Ship
05-21-2007, 04:18 PM
Theres all those hero cards but no villains, and whats a hero with out a villain to fight. So I made a few:)
Elemental Villain Pyriss
Stars(3)***
Fire/Pyro
1200/800
Effect:
When this card declares an attack inflict 700 direct damage to your opponents LPs.
Elemental Villain Darkvine
Stars(3)***
Earth/Plant
800/500
Effect:
When this card is summoned you can select one face down monster on your opponents side of the field and take control of the monster until the end phase.
Elemental Villain Iron Wall
Stars(4)****
Earth/Machine
200/2200
Effect:
You can play this card in face up defense position.
Elemental Villain Wildbain
Stars(4)****
Dark/Warrior
1300/1500
Effect:
When this card attacks a monster double this cards attack. When this card is attacked double this cards defense.
Elemental Villain Aquafear
Stars(3)***
Water/Reptile
1000/1000
Effect:
When this card is destroyed in battle send the monster that destroyed this card to the top of your opponents deck.
Elemental Villain Banshee
Stars(2)**
Wind/Zombie
500/900
Effect:
When this card is summoned destroy one face down spell/trap card on your opponents side of the field.
Elemental Villain Thundros
Stars(6)******
Light/Thunder
2500/2200
Effect:
When this card is tribute summoned return one E. Villain form your graveyard to your hand. This card is unaffected by spell cards.
Elemental Villain Fireweed
Stars(5)*****
Fire/Plant
2200/500
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Darkvine
This card cannot deal battle damage. When this card destroys a monster your opponent takes damage equal to the number of stars of that monster times 250.
Elemental Villain Fire Wall
Stars(6)******
Fire/Machine
1500/2800
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Iron Wall
When this card is attacked your opponent takes 800 damage to their LPs. As long as this card is on the field whenever your opponent declares and attack they take 300 damage to there LPs.
Elemental Villain Black Inferno
Stars(5)*****
Dark/Pyro
2000/2000
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Wildbain
When this card battles a monster decrease the opposing monsters ATK/DEF by 500. While this card is on the field once perturn you can discard a card from your hand to inflict 500 direct damage to your opponent.
Elemental Villain Steam Croc
Stars(5)*****
Water/Pyro
2100/1900
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Aquafear
This card is not destroyed in battle. Your opponent takes the battle damage you would receive during a battle involving this card.
Elemental Villain Bone Fire
Stars(4)****
Fire/Zombie
1800/1400
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Banshee
When this card destroys a monster you can destroy one spell/trap card on your opponents side of the field. If the card is a trap inflict 700 damage to your opponents LPs.
Elemental Villain Cynder
Stars(7)*******
Fire/Thunder
3000/2200
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Thundros
There is no damage step when this card battles another monster. When this card is summoned return two E Villains in you grave to your hand. Discard an E. Villain from your hand to inflict 800 damage to your opponents LPs.
New ones
Elemental Villain Cyber Vine
Stars(5)*****
Earth/Machine
2000/2600
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Iron Wall
You can flip this card into face down defense position once per turn. When this card is flip summoned successfully switch control of one of your opponents monsters to your side of the field until the end phase.
Elemental Villain Wild Vine
Stars(3)***
Dark/Plant
500/1200
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Wildbain
As long as this card is on the field all none E Villains ATK/DEF are decreased by 800
Elemental Villain Cypriss Dragon
Stars(6)******
Water/Plant
2300/2000
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Aquafear
When this card destroys a monster you can send one card on your opponents filed or in their hand to the top of their deck. Once perturn you can pay 500 LPs to special summon one monster form either graveyard to your side of the field until the end phase.
Elemental Villain Wisp Willow
Stars(5)*****
Wind/Plant
2200/1500
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Banshee
Once perturn you can discard the top card in your opponents deck. If the card is a spell destroy one spell or trap on the field, if its a monster it is summoned to the field, if it is a trap you can special summon one monster form your hand to your side of the field.
Elemental Villain Photiss
Stars(7)*******
Light/Plant
2800/1400
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Thundros
When this card is summoned look at your opponents hand you can pick a level four or lower monster and special summon it to your side of the field until the end phase then control of the selected monster switches to your opponent. This card is unaffected by monster effects.
Elemental Villain Ironbain
Stars(7)*******
Dark/Machine
2200/2500
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Wildbain
When this card attacks a monster increase the attack of this card by the attack of the monster that this card is battling. When this card is attacked increase the defense of this card by the ATK of the attacking monster.
Elemental Villain Water Wall
Stars(6)******
Water/Machine
500/2800
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Aquafear
Your opponent must attack this card once perturn. If they do not then they must discard the top card on their deck to the graveyard.
Elemental Villain Cyber Reaper
Stars(4)****
Earth/Zombie
2000/2600
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Banshee
When this card changes its battle position randomly select one card for your opponents hand. If it is a monster then you can destroy one monster on the field, if it is a spell or trap then you can destroy one spell or trap card on the field.
Elemental Villain Lightning Rod
Stars(8)********
Light/Machine
2600/2500
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Thundros
When this card is summoned add up to two E Villains from your grave to your hand. You can discard two E Villains from your hand to destroy every card on the field, if you do this there is no battle phase this turn.
Newer one
Elemental Villain Shadow Viper
Stars(5)*****
Dark/Reptile
1800/1600
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Aquafear
Increase the ATK/DEF of this card by 200 for every card in your opponents hand. When this card is destroyed by a card effect send up to two cards on the field back to their deck the deck(s) is then shuffled.
Elemental Villain Death Bain
Stars(6)******
Dark/Zombie
2000/2000
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Banshee
When this card is summoned destroy one spell or trap card on the field. If it is a trap Increase the ATK/DEF of this card by 1000 until the end phase. If a spell card decrease the ATK/DEF of this card by 1000 this card can then attack directly.
Elemental Villain Night Bolt
Stars(8)********
Dark/Thunder
2800/2800
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Thundros
This card must attack during everyone of your battle phases. You can decrease the ATK/DEF of this card by 500 once perturn to return one Elemental form your grave to your hand. The attack does not go back to normal. When this card is destroyed in battle your opponent takes damage equal to the current attack of this card.
Elemental Villain Mist Spirit
Stars(3)***
Water/Zombie
200/300
Fusion-Effect: Elemental Villain Aquafear + Elemental Villain Banshee
This card cannot be destroyed in battle. When this card is summoned place a counter on this card. During every standby phase place a counter on this card. Remove one counter on this card to destroy one card in your opponents hand. Remove two counter on this card to return one card on the field to the top of its controllers deck. This card must have at least one counter on it to stay on the field.
Elemental Villain Naga
Stars(6)******
Light/Reptile
2200/2300
Fusion-Effect: Elemental Villain Aqualfear + Elemental Villain Thundros
This card is unaffected by trap cards. During your standby phase you can half the ATK/DEF of this card to destroy one monster on your opponents side of the field, this can only be done once perturn.
Elemental Villain Rotting Dead
Stars(7)********
Light/Zombie
2800/0
Fusion-Effect: Elemental Villain Banshee + Elemental Villain Thundros
The attack of this card decreases by 400 during every end phase. When this card is destroyed destroy every monster on the field, then both players can return up to two level 4 or lower monster form their grave to their hand.
Elemental Villain Mastermind
Stars(10)**********
Light/Warrior
3400/3600
Fusion-Effect: Any 6 Elemental Villains
This card is unaffected by monster effects except its own. When this card is summoned place up to 4 E. Villain tokens(Light/Warrior Stars(3)*** 1200/1200 Effect: Treat this token as any other E. Villain) to your side of the field. During your standby phase you can send a E. Villain on the field to the graveyard to either destroy a card on your opponents side of the field or inflict damage to your opponents LPs equal to half of the ATK of the monster sent to the graveyard.
even newer one
Returning Fusion
Normal Spell
This card can be used to fuse monsters. When the monster fusion summoned by this card is destroyed you can special summon one of the monsters used in the fusion summon form the graveyard to the field.
Want-A-Be Villain
Quick Spell
Look at the top three cards in your deck if there are any E.Villains you can special summon one to the field, put the other cards you drew on the bottom of your deck.
Legal Blackmail
Contentious Spell
As long as this card is on the field your opponent must pay you 500 of there LPs to you to attack a E Villain on your side of the field(Fusion summoned monsters are not included).
Illegal Trade
Normal Spell
Your opponent randomly selects a card form your hand and adds it to their hand. Now look at your opponents hand and select a card and put it in your hand.
Hidden Dagger
Equip Spell
This card can only be equipped to a monster with E Villain in its name. When the monster equipped with this card deals battle damage to your opponent inflict damage equal to the number of card in your opponents hand and on their side of the field time 100.
Bail
Normal spell
Pay 600 LP to special summon a E. Villain from your graveyard. You can pay up to three times when you play this card.
The Last New Ones
Secret Hideout
Field Spell
Increase all E.Villains ATK/DEF by 200. Whenever a E.Villain on the field is sent to the graveyard by by a card in your opponents control place a E. counter on this card. Remove one E. counter to extra normal summon once perturn. Remove two E. Counters to draw a card. Remove Three E. Counters to special summon one lvl 5 or lower Fusion monster with E. Villain in its name to your side of the field.
Jail Break
Normal Trap
When one of your E.Villains is destroyed in the battle phase activate this card. The same E.Villain returns to the field during your next standby phase. During the turn the card returns to the field its effect is negated.
Unfair Fight
Counter Trap
This card can only be activated when one of your monsters battles one of your opponents monsters. If the end result of the battle would mean that your monster would be destroyed then instead of that your opponents monster is destroyed instead(damage calculation in applied normally).
Fused Life
Continuous Trap
The controller of this card gains 500 LPs when a monster is Fusion summoned.
Villain For Hire
Normal Trap
Place a E.Villain Token(Dark/Warrior Stars(2)** 0/0) on the field in defense position. This token can be used as a substitute for any E. Villain in a Fusion Summon.
Expendable Villain
Counter Trap
Send a E. Villain on your side of the field to the graveyard to make all damage you would receive this turn to zero.
All done:)
Elemental Villain Pyriss
Stars(3)***
Fire/Pyro
1200/800
Effect:
When this card declares an attack inflict 700 direct damage to your opponents LPs.
Elemental Villain Darkvine
Stars(3)***
Earth/Plant
800/500
Effect:
When this card is summoned you can select one face down monster on your opponents side of the field and take control of the monster until the end phase.
Elemental Villain Iron Wall
Stars(4)****
Earth/Machine
200/2200
Effect:
You can play this card in face up defense position.
Elemental Villain Wildbain
Stars(4)****
Dark/Warrior
1300/1500
Effect:
When this card attacks a monster double this cards attack. When this card is attacked double this cards defense.
Elemental Villain Aquafear
Stars(3)***
Water/Reptile
1000/1000
Effect:
When this card is destroyed in battle send the monster that destroyed this card to the top of your opponents deck.
Elemental Villain Banshee
Stars(2)**
Wind/Zombie
500/900
Effect:
When this card is summoned destroy one face down spell/trap card on your opponents side of the field.
Elemental Villain Thundros
Stars(6)******
Light/Thunder
2500/2200
Effect:
When this card is tribute summoned return one E. Villain form your graveyard to your hand. This card is unaffected by spell cards.
Elemental Villain Fireweed
Stars(5)*****
Fire/Plant
2200/500
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Darkvine
This card cannot deal battle damage. When this card destroys a monster your opponent takes damage equal to the number of stars of that monster times 250.
Elemental Villain Fire Wall
Stars(6)******
Fire/Machine
1500/2800
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Iron Wall
When this card is attacked your opponent takes 800 damage to their LPs. As long as this card is on the field whenever your opponent declares and attack they take 300 damage to there LPs.
Elemental Villain Black Inferno
Stars(5)*****
Dark/Pyro
2000/2000
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Wildbain
When this card battles a monster decrease the opposing monsters ATK/DEF by 500. While this card is on the field once perturn you can discard a card from your hand to inflict 500 direct damage to your opponent.
Elemental Villain Steam Croc
Stars(5)*****
Water/Pyro
2100/1900
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Aquafear
This card is not destroyed in battle. Your opponent takes the battle damage you would receive during a battle involving this card.
Elemental Villain Bone Fire
Stars(4)****
Fire/Zombie
1800/1400
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Banshee
When this card destroys a monster you can destroy one spell/trap card on your opponents side of the field. If the card is a trap inflict 700 damage to your opponents LPs.
Elemental Villain Cynder
Stars(7)*******
Fire/Thunder
3000/2200
Fusion-Effect: Elemental Villain Pyriss + Elemental Villain Thundros
There is no damage step when this card battles another monster. When this card is summoned return two E Villains in you grave to your hand. Discard an E. Villain from your hand to inflict 800 damage to your opponents LPs.
New ones
Elemental Villain Cyber Vine
Stars(5)*****
Earth/Machine
2000/2600
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Iron Wall
You can flip this card into face down defense position once per turn. When this card is flip summoned successfully switch control of one of your opponents monsters to your side of the field until the end phase.
Elemental Villain Wild Vine
Stars(3)***
Dark/Plant
500/1200
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Wildbain
As long as this card is on the field all none E Villains ATK/DEF are decreased by 800
Elemental Villain Cypriss Dragon
Stars(6)******
Water/Plant
2300/2000
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Aquafear
When this card destroys a monster you can send one card on your opponents filed or in their hand to the top of their deck. Once perturn you can pay 500 LPs to special summon one monster form either graveyard to your side of the field until the end phase.
Elemental Villain Wisp Willow
Stars(5)*****
Wind/Plant
2200/1500
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Banshee
Once perturn you can discard the top card in your opponents deck. If the card is a spell destroy one spell or trap on the field, if its a monster it is summoned to the field, if it is a trap you can special summon one monster form your hand to your side of the field.
Elemental Villain Photiss
Stars(7)*******
Light/Plant
2800/1400
Fusion-Effect: Elemental Villain Darkvine + Elemental Villain Thundros
When this card is summoned look at your opponents hand you can pick a level four or lower monster and special summon it to your side of the field until the end phase then control of the selected monster switches to your opponent. This card is unaffected by monster effects.
Elemental Villain Ironbain
Stars(7)*******
Dark/Machine
2200/2500
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Wildbain
When this card attacks a monster increase the attack of this card by the attack of the monster that this card is battling. When this card is attacked increase the defense of this card by the ATK of the attacking monster.
Elemental Villain Water Wall
Stars(6)******
Water/Machine
500/2800
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Aquafear
Your opponent must attack this card once perturn. If they do not then they must discard the top card on their deck to the graveyard.
Elemental Villain Cyber Reaper
Stars(4)****
Earth/Zombie
2000/2600
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Banshee
When this card changes its battle position randomly select one card for your opponents hand. If it is a monster then you can destroy one monster on the field, if it is a spell or trap then you can destroy one spell or trap card on the field.
Elemental Villain Lightning Rod
Stars(8)********
Light/Machine
2600/2500
Fusion-Effect: Elemental Villain Iron Wall + Elemental Villain Thundros
When this card is summoned add up to two E Villains from your grave to your hand. You can discard two E Villains from your hand to destroy every card on the field, if you do this there is no battle phase this turn.
Newer one
Elemental Villain Shadow Viper
Stars(5)*****
Dark/Reptile
1800/1600
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Aquafear
Increase the ATK/DEF of this card by 200 for every card in your opponents hand. When this card is destroyed by a card effect send up to two cards on the field back to their deck the deck(s) is then shuffled.
Elemental Villain Death Bain
Stars(6)******
Dark/Zombie
2000/2000
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Banshee
When this card is summoned destroy one spell or trap card on the field. If it is a trap Increase the ATK/DEF of this card by 1000 until the end phase. If a spell card decrease the ATK/DEF of this card by 1000 this card can then attack directly.
Elemental Villain Night Bolt
Stars(8)********
Dark/Thunder
2800/2800
Fusion-Effect: Elemental Villain Wildbain + Elemental Villain Thundros
This card must attack during everyone of your battle phases. You can decrease the ATK/DEF of this card by 500 once perturn to return one Elemental form your grave to your hand. The attack does not go back to normal. When this card is destroyed in battle your opponent takes damage equal to the current attack of this card.
Elemental Villain Mist Spirit
Stars(3)***
Water/Zombie
200/300
Fusion-Effect: Elemental Villain Aquafear + Elemental Villain Banshee
This card cannot be destroyed in battle. When this card is summoned place a counter on this card. During every standby phase place a counter on this card. Remove one counter on this card to destroy one card in your opponents hand. Remove two counter on this card to return one card on the field to the top of its controllers deck. This card must have at least one counter on it to stay on the field.
Elemental Villain Naga
Stars(6)******
Light/Reptile
2200/2300
Fusion-Effect: Elemental Villain Aqualfear + Elemental Villain Thundros
This card is unaffected by trap cards. During your standby phase you can half the ATK/DEF of this card to destroy one monster on your opponents side of the field, this can only be done once perturn.
Elemental Villain Rotting Dead
Stars(7)********
Light/Zombie
2800/0
Fusion-Effect: Elemental Villain Banshee + Elemental Villain Thundros
The attack of this card decreases by 400 during every end phase. When this card is destroyed destroy every monster on the field, then both players can return up to two level 4 or lower monster form their grave to their hand.
Elemental Villain Mastermind
Stars(10)**********
Light/Warrior
3400/3600
Fusion-Effect: Any 6 Elemental Villains
This card is unaffected by monster effects except its own. When this card is summoned place up to 4 E. Villain tokens(Light/Warrior Stars(3)*** 1200/1200 Effect: Treat this token as any other E. Villain) to your side of the field. During your standby phase you can send a E. Villain on the field to the graveyard to either destroy a card on your opponents side of the field or inflict damage to your opponents LPs equal to half of the ATK of the monster sent to the graveyard.
even newer one
Returning Fusion
Normal Spell
This card can be used to fuse monsters. When the monster fusion summoned by this card is destroyed you can special summon one of the monsters used in the fusion summon form the graveyard to the field.
Want-A-Be Villain
Quick Spell
Look at the top three cards in your deck if there are any E.Villains you can special summon one to the field, put the other cards you drew on the bottom of your deck.
Legal Blackmail
Contentious Spell
As long as this card is on the field your opponent must pay you 500 of there LPs to you to attack a E Villain on your side of the field(Fusion summoned monsters are not included).
Illegal Trade
Normal Spell
Your opponent randomly selects a card form your hand and adds it to their hand. Now look at your opponents hand and select a card and put it in your hand.
Hidden Dagger
Equip Spell
This card can only be equipped to a monster with E Villain in its name. When the monster equipped with this card deals battle damage to your opponent inflict damage equal to the number of card in your opponents hand and on their side of the field time 100.
Bail
Normal spell
Pay 600 LP to special summon a E. Villain from your graveyard. You can pay up to three times when you play this card.
The Last New Ones
Secret Hideout
Field Spell
Increase all E.Villains ATK/DEF by 200. Whenever a E.Villain on the field is sent to the graveyard by by a card in your opponents control place a E. counter on this card. Remove one E. counter to extra normal summon once perturn. Remove two E. Counters to draw a card. Remove Three E. Counters to special summon one lvl 5 or lower Fusion monster with E. Villain in its name to your side of the field.
Jail Break
Normal Trap
When one of your E.Villains is destroyed in the battle phase activate this card. The same E.Villain returns to the field during your next standby phase. During the turn the card returns to the field its effect is negated.
Unfair Fight
Counter Trap
This card can only be activated when one of your monsters battles one of your opponents monsters. If the end result of the battle would mean that your monster would be destroyed then instead of that your opponents monster is destroyed instead(damage calculation in applied normally).
Fused Life
Continuous Trap
The controller of this card gains 500 LPs when a monster is Fusion summoned.
Villain For Hire
Normal Trap
Place a E.Villain Token(Dark/Warrior Stars(2)** 0/0) on the field in defense position. This token can be used as a substitute for any E. Villain in a Fusion Summon.
Expendable Villain
Counter Trap
Send a E. Villain on your side of the field to the graveyard to make all damage you would receive this turn to zero.
All done:)