White Color Draft
Posted 2 Weeks Ago at 08:01 PM by anikiforouk
Hi everyone, sorry I didn't post this earlier, some problems came up, but anyway, I think I should be able to post once a week now.
Remember the following is for the coming up Magic players, if you are experienced, the following might be totally useless, since it's your second nature.
So, I'll start with the White Drafting Strategy first:
Each time you open up the pack you have to evaluate which is a good creature, in most drafts, I recommend trying to get many creatures for the white because white's power is in small but quick battalions, however you will need some other spells too. Since most draft decks consist of 40 cards, I will give the numbers in respect to the deck size. You want to have about 26 cards and 14 lands, which varies upon your specific cards, but for our purpose we will just pretend to have this ratio pre-made.
Another point I want to make is that I pick the color I'll draft before I open the packs of of cards, so figure out what you will draft before you draft, that way you will know what to expect and you will be ready to duel. When picking color however, try to make 2 strategies, one main color and one that you notice that people are not picking up on, so that you get the best cards of that other color.
So how do we pick creatures? First you want to try to have a mana curve that is balanced. Mana curve is relatively simple, basically you put the cards in a deck or just a collection of cards in order from 0 to the largest mana costing cards, usually Magic Players try to get the mana curve concentrated in the middle, so that they have a bunch of 2-3 mana costing spells, some 1st turn drops and a couple game finishers, however this strategy can vary quite a bit, so don't panic if you don't fit. So in a draft try to get a bunch of 2-3 mana costing creatures and a few big costing creatures. In draft however, you can get more of the high costing creatures since there aren't too many removals in the drafts. To sum up and make things clear, try to get:
3-4x 1 mana turn creatures
3-4x 2 mana costing creatures
6-8x 3 mana costing creatures
3-4x 4 mana costing creatures
AND a few big monsters
So what do you do with the left over space? That's where defense comes in. For these cards you want to bring in removals, like Path to Exile, Journey to Nowhere, or Pacifism, etc. However, what I found while playing Magic, is that white, gets to a start and than just dosn't go that fast, so if you are able to incorporate card drawing, that is what you fil the space up with. Also, if you don't see removals, than try to aim for the red, where you have lightining bolt, or some other fire damage, so that you remove creatures your opponent puts out.
So you might say to yourself now, that's basic. Well, sure but, the thing is, when you stick to this simple strategy, you end up with a good deck that beats people. Even if I get a good rare card, in the 2nd pack (After you have already gotten 15 cards) I stick with my strategy, and keep picking that same color cards. However, remember, if you are switching your color while drafting, switch it early! During the first pack, hopefully. Whenever you play drafts, usually the person with more creatures wins, but why? Because they overpower and there is usually no removal to stop them. So remember, to pick a color you want to draft, and draft it, try to get 1 solid or 2 semi solid colors, and you'll do well in your next draft.
Summary:
1. White Draft Decks, should follow a mana curve that is heavily relied on creatures, and a few removals.
2. Pick your 2 possible colors before draft, and draft either one, or both of them.
3. Keep it simple, it's a better way to go.
4. Baneslayer Angel is rediculous!
Please comment, my goal is to make a better post each time. Thanks!
Remember the following is for the coming up Magic players, if you are experienced, the following might be totally useless, since it's your second nature.
So, I'll start with the White Drafting Strategy first:Each time you open up the pack you have to evaluate which is a good creature, in most drafts, I recommend trying to get many creatures for the white because white's power is in small but quick battalions, however you will need some other spells too. Since most draft decks consist of 40 cards, I will give the numbers in respect to the deck size. You want to have about 26 cards and 14 lands, which varies upon your specific cards, but for our purpose we will just pretend to have this ratio pre-made.
Another point I want to make is that I pick the color I'll draft before I open the packs of of cards, so figure out what you will draft before you draft, that way you will know what to expect and you will be ready to duel. When picking color however, try to make 2 strategies, one main color and one that you notice that people are not picking up on, so that you get the best cards of that other color.
So how do we pick creatures? First you want to try to have a mana curve that is balanced. Mana curve is relatively simple, basically you put the cards in a deck or just a collection of cards in order from 0 to the largest mana costing cards, usually Magic Players try to get the mana curve concentrated in the middle, so that they have a bunch of 2-3 mana costing spells, some 1st turn drops and a couple game finishers, however this strategy can vary quite a bit, so don't panic if you don't fit. So in a draft try to get a bunch of 2-3 mana costing creatures and a few big costing creatures. In draft however, you can get more of the high costing creatures since there aren't too many removals in the drafts. To sum up and make things clear, try to get:
3-4x 1 mana turn creatures
3-4x 2 mana costing creatures
6-8x 3 mana costing creatures
3-4x 4 mana costing creatures
AND a few big monsters
So what do you do with the left over space? That's where defense comes in. For these cards you want to bring in removals, like Path to Exile, Journey to Nowhere, or Pacifism, etc. However, what I found while playing Magic, is that white, gets to a start and than just dosn't go that fast, so if you are able to incorporate card drawing, that is what you fil the space up with. Also, if you don't see removals, than try to aim for the red, where you have lightining bolt, or some other fire damage, so that you remove creatures your opponent puts out.
So you might say to yourself now, that's basic. Well, sure but, the thing is, when you stick to this simple strategy, you end up with a good deck that beats people. Even if I get a good rare card, in the 2nd pack (After you have already gotten 15 cards) I stick with my strategy, and keep picking that same color cards. However, remember, if you are switching your color while drafting, switch it early! During the first pack, hopefully. Whenever you play drafts, usually the person with more creatures wins, but why? Because they overpower and there is usually no removal to stop them. So remember, to pick a color you want to draft, and draft it, try to get 1 solid or 2 semi solid colors, and you'll do well in your next draft.
Summary:
1. White Draft Decks, should follow a mana curve that is heavily relied on creatures, and a few removals.
2. Pick your 2 possible colors before draft, and draft either one, or both of them.
3. Keep it simple, it's a better way to go.
4. Baneslayer Angel is rediculous!
Please comment, my goal is to make a better post each time. Thanks!

Total Comments 1
Comments
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Awesome tips! I did my first draft and was completely annihlated. Mainly because I just went in and did whatever. but slowly I caught on to using White, but it was all ready to late. I didn't have a chance to get good cards. Plus I was kinda new to the game relatively, only played with friends and not tourny players. So alas...I came in very last, but they were cool and helped me out. So this fri im going to another draft and hopefully win! So if you could give me some more tips it would be great!!!Posted 2 Weeks Ago at 08:02 AM by Nosferatu Zodd
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