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Breaking Down the Tier Walls: Part I - Fish Synchro

Posted 1 Week Ago at 07:15 PM by Jebus McAzn
Updated 4 Days Ago at 08:08 PM by Jebus McAzn
Hey guys.

I apologize for the delay in blogs, since I'm starting a new series, I needed to decide on a theme. And as you can see, decide I did. The "Breaking Down the Tier Walls" series will be about ways to resurrect, or simply make better, already existing decks that have fallen out of popularity.

But enough about the blogs, the matter at hand is more pressing. Everyone remembers Fish Synchro, a deck renowned for its speed, power, and surprising ability to...
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Secrets of Teching Part III - Solemn Judgment

Posted 2 Weeks Ago at 07:13 PM by Jebus McAzn
Solemn Judgment. Hearing the name of the card makes people flinch, at times. This was a god among Counter Traps. Why? It stopped nearly everything. Solemn, although pricey, was guaranteed to solve almost all of your problems, be they a Spell Card, a Trap card, or even a problematic monster summon.

Solemn Judgment
Counter Trap Card
Pay half your Life Points. Negate the activation of a Spell Card/Trap Card/Normal Summon/Flip Summon/Special Summon and destroy the Spell Card,...
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Assault and Battery - Part V: Hyper Psychic Blaster and Red Dragon Archfiend

Posted 2 Weeks Ago at 02:28 PM by Jebus McAzn
Updated 2 Weeks Ago at 10:39 AM by Jebus McAzn
Hey all, sorry for the delay in this week's blog.

For the past couple weeks now, I've been trying to find innovative and effective ways to utilize the Assault Mode monsters, whether it's Arcanite Magician or Doomkaiser Dragon. But this week, I've lumped two of them together because, to be Honest, I haven't been able to find a decent use for them.

Let's start with Hyper Psychic Blaster. A lot of people say that the original is better than the Assault Mode, and I'd have...
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A New King: The Emblem of Honor

Posted 3 Weeks Ago at 02:41 PM by Jebus McAzn
Updated 3 Weeks Ago at 03:12 PM by Jebus McAzn
Hey, all.

This week, I'm taking a small break from the "Assault and Battery" and "Secrets of Teching" series because I've been fascinated by a new deck. But before I can even begin to talk about that, we must review a little.

SINCE THE DAWN OF TIME (rather, the dawn of Light of Destruction), what deck has dominated, or at least top-8'd, tournaments? You said it, Lightsworns. Lightsworns earned the title of one of the strongest decks because of their...
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Secrets of Teching Part II - Mind Crush

Posted 4 Weeks Ago at 02:33 PM by Jebus McAzn
Updated 4 Weeks Ago at 03:20 PM by Jebus McAzn (lol "torrentail" tribute)
Since YuGiOh really got going with cards like Synchro Monsters, and even before that, people never underestimated the power of looking at your opponent's hand. It's why Confiscation was Forbidden, it's why Trap Dustshoot is Limited. And with the whole montage of hand peeking comes Mind Crush.

Mind Crush
Normal Trap Card
Declare 1 card name. If your opponent has a declared card(s) in their hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly...
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Assault and Battery - Part IV: Doomkaiser Dragon

Posted 4 Weeks Ago at 02:52 PM by Jebus McAzn
Updated 4 Weeks Ago at 02:53 PM by Jebus McAzn
Hey there, guys.

Welcome back to the fourth installment of the "Assault and Battery" series. This week, I'll be talking about another underused card, Doomkaiser Dragon/Assault Mode.

Let's backtrack the course of zombies a little bit. *assumes eerie omniscient voice* In the beginning, there was the YuGiOh anime. Oh, good times. And we all remember Duelist Kingdom and Bonz, don't we? He used cards like Dragon Zombie and Pumpking the King of Ghosts. In short, his...
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Rating: 2 votes, 5.00 average.

Secrets of Teching Part I - Skill Drain

Posted 10-13-2009 at 03:11 PM by Jebus McAzn
Updated 2 Weeks Ago at 10:41 AM by Jebus McAzn
Hey there.

This week, I want to talk about one very enigmatic card. Its uses are nearly infinite and can cripple many decks in today’s meta. This one card is Skill Drain.

Now if you’ve read my blog on Stardust Dragon, you’ll see some mention of Skill Drain in the beginning. Just for all of those who haven’t, I’m going to basically retell them now. First take a look at the card itself.

Skill Drain
Continuous Trap Card
Pay 1000 Life Points. The...
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Assault and Battery - Part III: Stardust Dragon

Posted 10-09-2009 at 04:33 PM by Jebus McAzn
Updated 10-12-2009 at 09:21 AM by raybomb
Before we begin, I'd like to talk about one card for a minute. That card is Skill Drain.

Skill Drain
Continuous Trap Card.
Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.

Huge implications abound from this! Let's take a look at the top decks for a moment, both past and present.

Lightsworns rely on milling cards to bring out their powerhouse, Judgment Dragon, better, and to abuse Lumina's effect. With Skill Drain...
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Assault and Battery - Part II: Colossal Fighter

Posted 10-03-2009 at 02:53 PM by Jebus McAzn
Updated 10-05-2009 at 01:54 PM by Jebus McAzn
Hey all.

Last week, I covered an unorthodox card, Arcanite Magician/Assault Mode. I discussed one such way to use its powers to your advantage with Spell Counters, etc. This week, I'll be covering the next card in the Assault Mode series; Colossal Fighter.

Colossal Fighter
DARK/Warrior/Level 8/ATK 2800/DEF 1000
1 Tuner+1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by...
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Supervis: Rise of the Gemini

Posted 10-02-2009 at 07:56 PM by Jebus McAzn
Updated 4 Weeks Ago at 07:43 AM by Jebus McAzn
First of all, I have to give massive credit to Kelly Locke's Looking Forward: Gigaplant Swarm blog; it has helped majorly with the writing of this blog. You can find it here. Also note that this blog is not meant to provide a seriously competitive aspect of dueling, it gives readers a very fun and very abusable deck to work with.

On October 27th, 2009, the upcoming Structure Deck, Warrior's Strike, will be released in the TCG. With it will come two revolutionary cards that have the...
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