4 x Lana Lang, Manhunter Sleeper
4 x Harlequin, Molly Maine-Scott
4 x Manhunter Protector, Army
5 x Manhunter Engineer, Army
5 x Manhunter Soldier, Army
4 x Sleeper Agent, Manhunter Sleeper
4 x Pan, Manhunter Duplicate
4 x Birthing Chamber
4 x Underground Complex
4 x Ole!
4 x Fire Support
4 x Manhunter Science
4 x Only a Friend Can Betray You
4 x Plans Within Plans
4 x Rebellion on Oa
This deck is based a lot around winning by turn 5 generally. I don't let my resources climb above 4 (engineer, Sleeper etc.), hence the entirely off-curve plans of this deck. Their characters don't ready if things are played properly, my characters are still usefull on later turns (Birthing, Science etc.), with Rebellion on Oa, they have problems keeping their stunned characters in the game at all, meaning they end up relying on the newer drop they recruit which I can team-attack down...
What improvements can be made? I really like Pan, but I might be dropping him as I'd like to include Shock Troops as a PT...