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  1. #1
    Top-decker AD_Taylor's Avatar
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    Default The power that is Treacherous Trap Hole

    Treacherous Trap Hole
    Normal Trap
    Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    http://metagame.com/yugioh.aspx?tabi...rticleId=10313

    Well I'll be the first to say it...

    ABUSABLE!!!

    Anyway this thing will see its way into millions of decks imo as so many these days do not run traps in huge numbers

    Destroys 2 so can shut down synchro before Stradust hits the field and if you need to get rid of just 1 opposing monster it can hit your Sangan/Sacred Phoenix (lols my new tech card! ) and then that monster will get its effect off as well.
    With everyone running PWWB and CED to clear Stardust once it hits the field this may become a favourite as it just stops synchro altogether

    Uses are huge and I can see 2/3 in the top tier decks if theyve got enough space and a little time to rework their cards.

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  2. #2
    Power Player MissingNo5's Avatar
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    Macro decks will love it, and decks that currently run a playset of Decree might switch over to this but it's not horrendously broken.

    I like that Diskblade Rider thingy though.


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  3. #3
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    i dont think it will see that much play.

    mainly becuase the pros and the like will want to stick what they KNOW will work,unlike trying something that might not work.

    i mean no matter how good a card is,someone has to start the trend,right.and until someone takes it to a big event and kicks *** no ones gonna give a care for it.

    most people are gonna say its a bad card,and rather situational.i think its an okay card that can be used,but it will take time to see WHO will use it,and if they use it right at that matter.
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  4. #4
    Uzoukwu Onwunmelu TCGplayer Subscriber! Leeskiowns's Avatar
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    OMG! You guys are forgetting the one deck that is ALREADY tier 1 that uses almost no Traps, Lightsworn! So not only will they be abusing Plaguespreader Zombies, but they will have more field advantage with this new Trap Hole. Imagine this: They have Treacherous Trap Hole facedown with a facedown Necro Gardna...lol.
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  5. #5
    Top-decker Team_Survivor32's Avatar
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    Quote Originally Posted by leeskiowns View Post
    OMG! You guys are forgetting the one deck that is ALREADY tier 1 that uses almost no Traps, Lightsworn! So not only will they be abusing Plaguespreader Zombies, but they will have more field advantage with this new Trap Hole. Imagine this: They have Treacherous Trap Hole facedown with a facedown Necro Gardna...lol.
    the only problem with that is that u could mill a trap to the grave and then it becomes another dead card in a deck that seems to already have too many of them
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  6. #6
    Power Player Kris6345's Avatar
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    yes this will be abused no matter what! We also have that one monster that can remove a trap card in your grave to gain 500 atk (the one that looks like gustaph rider).

    Macro won't use it, since if macro is destroyed, then you have a trap in your grave and you can't guarantee that macro won't get destroyed...

    LS is very interesting, but still if you mill treacherous trap hole, then again it's useless... So I wouldn't use it in LS builds...

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  7. #7
    Power Player MissingNo5's Avatar
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    Then turn it from Macro to more of a focus on Banisher. Side the Macros. I don't think I said that Macro will just splash it. Accommodations will be made.


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  8. #8
    Top-decker AD_Taylor's Avatar
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    I think the main question here is how many?

    If you use 2/3 then once ones been activated that stops all the rest from going off unless they're chained at the same time (not likely)

    LS I'd say wont use it just down to the randomness of the milling

    And I also think 1 or 2 pros may adopt this card as a sort of tech and then if it goes well it becomes a staple
    And if someone does use it where the pros dont then that person will probably end up winning a lot more

    If theres a trap in grave tech Mask of Darkness (Allure and CCV target and helps this out) or you could just let it become fodder for PWWB and Snipe Hunter

    Quote Originally Posted by masterwoo0 View Post
    So you can flip it face-down, return it to hand, remove it from play, light it on fire, whatever....
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  9. #9
    Top 8 Master Ice-eyes's Avatar
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    Could this ever work?
    Maybe.

    I have no idea where this could be used. Perhaps in a tooled-up Stun deck packing Rai-Oh, (Rai-Jin?) and Banisher.

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  10. #10
    Power Player prosaic's Avatar
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    It's a difficult card to use, but Macro is a deck I am almost sure it'll not be seen in.
    Lightsworn... no most unprobable.. too much milling going on in them
    The problem is that it's potentially a dead draw.. unless... what's this card that removes traps from the grave?
    It's comes with an interesting effect though the conditions kinda spoils that

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