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  1. #1
    Card Flipper
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    Feb 2010
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    Default Junk Zombie (First Competitive Deck)

    Hello. I'm a new member around these parts. I've been working on this deck and getting the cards for a couple of weeks now. I'm hoping to run this deck at Regionals this coming May. It's a stall/mill deck that I'm fairly confident will do pretty well. I can either Synchro Summon 3 Junk Warrior tanks or a Doomkaiser Dragon assault. This build does rely heavily on Zombie World and Junk Warrior, though, which is its one weakness.

    Notes:
    -Kuraz and Caius are placed in the same spot because I only plan to use Caius in tournaments and Kuraz in casual play.
    -I'm thinking about adding 2 Common Charity cards to the main Deck, replacing the Needlebug Nests.

    Main Deck: 40 Cards
    Monsters: 20 Cards
    Spell Cards: 14 Cards
    Trap Cards: 6 Cards

    2 Junk Synchron
    3 King of the Skull Servants
    1 Kuraz the Light Monarch/Caius the Shadow Monarch
    2 Mezuki
    1 Morphing Jar
    1 Plaguespreader Zombie
    3 Quillbolt Hedgehog
    1 Regulus
    3 Skull Servant
    3 The Lady in Wight

    2 Allure of Darkness
    2 Book of Life
    1 Burial from a Different Dimension
    1 Card Destruction
    1 Heavy Storm
    1 Lightning Vortex
    1 Megamorph
    1 Mystical Space Typhoon
    1 Terraforming (or Demise of the Land?)
    3 Zombie World

    1 Call of the Haunted
    2 Needlebug Nest
    3 Threatening Roar

    Extra Deck: 13 Cards
    1 Ancient Fairy Dragon
    1 Archfiend Zombie-Skull
    1 Black Rose Dragon
    3 Doomkaiser Dragon
    3 Junk Warrior
    1 Junk Archer
    1 Red Dragon Archfiend
    1 Stardust Dragon

    Side Deck: 15 Cards
    Monsters: 8 Cards
    Spells: 3 Cards
    Traps: 4 Cards

    1 Doomkaiser Dragon/Assault mode
    1 Stardust Dragon/Assault mode
    1 Red Dragon Archfiend/Assault mode
    1 Red-Eyes Zombie Dragon
    3 Tuningware
    1 D.D Crow

    2 Pot of Avarice
    1 Book of Life

    2 Dark Spirit Art - Greed
    2 Assault Mode Activate

    This is the third version of this deck. Rate/Comment?
    Last edited by KayneArgand; 02-14-2010 at 05:50 PM.

  2. #2

    Default

    20+14+16 = 50

    its 6 not 16. pointing out

    btw, rota?
    Last edited by phantom2250; 02-14-2010 at 12:12 PM. Reason: Double post.

  3. #3
    Card Flipper
    Join Date
    Feb 2010
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    Default

    Yeah, I just noticed that. Reinforcements isn't in there because it kills the speed. I only need one Junk Warrior in my hand, and it can't be right away, what with the milling and drawing and all that.
    Last edited by KayneArgand; 02-14-2010 at 05:07 AM.

  4. #4

    Default

    Welcome to TCGPlayer!

    I'm not sure how your deck works, exactly. Can you explain what your strategy is?

    And besides that, RotA should be used cause it ADDS to the speed. At least, I'm pretty sure it does.
    ...it's been a long time, TCGPlayer.

    Rank 5 Spam

    Proud member of:
    Team Atlantis
    Team Invasion
    ^ meh. I think TINV's dead.

  5. #5
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    Feb 2010
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    Default

    Strategy goes one of two ways.

    1: Bring out 3 Junk Warrior tanks with a maximum 16300 Attack each (via having 2 King of the Skull Servants in play) in one turn.
    OR
    2: Doomkaiser Dragon/Assault Swarm, bringing out tuning material for Junk Warrior and King of the Skull Servants.

    I might add Reinforcement to the Side Deck.

  6. #6

    Default

    Oh, I was confused because you called it a stall/mill deck. You MUST run RotA in this.
    ...it's been a long time, TCGPlayer.

    Rank 5 Spam

    Proud member of:
    Team Atlantis
    Team Invasion
    ^ meh. I think TINV's dead.

  7. #7
    Card Flipper
    Join Date
    Feb 2010
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    31

    Default

    What should I replace for RotA?

  8. #8
    Banned
    Join Date
    Oct 2008
    Posts
    680

    Default

    I don't really know how this works even after you explained it. lol.

    but I think you should cut Megamorph for RotA.

  9. #9
    Card Flipper
    Join Date
    Feb 2010
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    31

    Default

    Junk Zombie(Requirements):
    Graveyard-
    Max 8 of (3)Skull Servant, (2) King of the Skull Servants, (3)The Lady in Wight (Less is fine, but more is better)
    Min. 2 Quillbolt Hedgehog

    Field-
    Zombie World ACTIVE
    1 King of the Skull Servants (Attack: 8000 through effect)
    1 Call of the Haunted, Set

    Hand-
    1 Book of Life
    1 Junk Synchron

    Steps:
    1) Normal Summon Junk Synchron. Use its effect to bring out Quillbolt Hedgehog. Tune for Junk Warrior. (Attack: 10300)
    2) Activate Book of Life. Return Junk Synchron and use Quillbolt Hedgehog's effect to Special Summon it to the field. Tune for Junk Warrior. (Attack: 10300) Quillbolt Hedgehog removed from play.
    3) Repeat Step 2. (Attack: 10300) Quillbolt Hedgehog removed from play.

    Optionally, you can omit Step 3 and perform Step 0 first, but only if you have another Book of Life for use.
    0) Activate Book of Life. Return King of the Skull Servants (Both: 7000 Attack).

    By using Step 0, both Junk Warriors you can Synchro Summon will be at 16300 Attack.

    That's my primary combo. Note that Junk Warrior's Attack points will be different, depending on how many Skull Servant archetype cards are in the graveyard. You could be even more ambitious and have three KotSS on the field instead, and tune only one Junk Warrior. This Warrior would get an 18000 Attack point boost (6000 from each KotSS) to have a grand total of 20300 Attack on Junk Warrior, plus three 6000 Attack KotSS beatsticks.
    Last edited by KayneArgand; 02-14-2010 at 01:19 PM.

  10. #10
    Card Flipper
    Join Date
    Feb 2010
    Posts
    31

    Default

    Bumpin' this up?

    Side Deck:
    -2 Magical Stone
    +2 Pot of Avarice
    Last edited by KayneArgand; 02-14-2010 at 05:50 PM.

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