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First Blog Entry!

Posted 2 Weeks Ago at 11:38 PM by Zack Hall
Hey to everyone at tcgplayer!

My name is Zack Hall, and although I've wanted to write about magic for awhile now, for some reason it took me a long time to get around to it. After considering my various options for where to write, I settled on tcgplayer because I like the freedom blogging gives me!

More about myself:

Pro Tour player, striving for the next level. While I can't transform myself into Satio overnight, I'm trying my hardest for the next best thing.

I love all forms of magic, be it limited, block, extended, even Legacy/Vintage every once in awhile. I have a cube, have owned 5+ EDH decks, and am always down for any type of game.

CONTENT TIME!

Because I'm not qualified for Rome (yet!), I haven't been playing type 2 as much as I would have otherwise been. That said, I've been playing a hell of a lot of sealeds. While, no, I didn't breakthe format, I might be able to offer some insights that may not be apparent to someone who hasn't practiced as much.

1. Attack,
2. Attack,
3. Attack!

No, really. As much as I love blocking, this isn't the format for it. The offensive cards are amazing, as is the nature of landfall.

A corollary to this is that you have to be either playing 2 colors, or be playing 2 with a splash ONLY IF you have fixing to justify it. This isn't M10 where you can play fireball and 2 mountains and be happy with it. Oftentimes in this format you're dead by turn 6, and there's no room for error.

There are no hard and fast rules for when a splash is justified, but here are some guidelines:

If your deck has little to no removal, a splash is almost mandatory. If it can't deal with a bomby rare like Hellkite Charger or Sea Gate Loremaster, you definitely misbuilt and should have either splashed some removal, or been a different color entirely!

If you have a Khalni Gem, on color Refuge, on color sacland or Harrow. These are all a 'free' source of a splash color, as you would be playing them anyway or their drawback is marginal.

Those are really the only hard and fast rules I use on whether or not to splash in a sealed deck. If I have a tight, aggressive curve but have a Gem and 2 disfigure I want to splash... well, there are no rules or guidelines to help there, just intuition and trial and error. I ask myself, "Is my deck consistent and aggressive enough to be able to beat <insert absurdly overpowered mythic rare here>?" If I'm not sure orthe answer is no, I usually err on the side of the splash.

Another common deckbuilding mistake I see people making is they forsake their bombs/ better cards for a more streamlined curve. While this is sometimes correct, it's still a sealed deck event, and card advantage does matter. While you shouldn't skew your deck to extremes to play your rares, it certainly helps. Consider playing a weaker color if it contains a bomb (Emeria Angel would be a perfect example, a card which uncontested, winsthe game).

4. Attack!

That's all I hae for now, just a few tips that might be able to help you win more matches in Zendikar sealed deck.

I'm excited to write about a topic not too many people talk about next time, make sure to check back later this week!

Thanks for reading,
Zack
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