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Power Player
Secrets of the Core-Guide to the Koa'ki Meiru
I checked this section and didn't find a thread on this, and with Raging Battle right around the corner, I took it upon myself to create it.
1) Introduction
2)From Humble Beginnings
3)The Koa'ki Crew
4)Support
5)Decks
1)Introduction
Firstly an introduction to the archetype. These cards for the most part have high attacks and really good effects. Also for the most part it is an Anti-Meta deck. Alot of the cards are built to combat two of the top decks out there, Lightsworn and Dark Decks. A good example of this is Powerhand who kills whatever Light or Dark monster it touches. Then there are a few that are against the meta all together. Koa'ki Meiru Ice is the prime example who can kill and special summoned monster just with a discard. Then there is a another type of Koa'ki Meiru who is just there to boost other deck types. This type is few and far between. It isn't against the meta they are just more powerful and have the reveal cost.
Now this deck does it's best in decks that have alot of the same monster type in it. This is because for the most part the monsters have the effect "During your end phase reveal a monster that is the same type as this one in your hand or discard a Iron Core of the Koa'ki Meiru. If not this card is destroyed." Now lets face it, you aren't always gonna have an Iron Core and when you do you pretty much have to skip your draw phase to get it back. Thats why the Iron Core should only be used as an emergency dump. If you have a deck full of targets then you won't even need the Koa'ki Meiru.
2) From Humble Begininngs
Which brings us to when these guys first reared their ugly heads. As part of a Special Edition pack the Koa'ki Meiru Guardian was released earlier than any other cards. So people instantly took advantage of it's awesome ability, and put this guy into a Rock STUN deck. For those of you who don't know him here he is.
Koa'ki Meiru Guardian
Level 4 Earth Rock/Effect
1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster from your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
You can see his usefulness right there. He has 1900 attack which is enough to kill most everything. In Lightsworn it can only be killed by any of their level 4 or higher monsters or their one attacking Jain. Gladiators have nothing to match him except Laquari and only when he's powered up. Blackwings only defense is Sirroco , Armor Master, or Gale using his effect. They use Murmillo, Honest, or Blackwing - Kalut the Moon Shadow to get rid of Guardian he can just use his effect to stop them. Oh yeah, then there is his effect. Tribute him to negate an effect monster's effect. During either players turn. Goodbye Judgment Dragon, See ya DAD, Sayonara Stardust. He is a walking Divine Wrath wrapped in beatstick.
Which is why he is useful in Rock STUN. His effect fits right in here and there is at least 10 targets for his effect. And that is only if you understock your monsters.
So here is an example of one of the first decks utilizing the Koa'ki Meiru goodness.
 Originally Posted by LIGHTNINGBLITZ
Monsters:
3x Koaki Meiru Guardian
2x Fossil Dyna Pachycephalo
2x Banisher of the Radiance
3x King Tiger
2x Thunder King
2x Legendary Jujitsu Master
2x Beast King Barbaros
1x Neo-Spacian Grand Mole
1x Morphing Jar
Spells:
3x Book of Moon
3x Burden of the Mighty
1x Smashing Ground
1x Monster Reborn
1x Mystical Space Typhoon
1x Heavy Storm
1x Swords of Revealing Light
Traps:
2x Royal Oppression
3x Skill Drain
2x Bribe
2x Mirror Wall
2x Threatening Roar
1x Dust Tornado
1x Mirror Force
A powerful deck indeed. But not utilizing alot of the potential that they have.
Now for something we hope you really enjoy(cookie for the reference)
3) The Members of the Koa'ki Crew
We'll get this out of the way first. The two Warriors who belong in a Warrior deck not a Meiru deck. Only use them in warrior decks.
Koa'ki Meiru Bergzak
Level 4 Earth Warrior/Effect
2000/200
The controller of this card sends 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard, or reveals a Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. Once per turn, when this card destroyed an opponent's monster by battle, it can attack once more.
Pretty simple a double attacker with huge attack. I'd definitely use at least two in a warrior deck.
Koa'ki Meiru War Arms
Level 4 Earth Warrior/Effect
1400/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card)
This guy is a Cyber Dark for Warriors. Except a little better. I would build a deck around him and use possibly one in a normal warrior deck. I mean that dead Maurading Captain has to be good for something.
We'll deal with the Anti Dark and Lights now.
Koa'ki Meiru Doom
Level 4 Wind Fiend/Effect
1700/800
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. During the Main Phase of this turn, you can negate the effect(s) of LIGHT and DARK monster(s) on the field or in the Graveyard.
He apologizes for his name. He did not choose it. Anyway what we have here is a skill drain. A free skill drain against Light and Dark Monsters. Now since most Fiends are Light or Dark he cannot be put to use in the same way as Guardian. Also his effect only works during the main phase. Meaning he's the dorky little brother that the Koa'ki Momma forces you to drag around and hang out with. I'd say use 1-2 but I'd rather leave him in the shoebox.
Koa'ki Meiru Drago
Level 4 Wind Dragon/Effect
1900/1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
What we have here is slightly more useable. Can be thrown into a Horus or Armed Dragon build which will give it plenty of targets. Its effect says that Light and Dark monsters cannot be special summoned. So that JD sitting in your hand, useless. That DAD, useless. That Wulf you just dumped and you were SO happy to get because it means you can kill Drago? Check again. It's a Light put him back. He's not a must but he helps. Run 2-3
Koa'ki Meiru Powerhand
Level 4 Earth Machine/Effect
2100/1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.
Cue the key card music. Powerhand is not only my favorite but he is just awesome. There is nothing out in the meta today he can't kill. He can also be used in any deck because his cost is a normal trap. Who out there uses Bottomless Trap Hole? Everybody?! With a cool 2100 attack he kills anything GB's have except Heraklinos but how you do that when you can't keep a Glad on the field? Oh wait Gyzarus... completely forgot about him except hes a Dark monster! Anything in Lightsworn dies by his hand. That Spirit Reaper can't be destroyed by battle? How do I get that last dig at your lifepoints? Oh wait hes a Dark... Bye bye. I could ramble on for hours about this guy but I won't. Needless to say run 3. Everytime. Or you wake up with our Yugioh cards drilled to your forehead.
Now for the plainly Anti meta guys. First RGBT then Ancient Prophecy. Seperated by ===
Guardians effect I listed already. If you missed it scroll back up and read it. Use 2-3.
Koa'ki Meiru Ice
Level 4 Water Aqua/Effect
1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 face-up Special Summoned monster.
Easily splashable and can destroy any special summoned monster. All you need is a few Burdens or Card Traders in the deck and bam Ice food. Easily one of the better ones and they are all pretty awesome. Run 2-3
================================================== ============
Koa'ki Meiru Full Barrier
Level 3 Water Aqua/Effect
1000/1900
Send 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your deck to negate all the effects of the face-up Effect Monsters (except Koa'ki Meiru monsters) until your next Standby Phase.
Much better than the Fiend. Skill drain for all monsters and no self destruction cost. Good defense for the Meiru and great effect. Wait, whats that you ask? Wasting a draw what are you talking about? Oh that. Well you'll see why thats not bad in the one after the next. Run 2-3
Koa'ki Meiru Tornado
Level 4 Wind Winged Beast/Effect
1500/1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your deck to destroy all Special Summoned monsters your opponent controls.
Honestly I don't like this card. Sure it doesn't have the self destruct effect and it kills all of the special summoned monsters but Ice has more survivability than him. He and Ice are pretty much interchangeable. If you can't fit Continuous spells in your deck use this guy if you can, then use Ice. Simple as that. Same ratio as Ice.
4) Support (Seperated by ==== Monsters, Spells, Traps)
Koa'ki Meiru Speed
Level 3 Wind Machine/Effect
1200/2200
The controller of this card must send 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard or reveal 1 Machine-Type monster from their hand in each of its End Phases. If you do not, destroy this card. If you draw a "Iron Core of Koa'ki Meiru" and this card is face-up on your side of the field, you can reveal it to draw 1 more card.
This is the guy I was talking about. When you draw your Iron Core for the effects of Tornado or Full Barrier draw another card. Drew another Iron Core? Draw another card. I think that more than one would result in multiple drawn cards. Oh and Powerhand is fuel for this guy. Definitely use 2-3
Koa'ki Meiru Crusader
Level 4 Earth Beast-Warrior/Effect
1900/1300
The controller of this card sends 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card in your Graveyard to your hand.
This guy is like the Samnite of the Meiru except with the graveyard. It being a Beast-Warrior lessens it a little though. It's a pretty good recursion card but its limited by the Beas-Warrior thing. If it were a machine or something I'd run it but for now I would suggest not running it.
Koa'ki Meiru Rock
Level 4 Earth Rock/Effect
1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or a Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
Guardian food. Searches for eveything you would need except for Valafar. Definitely gets a 3 vote from me.
Koa'ki Meiru Valafar
Level 8 Fire Fiend/Effect
3000/2100
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effect of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
This guy is the big daddy. Can't be destroyed by traps and a piercing effect. Basically a finisher but doesn't have a reveal option. I would use 1 in any deck just in case.
================================================== ===
Core Denseness Compression
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster from your hand to draw 2 cards.
Ladies and Gentleman we have draw power. But woah nelly is that hell of a cost. I wouldn't max it out like people would with D-Draw or Allure but definitely run 1-2 depending on the build
Core-Buster
Equip Spell
Equip only to a "Koa'ki Meiru" monster. If the equipped monster battles a LIGHT or DARK monster, skip the damage calculation and destroy that monster. When the equipped monster is removed from the field, add this card to your hand.
Eww an equip card. Everyone run and hide the children! Keep away! But wait this gives any the Koa'ki Meiru Powerhands effect but better? Eh I still am shaky with this card. Extensive testing is required. For now I wouldn't use it.
Iron Core Immediate Disposal
Normal Spell
Select 1 "Iron Core of Koa'ki Meiru" from your Deck and send it to the Graveyard.
Simply grabs the core from the deck (by now you guys are probably all wondering what the Iron Core is. Thats what we in the biz call suspense.) Run one less than the amount of Iron Cores that you run until the Rock comes out. Then this guy is shoebox worthy.
Iron Core of the Koa'ki Meiru
Normal Spell
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
The moment you have all been waiting for. Fuels all cards in the archetype. Can grab it for the cost of your turn draw or a Meiru monster. Either is remedied by the draw power card.
Urgent Synthesis
Normal Spell
Activate by returning 1 "Iron Core of Koa'ki Meiru" in your Graveyard to your Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or Graveyard.
Monster Reborn. I would Run 1 alongside Monster Reborn for a just in case moment.
==================================================
Automatic Laser
Normal Trap
Activate by revealing 1 "Iron Core of Koa'ki Meiru" in your hand to your opponent when they Summon or Special Summon a monster(s) with 1000 ATK or more. Destroy that monster(s).
Bottomless Trap Hole is better. Nuff Said
Reckoning Power
Normal Trap
Activate by revealing 1 "Iron Core of Koa'ki Meiru" in your hand to your opponent. Destroy all face-down Spell and Trap Cards your opponent controls.
Dust Tornado on Crack! Run 1-2.
Refining of the Core
Continous Trap
Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position on your side of the field. When that monster is destroyed during your End Phase, the controller of that monster takes damage equal to that monster ATK. When this card is not on the field, destroy the monster. When the monster is removed from the field, destroy this card.
Call of the Haunted with a chance of Lifepoint loss. I'd run one.
Radiance of the Steel Core
Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand to negate the activation of an opponent's Spell or Trap Card and destroy it.
Dark Bribe for Free. I would run two of this and two of another counter trap.
5) Decks
I'm going to post my decks up now. There will be plenty more decks to come but you guys have to make some that are note worthy
RGBT Koa'Ki Meiru Anti Meta
Fuel(Minus the Cores)
Power Hand-12
Guardian-8
Ice-6
Monsters(17)
3x Thunder King Rai-Oh
3x Ko'Aki Meiru Power Hand
3x Ko'Aki Meiru Guardian
3x Ko'Aki Meiru Ice
1x Ko'Aki Meiru Valafar
1x NeoSpacian Grand Mole
2x Legendary Jujitsu Master
1x Morphing Jar
Spells(12)
3x Iron Core of the Ko'Aki Meiru
1x Emergency Steel Core Disposal
3x Burden of the Mighty
2x Card Trader
1x Ground Collapse
1x Monster Reborn
1x Giant Trunade
1x Monster Reincarnation
Traps(10)
2x Reckless Power
3x Bottomless Trap Hole
2x Mirror of Curse Words
3x Good Goblin Housekeeping
2x Spiritual Earth Art - Kurogane
This deck is a Koaki Rock Deck. Gives plenty of fuel to all parties of the Koa'ki Meiru in the deck except maybe Ice. Can easily bring Guardian back for Round two with the Spirtual Art. I also have G.B. Hunter in the side for when I'm facing Glads.
ANPR Koa'ki Meiru Anti Meta(Pretty Pure Actually)
Fuel(Minus Cores)
Guardian-7
Powerhand-7
Speed-7
Monsters(20)
1x Genex Controller(If we don't have this at the time Substitute Black Salvo)
1x Cyber Dragon
3x Koa'ki Meiru Full-Barrier
3x Koa'ki Meiru Guardian
3x Koa'ki Meiru Powerhand
3x Koa'ki Meiru Rock
3x Koa'ki Meiru Speed
1x Koa'ki Meiru Tornado
1x Legendary Jujitsu Master
1x Neo-Spacian Grand Mole
Spells(8)
3x Core Denseness Compression
1x Heavy Storm
3x Iron Core of the Koa'ki Meiru
1x Monster Reborn
Traps(12)
3x Bottomless Trap Holes
2x Dark Bribe
2x Mirror of Curse Words
2x Radiance of the Iron Core
2x Reckless Power
1x Refining of the Core
Extra Deck
2x Dark Strike Fighter(Only important one)
Generic ness
Balanced amount of fuel. Has a pretty good amount of survivability. More reliant on having the core but effectively have 6. And if they screw up my hand and get rid of a card that i needed to keep a monster around i can just throw it into the Genex Controller cycle.
That's it for now tell me what you think and please be brutal. Tell me what I need to do to make this better.
Last edited by Ancient_Gladiator_Dragon; 05-30-2009 at 10:19 PM.
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
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Power Player
I like the guide, it was quite nice, the Koa'ki Meiru's are going to be quite the STUN machines.
However, there are some
things that you need to fix in your
guide before I can say that it is
good and easy to read because
at the moment its actually quite
difficult to read even the
card texts
=/
And then there were some spelling/grammatical errors but other then that nice guide, I think I'll actually use Iron Core now.
[Tradez]
And as I live there is no evil that will stand.
I will finish what was started: The fight of Protoman.
-The Will of One, The Protomen
[Finished Deck Requests]
-
Power Player
Oh my God how the hell did that happen? Guess that's what I get for using notepad. Will be fixed momentarily
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
-
Power Player
Hey, a nice read, but as mentioned before, try to make them posted without two gaps in between. I'll be back when you update this.
"Here I am and here shall I die."
~attributed to Leman Russ at the Battle of Rising Fell
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Power Player
Updated. Gaps should be fixed for the most part and some of the spelling grammar was fixed.
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
-
Power Player
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
-
Power Player
Perhaps a good 11 days untouched has done this thread some good. People have surely forgotten the gap fisasco. So I bump this.
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
-
Man! I LOVE GUARDIAN! AND I LOVE THAT THEY HAVE ROCK!!! OMG! I have a playset of Ultra Core and Super Guardian
-
Power Player
 Originally Posted by Ancient_Gladiator_Dragon
ANPR Koa'ki Meiru Anti Meta(Pretty Pure Actually)
Fuel(Minus Cores)
Guardian-7
Powerhand-7
Speed-7
Monsters(20)
1x Genex Controller(If we don't have this at the time Substitute Black Salvo)
1x Cyber Dragon
3x Koa'ki Meiru Full-Barrier
3x Koa'ki Meiru Guardian
3x Koa'ki Meiru Powerhand
3x Koa'ki Meiru Rock
3x Koa'ki Meiru Speed
1x Koa'ki Meiru Tornado
1x Legendary Jujitsu Master
1x Neo-Spacian Grand Mole
Spells(8)
3x Core Denseness Compression
1x Heavy Storm
3x Iron Core of the Koa'ki Meiru
1x Monster Reborn
Traps(12)
3x Bottomless Trap Holes
2x Dark Bribe
2x Mirror of Curse Words
2x Radiance of the Iron Core
2x Reckless Power
1x Refining of the Core
Extra Deck
2x Dark Strike Fighter(Only important one)
Generic ness
Balanced amount of fuel. Has a pretty good amount of survivability. More reliant on having the core but effectively have 6. And if they screw up my hand and get rid of a card that i needed to keep a monster around i can just throw it into the Genex Controller cycle.
That's it for now tell me what you think and please be brutal. Tell me what I need to do to make this better.
cool you seem to have added the deck speed...speed 7 is quite fast btw....
but maybe add some support cards such as doomcalibur...
an overall great deck I'll make one too probably after ANPR
OTM DECK
Karakuri Guide
Simple as 1 2 3
 Originally Posted by Kris6345
So by this, I've started a new group of people who whine about the people whining about the whinings of people who can't beat the current meta.
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Power Player
 Originally Posted by KnightofDestan
cool you seem to have added the deck speed...speed 7 is quite fast btw....
but maybe add some support cards such as doomcalibur...
an overall great deck I'll make one too probably after ANPR
Lulz. I was talking about Koa'ki Meiru Speed and how much fuel it had. This was made a while before we discussed Duelometers/Turn.
Find me on Dueling Network, the best Yugioh Online game around. Name: Master Rahl
 Originally Posted by Big Stinking Ape
Go die in a fire
Courtesy of 123Deckbox
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