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Twisted Metal: Head On!
Calypso
Version: Twisted Metal Announcer
Cost: 1
Team: Twisted Metal
A/D: 0/1
Flight: No
Range: No
Effect: Activate--> Search your deck for a Twisted Metal character card, reveal it, and put it into your hand. You lose endurance equal to that characters cost
Gene Rutish <> ATV
Version: The Little Guy
Cost: 1
Team: Twisted Metal
A/D: 2/1
Flight: No
Range: Yes
Effect: Boost 2. Stun target character with a cost less than the number of ATVs you control.
ATV
Version: Army
Cost: 1
Team: Twisted Metal
A/D: 1/1
Flight: No
Range: Yes
Effect: ATV gets +X atk where X is the number of ATVs you control.
Marcus Kane <> Roadkill
Version: Ruff Ryder!
Cost: 2
Team: Twisted Metal
A/D: 3/3
Flight: No
Range: Yes
Effect: As an additional cost to recruit Marcus Kane, discard a Twisted Metal character card from your hand. Pay 2 Endurance--> Stun target character with a cost of 2 or less. Use this power only once per turn.
Mortimer Scharf <> Shadow
Version: Cryptic Craze
Cost: 2
Team: Twisted Metal
A/D: 2/2
Flight: No
Range: Yes
Effect: While in the support row, Mortimer Scharf gets +1 def and has flight. While in the front row, Mortimer Sharf gets +2 atk and cannot be stunned while attacking.
Mr. Grimm
Version: Insane Cyclist
Cost: 3
Team: Twisted Metal
A/D: 6/6
Flight: No
Range: Yes
Effect: Loyalty. Invulnerabillity
Angel <> Thumper
Version: Angel from Hell
Cost: 3
Team: Twisted Metal
A/D: 4/4
Flight: No
Range: Yes
Effect: When a character becomes a defender, you may exhaust Angel, if you do, that character gets -3 def this attack.
Needles Kane <> Sweet Tooth
Version: Mascot
Cost: 4
Team: Twisted Metal
A/D: 8/3
Flight: No
Range: Yes
Effect: Needles Kane cannot be stunned while attacking. When Needles Kane becomes a defender, he has reinforcment this attack unless target opponent discards 3 cards from his hand.
Chuckie Floop <> Spectre
Version: Hot Rod Rider
Cost: 4
Team: Twisted Metal
A/D: 7/6
Flight: No
Range: Yes
Effect: Chuckie Floop gets +X atk where X is the number of characters with range you control.
Axel
Version: Wheelie
Cost: 5
Team: Twisted Metal
A/D: 5/11
Flight: No
Range: Yes
Effect: Loyalty. Pay 2 Endurance--> Axel gets +1 atk while attacking a player directly this turn.
Colonel Hall <> Warthog
Version: Army Guy
Cost: 5
Team: Twisted Metal
A/D: 9/9
Flight: No
Range: Yes
Effect: Loyalty. Pay 1 Endurance--> When target characters printed attack increases this turn, Colonel Hall gets +X atk this turn where X is that characters cost.
Simon Whitlebone <> Mr. Slam
Version: 'Crane' Kung Fu
Cost: 6
Team: Twisted Metal
A/D: 10/11
Flight: No
Range: Yes
Effect: Loyalty. Activate--> Stun target exhausted character with a cost of 6 or less. Use this power only during your attack step.
Cousin Eddy
Version: Big Guy
Cost: 6
Team: Twisted Metal
A/D: 15/13
Flight: No
Range: Yes
Effect: Loyalty. Cousin Eddy causes no breakthrough.
Marcus Kane <> Needles Kane <> Dark Tooth
Version: Da Van with a Plan!
Cost: 7
Team: Twisted Metal
A/D: 17/17
Flight: No
Range: Yes
Effect: When Dark Tooth comes into play, KO two Twisted Metal characters you control.
if you have a PSP, you must know, that Twisted Metal Head On is the best game out for it!! I have not stopped playing this game since i got it!
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Power Player
Heh, Twisted Metal.
Haven't played that since Playstation, though I do remember a great character...some Clown guy! Whoever that guy was, he has GOT to be your 8 drop. I kicked some serious car tail with that dude. Such a fun series of games...
Like the idea of the announcer being your tutor. Needles Cane seems pretty strong. Auto card advantage or very little endurance loss. Though the weak defense does make him very easily stunned, so...I guess it works out pretty good. Yeah, nice cards!
Hallowed Member of Team Beefray
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Thanks, Needles Kane is the clown guy "Sweet Tooth" who at the end of the game you have to kill while he's teamed up with his brother Marcus in Dark Tooth, then go on to beat Tower tooth which is Needles Kane operating this tower that grows up and looks funky but he's one tought egg to crack even on easy mode. Nobody else on these forums has a PSP?
P.S. Needles Kane is the coolest, especially his ending where calypso grants him one wish which is for him to be calypso, then kill Needles Kanes body that holds Calypsos soul, its an awesome end scene.
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Power Player
Cool, that guy is the shaznat yo! And no, I don't have a PSP. Not many people do that I know, only like...1 or 2.
Hallowed Member of Team Beefray
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You should make equipment or plot twist cards that represent the different weapons you can pick up on the field.
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Homing Missile
Cost: 0
Effect: Equiped character gets +2 atk. When equiped character is attacking, the defender may not evade or be removed from the attack.
Power Missile
Cost: 0
Effect: Equiped character gets +4 atk while attacking.
Fire Missile
Cost: 0
Effect: Equiped character gets +2 atk. When equiped character is attacking, the defender is not and cannot be reinforced
Ricochett Missile
Cost: 1
Effect: When equiped character attacks, you may choose two defenders.
Eviroment Weapon Enhancment
Cost: 0
Effect: Equiped character gets +3 DEF while attacking.
Swarm Missiles
Cost: 1
Effect: At the start of the recovery phase, remove all +1 atk/ +1 def counters from equiped character that where added because of this cards effect. At the start of the combat phase, put X +1 atk/ +1 def counters on equiped character where X is the number of face up resources you control.
Plot Twists:
One Wish
Threshold: 3
Effect: Choose 1: Target Twisted Metal character you control gets +4 atk this turn OR Plot Twists cost 1 less to play while Twisted Metal characters are attacking this turn.
Bombs Away
Threshold: 3
Effect: Ongoing: Twisted Metal characters you control may be equiped with up to 2 equipment cards.
Mega Guns
Threshold: 6
Effect: Target Twisted Metal attacker you control gets +4 atk this attack. Ongoing: Twisted Metal attackers you control get +1 atk.
Infinite Weapons
Threshold: 6
Effect: Target a Twisted Metal character you control Ongoing: That character may be equiped with up to 6 equipment cards.
Calypso's Challenge
Threshold: 1
Effect: When a Twisted Metal character you control stuns a defender this turn, you may move target character you control to the hidden area and put a +1 atk/ +1 def counter on that character.
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