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Top-decker
The power that is Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
http://metagame.com/yugioh.aspx?tabi...rticleId=10313
Well I'll be the first to say it...
ABUSABLE!!!
Anyway this thing will see its way into millions of decks imo as so many these days do not run traps in huge numbers
Destroys 2 so can shut down synchro before Stradust hits the field and if you need to get rid of just 1 opposing monster it can hit your Sangan/Sacred Phoenix (lols my new tech card! ) and then that monster will get its effect off as well.
With everyone running PWWB and CED to clear Stardust once it hits the field this may become a favourite as it just stops synchro altogether
Uses are huge and I can see 2/3 in the top tier decks if theyve got enough space and a little time to rework their cards.
 Originally Posted by masterwoo0
So you can flip it face-down, return it to hand, remove it from play, light it on fire, whatever....
Only on Dueling Network (don't play in real life): username AD_Taylor
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Power Player
Macro decks will love it, and decks that currently run a playset of Decree might switch over to this but it's not horrendously broken.
I like that Diskblade Rider thingy though.
 Originally Posted by Shurokun
Sabers aren't hurt, just because they ban Rescue Cat. Trust me.
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i dont think it will see that much play.
mainly becuase the pros and the like will want to stick what they KNOW will work,unlike trying something that might not work.
i mean no matter how good a card is,someone has to start the trend,right.and until someone takes it to a big event and kicks *** no ones gonna give a care for it.
most people are gonna say its a bad card,and rather situational.i think its an okay card that can be used,but it will take time to see WHO will use it,and if they use it right at that matter.
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Uzoukwu Onwunmelu
OMG! You guys are forgetting the one deck that is ALREADY tier 1 that uses almost no Traps, Lightsworn! So not only will they be abusing Plaguespreader Zombies, but they will have more field advantage with this new Trap Hole. Imagine this: They have Treacherous Trap Hole facedown with a facedown Necro Gardna...lol.
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Top-decker
 Originally Posted by leeskiowns
OMG! You guys are forgetting the one deck that is ALREADY tier 1 that uses almost no Traps, Lightsworn! So not only will they be abusing Plaguespreader Zombies, but they will have more field advantage with this new Trap Hole. Imagine this: They have Treacherous Trap Hole facedown with a facedown Necro Gardna...lol.
the only problem with that is that u could mill a trap to the grave and then it becomes another dead card in a deck that seems to already have too many of them
 Originally Posted by darksage16
*puts on flame shield, cloak,boots,hat,underwear and umbrella*
 Originally Posted by Darklord_Zerato
Oh crapstickles. 
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Power Player
Then turn it from Macro to more of a focus on Banisher. Side the Macros. I don't think I said that Macro will just splash it. Accommodations will be made.
 Originally Posted by Shurokun
Sabers aren't hurt, just because they ban Rescue Cat. Trust me.
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Top-decker
I think the main question here is how many?
If you use 2/3 then once ones been activated that stops all the rest from going off unless they're chained at the same time (not likely)
LS I'd say wont use it just down to the randomness of the milling
And I also think 1 or 2 pros may adopt this card as a sort of tech and then if it goes well it becomes a staple
And if someone does use it where the pros dont then that person will probably end up winning a lot more
If theres a trap in grave tech Mask of Darkness (Allure and CCV target and helps this out) or you could just let it become fodder for PWWB and Snipe Hunter
 Originally Posted by masterwoo0
So you can flip it face-down, return it to hand, remove it from play, light it on fire, whatever....
Only on Dueling Network (don't play in real life): username AD_Taylor
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Power Player
It's a difficult card to use, but Macro is a deck I am almost sure it'll not be seen in.
Lightsworn... no most unprobable.. too much milling going on in them
The problem is that it's potentially a dead draw.. unless... what's this card that removes traps from the grave?
It's comes with an interesting effect though the conditions kinda spoils that
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