his power to win the match as quickly as possible (you remember the yugi-raphael duel right?)".

  10. #10
    AndrewKismet
    Guest

    Default

    Quote Originally Posted by Nagash
    http://www.janime.net/news_eng/oracle_curse_03.html

    this will give more information on the seal

    The seal of orichalcos:
    Field spell
    "This card is not destroyed by monster, spell, or trap effects. The activation of this card cannot be negated. If another field magic card is played, the seal of orichalcos stays and the other card is destroyed instead. Increase the attack of all monsters on your side of the field by 500 points. In addition, you may have up to 10 monsters on your side of the field in 2 rows, your opponent must attack the monsters in the first row to get to the monsters in the second. The player who loses this duel loses the match (Not soul). The person with this card in play must do everything in his power to win the match as quickly as possible (you remember the yugi-raphael duel right?)".
    My rulings, as based off the dialogue in the original Japanese:

    The Seal of Orichalcos
    Field Spell Card
    This card is not destroyed by Monster, Spell, or Trap effects. The activation of this card cannot be negated. If another Field Spell card is played, it's activation is negated and this card remains on the field. Increase the attack of all monsters on your side of the field by 500 points. You may treat Spell/Trap Card Zones as Monster Card Zones while this card is face-up on the field. Monsters played into the Spell/Trap Card Zones may not be selected as attack targets as long as a Monster Card or Token occupies the Monster Card Zone directly above it.


    Rulings note: You may not play Monsters into the Spell/Trap Card Zones unless all existing Monster Card Zones are occupied.


    You know what would own this card? a deck with Anti-Spell Fragrance, Cold Wave, Giant Trunade, Dust Tornado and Heavy Storm.
    Last edited by AndrewKismet; 06-13-2005 at 02:03 PM.

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