Super Poly can't be blocked, you can use that thing on either players turn. This would make HEROes more sacky IMO, because your opponent will have to be careful about how/when they play their monsters.
Miracle Fusion is a card that you can just top and then Game. While Super Poly requires you to discard as the cost and as well use monsters that are usually one of yours + your opponents. Timing for super poly can be crucial if you know how chain links and stuff work which means that for I think that hitting Miracle Fusion is more important than hitting super poly.
I've taken an old classic at locals today and did A LOT better then expected. I think you guys have seen me posted different variant of this deck, but this one, with the release of some Exceeds monsters, make me want to try it again and I ended up with a 6-0 record.
I really wish there was more space in the extra deck, because I really don't know what to remove. Obviously Escuridao would be in there if I had one.. Future Fusion I tested it, and the thing is that I hate to send a live Diva of my lone Lost Blue Breaker to the grave when I could've gone +1 in either case.
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