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Thread: Batteryman FTK

  1. #1
    jerosimov
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    Default Batteryman FTK

    Monsters:14
    3xB-Charger
    3xB-Industrial Strenght
    3xB-AA
    3xGuardian of Order
    2xPhantom of Chaos

    Spells:19
    3xDark World Dealings
    3xHand Destruction
    3xShort Circuit
    3xInferno Reckless Summon
    1xHeavy Storm
    1xMonster Reborn
    1xB-Charger
    3xRecycling Batteries
    1xLightning Vortex


    Traps:11
    3xReckless Greed
    3xLegacy of Yata Garasu
    3xJar of Greed
    2xThreating Roar
    Last edited by jerosimov; 03-23-2009 at 01:42 AM.

  2. #2
    Power Player Ansem1013's Avatar
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    May 2007
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    Florida, USA Decks: Batteryman and GB
    Posts
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    Default

    Chaos Sorcerer? I also think Thunder Dragon or even Prime Material Dragon could help. Thunder gives you discards for DWD and Hand Destruction and Prime Material can take advantage of large hand size. I'd also do this:

    -1 Short Circuit
    +1 Giant Trunade

    also, allowing your opponent to draw so much may hurt you a lot. Maybe find other ways to draw? Perhaps LS or Diamond Dude? Cool deck, though
    ^^Click Here^^

  3. #3
    jerosimov
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    Default

    Quote Originally Posted by Ansem1013 View Post
    Chaos Sorcerer? I also think Thunder Dragon or even Prime Material Dragon could help. Thunder gives you discards for DWD and Hand Destruction and Prime Material can take advantage of large hand size. I'd also do this:

    -1 Short Circuit
    +1 Giant Trunade

    also, allowing your opponent to draw so much may hurt you a lot. Maybe find other ways to draw? Perhaps LS or Diamond Dude? Cool deck, though
    thanks,will think about that.Will probably add Gorz instead of something and Thunder Dragons for fooders,thanks

  4. #4
    Power Player levi15791's Avatar
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    why dont i see trade in x 3 with 6 targets and I prefer Micro cell over charger.

  5. #5
    Power Player Ansem1013's Avatar
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    Quote Originally Posted by levi15791 View Post
    why dont i see trade in x 3 with 6 targets and I prefer Micro cell over charger.
    6 targets doesn't warrant a full set of Trade-In. Maybe 2, but not 3. And Micro-Cell kinda sucks. Charger opens up opportunities for using IRS and gives you a beat stick
    ^^Click Here^^

  6. #6
    Power Player levi15791's Avatar
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    but charger IMO is not as good as micro cell. Charger can grab a batteryman yes, but it can be BTH etc. Whereas Micro cell grabs you a draw.

  7. #7
    Power Player Ansem1013's Avatar
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    Quote Originally Posted by levi15791 View Post
    but charger IMO is not as good as micro cell. Charger can grab a batteryman yes, but it can be BTH etc. Whereas Micro cell grabs you a draw.
    Draw power isn't really an issue for this deck...
    ^^Click Here^^

  8. #8
    Power Player levi15791's Avatar
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    what Im saying is that micro cell is a lot safer than charger in this meta

  9. #9
    jerosimov
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    Quote Originally Posted by levi15791 View Post
    what Im saying is that micro cell is a lot safer than charger in this meta

    its not,charger is better ofc

    Quote Originally Posted by Ansem1013 View Post
    Draw power isn't really an issue for this deck...
    signed,55% of deck is draw power cards,thats why I put Charger in front of Micro Cell because I have enough draw power,they are both search cards but Charger is good beatstick and I need more him than Micro in this kind of deck.I added new fix

    +1 Gorz the Emissary of Darkness
    -1 Dragged Down into the Grave
    Last edited by jerosimov; 03-16-2009 at 01:50 AM.

  10. #10
    jerosimov
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    Default

    bump for a deck

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