Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Squirrel Prison

  1. #1
    Top-decker Rock Lee 730's Avatar
    Join Date
    Dec 2009
    Location
    United States
    Posts
    198

    Default Squirrel Prison

    All credit goes to Nate Heiss for creating this deck. http://www.wizards.com/magic/magazin...rticlenh060903

    Hello there! I'm new here and I haven't played MTG for a while. My friend and I just started playing again and I'm starting to remember how much fun it was playing MTG with friends all night long. I was taking a long look at my crappy Myr deck which has to be one of the all time worst decks. After several years, Myr just aren't hip enough for me, so I set out to find a deck that is both strong, and fun.

    My answer hit me in the head literially. I was climbing a tree in a vain attempt to hide from my sister, don't ask why, and I saw a squirrel. They have always been my favorite animals, little furry cute things. This one was not a nice squirrel, I watched in horror as it raised its hands, and revealed shiny claws, and then blood hit me square in the face. I was shocked, where had this blood came from? I looked around for the source of the blood and realized it was dripping on me from... The squirrel's mouth. I then looked up further and found a dead man, killed and torn to bits, and dozens of squirrels feasting on him. I promptly escaped, and the means I choose was to let go of the branches and drop 40 feet, I broke my leg but it was worth it to escape from the frenzied squirrels. That is when I realized... Squirrels can be cute and deadly, and I wondered if this also applied to MTG. (This is a joke).

    I happened to run across Nate Heiss's article and I was in love at firsy sight. I then reviewed it again... And again, and I'm postitive I want this deck. However, there's one problem. The deck's outdated. I would like to update it, but I have no idea where to start since I haven't played in a long time. Here is the decklist.

    Main Deck
    60 cards
    10 Forest" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Forest" target="new">
    Forest

    10 Island" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Island" target="new">
    Island

    2 Lonely Sandbar" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Lonely Sandbar" target="new">
    Lonely Sandbar

    2 Tranquil Thicket" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Tranquil Thicket" target="new">
    Tranquil Thicket

    24 lands
    4 Llanowar Elves" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Llanowar Elves" target="new">
    Llanowar Elves

    4 Merfolk Looter" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Merfolk Looter" target="new">
    Merfolk Looter

    8 creatures
    2 Concentrate" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Concentrate" target="new">
    Concentrate

    4 Counterspell" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Counterspell" target="new">
    Counterspell

    4 Deep Analysis" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Deep Analysis" target="new">
    Deep Analysis

    4 Moment's Peace" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Moment's Peace" target="new">
    Moment's Peace

    3 Opposition" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Opposition" target="new">
    Opposition

    3 Quiet Speculation" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Quiet Speculation" target="new">
    Quiet Speculation

    3 Squirrel Nest" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Squirrel Nest" target="new">
    Squirrel Nest

    2 Static Orb" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Static Orb" target="new">
    Static Orb

    3 Syncopate" class="hover" rel="http://forum.tcgplayer.com/hover.php?CN=
    Syncopate" target="new">
    Syncopate

    28 other spells
    Combo pieces:

    3 Opposition

    Prison pieces:
    2 Static Orb
    4 Moment's Peace

    Land:
    10 Forests
    10 Islands
    2 Lonely Sandbar
    2 Tranquil Thicket

    Mana Accel:
    4 Llanowar Elves


    Counters:
    4 Counterspell
    3 Syncopate

    Theboatcandream




    The idea behind is to slow the game down enough with Moment's Peace to cast Opposition and Squirrel Nest, then making a large amount of Icily Manipulating squirrels and tapping your opponent's offensive measures. When possible, you lock up the game by casting Static Orb, allowing you to keep all of your opponent's permanents tapped forever while you untap everything (by tapping the Static Orb during your opponent's end step). The game tends to end rather quickly when this happens.

    So here I am, humbly asking for your help, and any advice on what to take out and put in. I have a budget of $50 to spend on this deck, and I get my prices from Trollandtoad.com. If you have any questions on how the deck works on about squirrels and how they managed to drag a man up in a tree, feel free to ask.

    Last edited by Rock Lee 730; 06-01-2010 at 05:58 PM.

  2. #2

    Default

    I want to reply to you, but first please edit your post to use the proper tags. :P

  3. #3
    Top-decker
    Join Date
    Jul 2009
    Posts
    279

    Default

    Moar Earthcraft!

  4. #4
    Top-decker
    Join Date
    Jul 2009
    Posts
    279

    Default

    And then Raid Bombardment

  5. #5
    Power Player DraconisMarch's Avatar
    Join Date
    Nov 2008
    Posts
    4,077

    Default

    What the hell? I posted a reply to this yesterday and now it's gone. Seriously.

    Fine. I'll post what I said again (abridged).

    Squirrel Nest + Earthcraft = infinite squirrels. It's not very fun, but it does win.
    EDH is not "commander". Sorry Wizards.

  6. #6

    Default

    Quote Originally Posted by DraconisMarch View Post
    What the hell? I posted a reply to this yesterday and now it's gone. Seriously.

    Fine. I'll post what I said again (abridged).

    Squirrel Nest + Earthcraft = infinite squirrels. It's not very fun, but it does win.
    Your post was probably deleted because the combo isn't legacy legal.

  7. #7
    Power Player DraconisMarch's Avatar
    Join Date
    Nov 2008
    Posts
    4,077

    Default

    Quote Originally Posted by theboatcandream View Post
    Your post was probably deleted because the combo isn't legacy legal.
    That's bogus. A moderator wouldn't delete a post just for that. Someone would just correct me.
    EDH is not "commander". Sorry Wizards.

  8. #8

    Default

    True. Maybe you only imagined posting?

  9. #9
    Power Player DraconisMarch's Avatar
    Join Date
    Nov 2008
    Posts
    4,077

    Default

    Quote Originally Posted by theboatcandream View Post
    True. Maybe you only imagined posting?
    Nope. I remember exactly what it was I said, as I stated before. Maybe it just didn't go through or something stupid like that.
    EDH is not "commander". Sorry Wizards.

  10. #10

    Default

    Combo pieces:
    3 Opposition
    3 Squirrel Nest

    Prison pieces:
    2 Static Orb
    4 Moment's Peace

    Land:
    10 Forests
    10 Islands
    2 Lonely Sandbar
    2 Tranquil Thicket

    Mana Accel:
    4 Llanowar Elves

    Draw:
    2 Concentrate
    4 Deep Analysis
    3 Quiet Speculation
    4 Merfolk Looter

    Counters:
    4 Counterspell
    3 Syncopate


    I think Propaganda would work great with Static Orb. I'd take out the Fog effects and replace it with Propaganda and more Static Orbs or Winter Orb.

    Better counterspells probably include Mana Leak, Force of Will, Spell Snare, and Daze.

    For mana accelleration, you can think about Chrome Mox or Mox Diamond. Llanowar Elves are somewhat fragile, even though they help with Opposition later in the game.

    For drawing through your deck, I'd be happier with Brainstorm or Ponder, compared to looter. Concentrate is an awkward card because it's a 4cc sorcery - Fact or Fiction is probably better. Since it's a prison deck, Standstill might work but I'm not sure.

    Cycling lands aren't great. You're better off using fetch, dual, or pain lands.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All original content herein is Copyright 2000-2012 Ascension Gaming Network, Inc.
No portion of this web site may be used in any way without expressed written consent.
All rights reserved.
Privacy Policy