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Thread: Blazing Ponza

  1. #1
    Flash
    Guest

    Default Blazing Ponza

    Let's just burst in with the deck:

    4x Blazing Shoal
    4x Myojin of Infinite Rage
    4x Heart Kami
    4x Slith Firewalker
    4x Magma Jet
    4x Shock
    4x Pyroclasm
    4x Stone Rain
    4x Molten Rain
    3x Stalking Stones
    4x Chrome Mox
    17x Mountain

    --Sideboard--
    Echoing Ruin
    Sowing Salt
    Possible -
    Trinisphere
    Solemn Simulacrum

    Where Ponza just kills out his lands and beats him down with a Slith till it finishes him off with an Arc Slogger, this focusses more on the direct kill with Blazing Shoal while busy kicking him down to 0. This also has a pretty good chance of beating him down to a mere 7 life at turn 1, though it needs a lucky draw, and with even more luck you can get a turn 1 kill too!

    Still thinking of what the sideboard should be. Sowing Salt is killer against Tooth, and Echoing Ruin pests out the Vials. Trinisphere should be meant to lock White Weenie and such to 3cc on all, and Solemn is just to get in some acceleration against Ponza or RG LD.

    Thought please?

  2. #2

    Default Nice

    Intresting use of the Shoal and Myojin but I would cut them both to two or three and run some Arc Sloggers instead as you dont want the Shoal or Myojin sitting in your hand doing nothing until you have the mana to pay for them (or to use the shoal well). Can you explain to me the turn 1 kill?.

  3. #3
    feralchipmunk
    Guest

    Default

    Turn One kill at least as I see it goes like this:

    You Draw:

    Mountain
    Chrome Mox
    Slith Firewalker
    Blazing Shoal x2
    Myojin of Infinite Rage x2

    You play:
    1. Mountain
    2. Chrome Mox
    3. Slith Firewalker
    4. Blazing Shoal, removing Infinite Rage
    5. Blazing Shoal, removing Infinite Rage
    6. Swing with a hasty creature for 21 points of damage

    Granted this is extremely lucky draw, but the possibility is always there.

  4. #4
    Flash
    Guest

    Default

    Quote Originally Posted by Killa Kan
    Intresting use of the Shoal and Myojin but I would cut them both to two or three and run some Arc Sloggers instead as you dont want the Shoal or Myojin sitting in your hand doing nothing until you have the mana to pay for them (or to use the shoal well). Can you explain to me the turn 1 kill?.
    Cutting them out is basicly killing the whole deck. In ponza you also sit with an arc slogger till you can kill with him, and this deck runs in killing while, not killing at the end of weakening him. Gotta see how hard it is to overcome 13 damage on turn 1 or 2 when playing Ponza...

  5. #5
    Pawn907
    Guest

    Default

    um, you could get rid of two cards by just using spark elemental instead of slith firewalker, chrome mox, and some red card. also, sparky has trample and swings for more.

  6. #6
    Power Player affinityplaya's Avatar
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    Jan 2005
    Posts
    2,537

    Default

    Quote Originally Posted by feralchipmunk
    Turn One kill at least as I see it goes like this:

    You Draw:

    Mountain
    Chrome Mox
    Slith Firewalker
    Blazing Shoal x2
    Myojin of Infinite Rage x2

    You play:
    1. Mountain
    2. Chrome Mox
    3. Slith Firewalker
    4. Blazing Shoal, removing Infinite Rage
    5. Blazing Shoal, removing Infinite Rage
    6. Swing with a hasty creature for 21 points of damage

    Granted this is extremely lucky draw, but the possibility is always there.
    what are you imprinting on the mox? and yeah if you're using this you might wanna try raging goblin or spark elemental
    DCI Constructed -1793
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  7. #7
    Rhino408
    Guest

    Default hmmmm

    How are you suppose to win late game? Myojin is probably too late vs agro and against control they either have a fatty flier or counters ready for myojin.

  8. #8
    feralchipmunk
    Guest

    Default

    Quote Originally Posted by affinityplaya
    what are you imprinting on the mox? and yeah if you're using this you might wanna try raging goblin or spark elemental
    Sheesh! I cleary have an 8 card hand with another red card. But seriously, I have to admit I hadn't even thought of that... I suppose I have no idea of what he was talking about when he said turn 1 kill.

  9. #9
    Master16
    Guest

    Default

    -4 silth +4 Spark Elementals
    its cost 1 3/1 w/trample,haste, only thing that can stop it is blue shoal. 8).

  10. #10
    Shadow Slayer
    Guest

    Default

    if i was building that deck i would got something like this

    20 Mountains

    4 sparky
    4 slith firewalker
    3 slogger
    2 myojin of infinite rage

    4 stone rain
    4 molten rain
    3 demolish
    4 magma jet
    4 shock
    2 sowing salt
    4 seething song
    2 blazing shoal

    Sb i wouldnt know but it would probaly have to deal with tooth and trolls

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