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mikekop
09-25-2006, 09:45 AM
EDITED: tad bit different format, and now i have 20 monsters, 20 spells, 13 traps, and working on 7 more traps to make it an even 60 card set. Also if I set up a rarity for all of them, and if i make game codes, then they'd have all the info they can have :)

THE KEEPERS OF DARKNESS
By Mike Kop


MONSTERS

KOD-M01The Gravekeeper
Light, Warrior, LV8
For this monster (http://forum.tcgplayer.com/showthread.php?t=94189) to be normally tribute summoned, you need to send three monsters (http://forum.tcgplayer.com/showthread.php?t=94189) from your side of the field to the graveyard as tributes. This monster can be special summoned from your hand, deck, or graveyard (ignoring "Necrovalley"s effect) by having "Necrovalley" on your side of the field, and by sending five “Gravekeeper” cards from your hand or from your side of the field to the graveyard. This monster's ATK and DEF are equal to the combined original Attack (http://forum.tcgplayer.com/showthread.php?t=94189) and Defense power of all other “Gravekeeper” monsters on your side of the field. As long as this card is face up on the field, you can ignore "Necrovalley"s effect at any time you want. If "Necrovalley" is not on the field, you can pay 2000 life points to put a copy of "Necrovalley" into play from your hand, deck, or graveyard (this can be done during either player's turn). As long as "Necrovalley" is in play, you can pay 100 life points to remove from your graveyard from play any “Gravekeeper” card, and put into play onto your side of the field another copy of it from your hand, deck, or graveyard, into any position you want. You can do this any time during the duel, but only up to three times a turn.
ATK ?/DEF ?
[Picture: In the background you can see a cemetery with the sun setting and everything becoming dark. In the foreground you can see a huge throne made up of bones from various unknown creatures, with a huge manlike creature sitting on it, wearing a set of armor made up of even more bones and grinning, while the rest of its face is covered in shadows.]

KOD-M02Gravekeeper’s Shield
Light, Warrior, LV6
While this card is face-up on your side of the field, your opponent can’t attack any other spellcaster or warrior (http://forum.tcgplayer.com/showthread.php?t=94189) type monsters that you control.
ATK 2600/DEF 2600
[Picture: The background is the usual background that the original gravekeeper’s cards have. The monster is one huge block-like creature wearing a set of steel armor, with its arms crossed in front of it and wearing a grim face. As if it won’t allow anything to pass it by.]

KOD-M03Gravekeeper’s Guardian
Light, Warrior, LV4
Flip: Remove from play from your graveyard any “Gravekeeper” monster and special summon one other spellcaster or warrior type monster from your hand or deck that has at least one star more than the monster that you remove from play.
ATK 1200/DEF 1200
[Picture: A baby sphinx-like creature standing guard in front of a cemetery facing a large army that’s charging towards it, while u can see a group of gravekeepers standing inside the cemetery just inside the shadows, out of view from the incoming army.]

KOD-M04Gravekeeper’s Scribe
Light, Warrior, LV3
When this monster goes into battle (http://forum.tcgplayer.com/showthread.php?t=94189) with a monster that the opponent has out on their side of the field, this monster gains ATK points equal to 500 times the amount of other “Gravekeeper” monsters that you control until the end of the damage step.
ATK 500/DEF 500
[Picture: usual gravekeeper’s background, the monster is shown as a young man writing on a tablet words that are glowing and where the glow is starting to surround him at the same time.]

KOD-M05Gravekeeper’s Cavalry
Light, Warrior, LV4
When this monster is successfully summoned to your side of the field, you can move another copy of this card from your deck to your hand. If you have “Necrovalley” out on your side of the field, you may special summon all “Gravekeeper’s Cavalry” from your hand to your side of the field into any position you choose.
ATK 1600/DEF 1600
[Picture: You can see a group of horses with gravekeepers on them charging down a field surrounded by an enemy army.]

KOD-M06Gravekeeper’s Helper
Light, Warrior, LV4
While this card is face up on your side of the field, your opponent can’t choose your monsters as targets for card effects.
ATK 1000/Def 2000
[Picture: Original gravekeeper’s background. There’s a small weak looking monster wearing a set of armor that’s too big for it.]

KOD-M07Gravekeeper’s Caller
Light, Warrior, LV2
This card can only be summoned by the effect of “gravekeeper’s essence”. During the end phase of the turn that this card is summoned onto your side of the field, you may tribute it to summon “master of darkness” from your hand or deck.
ATK 800/DEF 800
[Picture: It shows a spiral of 3 different glowing words that say mind, body and soul, with the usual gravekeeper’s background.]

KOD-M08Master of Darkness
Light, Warrior, LV11
This card is treated as a “gravekeeper”. This card can only be summoned by the effect of “gravekeeper’s caller”. As long as this card is face-up on your side of the field, your opponent can’t use any card effects on your “gravekeeper” cards. If “gravekeeper’s chief” is face-up on your side of the field, your opponent cant activate spell cards during their turn. If “necrovalley” is out on your side of the field, your opponent cant use any monster effects during either players battle phase. If “the gravekeeper” is face-up on your side of the field, your opponent can’t activate trap cards during your turn.
ATK 4500/DEF 4500
[Picture: Background is necrovalley, in the center it’s the spiral thing for polymerization, with the gravekeeper, and gravekeeper’s chief standing in front of it.]

KOD-M09Gravekeeper’s Pet
Light, Warrior, LV1
This card may attack your opponent’s life points directly.
ATK 1000/DEF 1000
[Picture: A baby Egyptian cat sitting in front of a pyramid.]

KOD-M10Gravekeeper’s Slave
Light. Warrior, LV4
If you have “necrovalley” out on your side of the field, you can change one of your opponents attack targets to this monster instead of their original target.
ATK 500/DEF 500
[Picture: A weak and hungry looking human wearing just rags standing in front of a group of gravekeepers facing an enemy army of all sorts of beast.]

KOD-M11Gravekeeper’s Ninja
Light, Warrior, LV3
Once a turn during your battle phase, you may pay 100 life points to attack an extra time against an opponent’s monster, or pay 500 life points to attack the opponent directly.
ATK 1300/DEF 1300
[Picture: A little gravekeeper wearing a ninja suit standing in the shadows of a marching army.]

KOD-M12 Bear of Misfortune
Light, Warrior, LV3
This card is treated as a “gravekeeper”. When this card is successfully summoned to your side of the field, choose one monster card from your deck and put it into your hand. If “necrovalley” is out on your side of the field, you may put the card on the field into any position. You may pay 500 life points per monster needed for tribute if you don’t want to tribute any to summon the selected monster.
ATK 600/DEF 600
[Picture: Usual gravekeepers background. A picture of a polar bear grinning at you with evil red glowing eyes.]

KOD-M13 Fox of Greed
Light, Warrior, LV3
This card is treated as a “gravekeeper”. When this card is successfully summoned to your side of the field, choose one spell card from your deck and put it into your hand. If “necrovalley” is out on your side of the field, you may put the card on the field into any position.
ATK 600/DEF 600
[Picture: Usual gravekeepers background. A crouching fox with glowing blue eyes, looking as if it’s about to lunge at you.]

KOD-M14 Gravekeeper’s Heir LV1
Light, Warrior, LV1
This card can’t be destroyed in battle (all battle damage is applied normally). At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV2” from your hand or deck to your side of the field.
ATK 0/DEF 0
[Picture: Usual gravekeepers background. A new-born gravekeeper.]

KOD-M15 Gravekeeper’s Heir LV2
Light, Warrior, LV2
As long as this card is face up on your side of the field, all “gravekeeper” monsters on your side of the field gain an extra 100 ATK points. At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV4” from your hand or deck to your side of the field.
ATK 500/DEF 500
[Picture: Usual gravekeepers background. A toddler gravekeeper.]

KOD-M16 Gravekeeper’s Heir LV4
Light, Warrior, LV4
As long as this card is face up on your side of the field, all “gravekeeper” monsters on your side of the field gain an extra 300 ATK points. At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV5” from your hand or deck to your side of the field.
ATK 1500/DEF 1500
[Picture: Usual gravekeepers background. A teenager gravekeeper.]

KOD-M17 Gravekeeper’s Heir LV5
Light, Warrior, LV5
As long as this card is face up on your side of the field, all “gravekeeper” monsters on your side of the field gain an extra 600 ATK points. At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV7” from your hand or deck to your side of the field.
ATK 1800/DEF 1800
[Picture: Usual gravekeepers background. An adolescent gravekeeper.]

KOD-M18 Gravekeeper’s Heir LV7
Light, Warrior, LV7
If this card was summoned by the effect of “gravekeeper’s heir LV5”, this card may attack your opponent’s life points directly. As long as this card is face up on your side of the field, all “gravekeeper” monsters on your side of the field gain an extra 900 ATK points. At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV9” from your hand or deck to your side of the field.
ATK 2000/DEF 2000
[Picture: Usual gravekeepers background. A young adult prince gravekeeper.]

KOD-M19 Gravekeeper’s Heir LV9
Light, Warrior, LV9
If this card was summoned by the effect of “gravekeeper’s heir LV7”, “gravekeeper” monster on your side of the field may attack your opponent’s life points directly. As long as this card is face up on your side of the field, all “gravekeeper” monsters on your side of the field gain an extra 1000 ATK and DEF points. At the end of the turn that this card is successfully summoned, you may tribute this card to summon a “grvaekeeper’s heir LV11” from your hand or deck to your side of the field.
ATK 2500/DEF 2500
[Picture: Usual gravekeepers background. An adult king gravekeeper.]

KOD-M20 Gravekeeper’s Heir LV11
Light, Warrior, LV11
This card can only be summoned by the effect of “gravekeeper’s heir LV9”. None of your “gravekeeper” monsters can be the target of your opponent’s card effects. All of your “gravekeeper” monsters gain 500 ATK and DEF points for all other “gravekeeper” monsters that you control. During our draw phase, instead of drawing a card, you may move one “gravekeeper” monster from your deck into your hand.
ATK 3000/DEF 3000
[Picture: Usual gravekeepers background. An old wise looking royalty gravekeeper.]

SPELLS

KOD-S01Gravekeeper's Might
Spell: Field
This cards name is treated as “Necrovalley”. As long as this card remains on the field, all the effects of spell, trap and/or effect monsters that involve graveyards are negated and neither player can remove cards from the graveyard from play. All “Grvaekeeper” cards on your side of the field gain 800 ATK and DEF points. Your opponent can only attack “Gravekeeper” monsters on your side of the field; if you have none your opponent can choose to attack any monster. If you have either “The Gravekeeper” or “Gravekeeper’s Chief” on your side of the field, you can choose to make your opponent attack either one instead of their original target by you paying 500 Life Points and lowering the ATK power of the monster that’s being attacked by 800 points until the end of the damage step. You can only switch your opponents attack target this way twice per turn.
[Picture: The background is the usual background all gravekeepers cards have. It shows a group of gravekeepers facing towards the viewer as if they are guarding something, with the shadow of the gravekeeper himself in the background behind them.]

KOD-S02Gravekeeper's Scriptorium
Spell: Continuous
During your standby phase, you may draw an extra card for every spellcaster or warrior type monster that’s on your side of the field by paying 300 life points per card that you draw by using this effect.
[Picture: You can see a huge pot in the middle of a library with a group of gravekeepers looking into it while standing in a circle around it, while the pot is filled to the top with face down yu-gi-oh (http://forum.tcgplayer.com/showthread.php?t=94189) cards.]

KOD-S03Gravekeeper’s Serum
Spell: Equip
This card can only be equipped to a “Gravekeeper” monster. When the monster that’s equipped with this card is in battle with another monster, the other monster loses 500 ATK and DEF points after the damage step for as long as that monster remains on the field; and the monster that’s equipped with this card gains 500 ATK and DEF Points for as long as this card is equipped to it. If the monster that this card is equipped to leaves the field, this card is destroyed and sent to your graveyard.
[Picture: There is a pair of examination tables with one wounded warrior on one of the tables, and on the other table lays a wounded gravekeeper. Both of these are connected by lots of tubes and stuff, while in the background you can see a circle of other gravekeepers looking at the two of them.]

KOD-S04Gravekeeper’s Armor
Spell: Equip
The monster equipped with this card gains 500 ATK points after every time it battles (http://forum.tcgplayer.com/showthread.php?t=94189) with another monster that’s on your opponent’s side of the field. If the monster that this card is equipped to leaves the field, this card is destroyed and sent to your graveyard.
destroyed.
[Picture: Usual gravekeeper’s background, there’s a floating set of armor that looks a lot like the armor that the gravekeeper himself wears, but split into 6 parts, head, legs, arms, and body, and each part is glowing.]

KOD-S05Gravekeeper’s Transformation
Spell: Continuous
During each of your standby phases, you can change the attribute and the type of all of the “Gravekeeper” monsters on your side of the field from light to dark and warrior spellcaster; or from dark to light, and spellcaster to warrior.
[Picture: The card is split down the middle by a thin white line. On the left side of the card the background is dark and it shows the left half of a wizard-like person; where on the right side the background is light, and you can see the right half of a warrior-like person.]

KOD-S06Gravekeeper’s Alibi
Spell: Continuous
When a “Gravekeeper’s” monster on you side of the field destroys one of your opponents monsters, you can move the monster you attacked with to your deck, and special summon another monster from your deck to your side of the field that has ATK points equal to or less than the monster that you destroyed.
[Picture: A gravekeeper’s shield cornering a monster in a dead end alleyway, with a weak gravekeeper standing in the shields shadow.]

KOD-S07Gravekeeper’s Conscience
Spell: Normal
This card can only be activated during your first main phase. During the end phase of the turn that this card is activated, you may put onto your side of the field and activate a “gravekeeper’s essence” from your hand or deck.
[Picture: Usual gravekeeper’s background, a glowing spiral like form of the word mind.]

KOD-S08Gravekeeper’s Luck
Spell: Continuous
During your standby phase, you may draw an extra. If the card you drew is a “gravekeeper” card, you may pay 100 life points, show your opponent the card you just drew, and draw any extra card from your deck. You can’t use this effect if you have 7 or more cards in your hand.
[Picture: Usual gravekeeper’s background, there’s a deck of yu-gi-oh cards near the bottom of the card that is glowing, while a persons hand is reaching out for the deck is if it’s about to pick up a card from it.]

KOD-S09Gravekeeper’s Sword
Spell: Equip
Raise the monsters attack points that this card is equips to by 300 for every card in your hand. If the monster that this card is equipped to leaves the field, this card is destroyed and sent to your graveyard.
[Picture: Usual gravekeeper’s background, an evil looking katana glowing dark blue.]

KOD-S10Gravekeeper’s Carriage
Spell: Normal
Double the ATK and DEF of all “gravekeeper” monsters on your side of the field till the end of the turn.
[Picture: Shows the back view of a carriage. On the left side it shows a line of small weak gravekeepers going into the carriage. On the right side it shows much bigger and stronger versions of the same gravekeepers coming out of the carriage.]

KOD-S11Gravekeeper’s Trust
Spell: Normal
Draw from your deck till you have five cards in your hand, and tell your opponent if they are monsters, spells, or traps. Your opponent may pay 200 life points to check what the cards are per card that you drew.
[Picture: A picture of someone wearing the orichalcos duel disk and about to draw a couple of cards, with another person looking at it; and a spirit of a gravekeeper behind the person looking.]

KOD-S12 Help Me, Oh Dead Ones!
Spell: Quick-Play
This card is treated as a “gravekeeper”. Tribute one “gravekeeper” monster on your side of the field to special summon all other cards with the same name from your hand or deck to your side of the field.
[Picture: A weak old gravekeeper being swarmed by an enemy mob while screaming out help, and with the spirits of other gravekeepers surrounding all of them.]

KOD-S13 Gravekeeper’s Barge
Spell: Quick-Play
Half the ATK and DEF power of all none “gravekeeper” monsters on the field until the end of the turn.
[Picture: A huge ship (like the old ark) standing in the middle of a field blocking the way of a big incoming army.]

KOD-S14 Gravekeeper’s Healing
Spell: Equip
This card can only be equipped to a “gravekeeper” monster that’s on your side of the field. During each of your standby phases, increase your life points by 500 for every monster that you have on your side of the field. If the monster that this card is equipped to leaves the field, this card is destroyed and sent to your graveyard.
[Picture: Usual gravekeepers background. A blood-red rose that has 7 circle-like petals, and thorns covering it.]

KOD-S15 Gravekeeper’s Waters
Spell: Continuous
You may summon an extra “gravekeeper” monster from your hand to your side of the field into face-up attack or defense position once per turn.
[Picture: Usual gravekeepers background. An ancient looking goblet full of water with ripples spreading through the water from the center.]

KOD-S16 Gravekeeper’s Strength
Spell: Normal
Until the end of the turn, whenever any “gravekeeper” monster that’s on your side of the field goes into battle with a monster on your opponents side of the field, raise the attacking monsters ATK points by half of the monsters ATK power that it’s attacking.
[Picture: Usual gravekeepers background. A huge saber.]

KOD-S17 Gravekeeper’s Fire
Spell: Quick-Play
Deal damage to your opponents life points equal to 300 for every card that’s on both players’ sides of the field.
[Picture: Usual gravekeepers background. An ancient charcoal colored ring that’s on fire.]

KOD-S18 Gravekeeper’s Virtue
Spell: Equip
Every time a “gravekeeper” monster is successfully summoned to your side of the field, raise the ATK points of the monster that this card is equipped to by 300. If the monster that this card is equipped to leaves the field, this card is destroyed and sent to your graveyard.
[Picture: Usual gravekeepers background. A picture of the gravekeeper’s throne that’s made out of bones.]

KOD-S19 Gravekeeper’s Wisdom
Spell: Normal
Draw one card for every “gravekeeper” monster that’s on your side of the field. You may let your opponent draw an extra card for every monster that they have on their side of the field by each player paying 200 life points per card that they draw using this cards effect.
[Picture: Usual gravekeepers background. A long royal scepter that has a huge onyx colored gem on top of it that’s in the shape of a crystal.]

KOD-S20 Gravekeeper’s Royalty
Spell: Normal
This card can only be activated when you have the “master of darkness” out on your side of the field. Put either a “the gravekeeper”, a “gravekeeper’s chief” or a “necrovalley” from your deck or your graveyard into your hand.
[Picture: Usual gravekeepers background. A crown that’s made out of different bones that have pictures of all sorts of weird creatures carved into them.]

TRAPS

KOD-T01Gravekeeper's Ultimatum
Trap: Counter
This card can only be used when your opponent declares an attack against you and you have no monsters on your side of the field, and you have “Necrovalley” out on your side of the field. Draw from your deck until you have six cards in your hand, and then you can special summon any of the “Gravekeeper” monsters into face-up attack position on to your side of the field. If any of the cards you have in your after your drew with this affect are either “The Gravekeeper” or “Gravekeeper’s Chief”, you can special summon up to five “Gravekeeper” cards that you have in your hand into face-up attack position on to your side of the field.
[Picture: On the left side of the card u can the entrance into a cemetery where the gates are open, but there is also fog coming out of it. On the left side of the card you can see a group of warriors charging towards the entrance to the cemetery, where in the background between the two things that I mentioned you can see it being dark and all cloudy. (More proof that the gravekeepers have to do with things at night)]

KOD-T02Gravekeeper’s Savior
Trap: Continuous
You may draw an extra card for each monster that has their type and attribute switched during you standby phase.
[Picture: You can see the form of a huge gravekeeper surrounded by a glowing light, rising above a group of warriors and spellcasters.]

KOD-T03Gravekeeper’s Priest
Trap: Normal
When this card is activated, it turns into a “gravekeeper” token (Light, Warrior, LV4, ATK ?/DEF ?). This tokens ATK and DEF points are equal to 500 times the amount of “gravekeeper” cards that are in your graveyard.
[Picture: You can a priest standing in front of the entrance into a cemetery looking as if he’s chanting, and making himself and the cemetery entrance glowing.]

KOD-T04Gravekeeper’s Replenishment
Trap: Normal
Raise your life points by 100 for every “gravekeeper” card that’s in your hand, on your side of the field, and in your graveyard.
[Picture: Usual gravekeeper background. There’s a path leading to the entrance of a huge tomb that’s glowing dark red.]

KOD-T05Gravekeeper’s Collector
Trap: Counter
Negate all damage that would be dealt to any “gravekeeper” card that’s on your side of the field till the end of the turn.
[Picture: Side view of a line of gravekeepers facing an army, with a growing black hole like thing between them]

KOD-T06Gravekeeper’s Cover
Trap: Continuous
You may have any of your “gravekeeper” monsters attack your opponent directly by paying 800 life points per attack.
[Picture: It shows a field with a group of gravekeepers sneaking up on an army camp while the gravekeepers are covered up with fog.]

KOD-T07Gravekeeper’s Essence
Trap: Normal
This card can only be activated when you have “gravekeeper’s conscience” out on your side of the field. During the end phase of the turn that this card is activated, you may summon a “gravekeeper’s caller” onto your side of the field.
[Picture: Usual gravekeeper’s background, a glowing spiral like form of the word soul.]

KOD-T08Gravekeeper’s Retribution
Trap: Counter
This card can only be activated during your opponent’s battle phase, and when you have “necrovalley” face-up on your side of the field. This card then becomes an equip card and attaches to any “gravekeeper” card on your side of the field. You may discard any amount of cards from your hand to the graveyard to reduce the damage you take to the monster that this card is equipped to 1000 times less than the cards you discarded. During each of your end phases, you may pay 500 life points to draw from your deck the same amount of cards that you discarded during the current turn by using this cards effect.
[Picture: You can see a lone gravekeeper standing in the middle of a road, holding up a huge stop sign, and behind him a bunch of yu-gi-oh cards falling onto the ground from the sky.]

KOD-T09Gravekeeper’s Solitude
Trap: Normal
Until the end phase of the turn that this card is activated, all of your “gravekeeper” cards are protected from all of your opponent’s card effects.
[Picture: A huge pyramid, with a group of gravekeepers crowding in front of it in its shadows.]

KOD-T10Gravekeeper’s Death Barrier
Trap: Normal
This card can only be activated when your opponent declares an attack against any “gravekeeper” that’s on your side of the field. Destroy all none “gravekeeper” cards that are on the field, except for “necrovalley”.
[Picture: A huge chasm opening up under the enemies that are charging at a group of gravekeepers.]

KOD-T11Gravekeeper’s Companion
Trap: Continuous
During each of your end phases, if your opponent sent a “gravekeeper” monster away from your side of the field anytime during the current turn, you may special summon another copy of the same card from your hand or deck.
[Picture: A group of gravekeepers marching down a road, with a spirit version of them hovering above each of them.]

KOD-T12 Gravekeeper’s Madness
Trap: Counter
This card can only be activated when your opponent has more cards in their hand then you, more cards in their monster, and spell/trap zones than you do, and when they have more life than you do. Destroy all cards that are on the field, and both players have to discard their hands to make your opponent lose life points equal to 500 times every card sent to the graveyard this way.
[Picture: A dying gravekeeper stretching all of its limbs out as far as they can go and screaming while having lots of colored rays of light shooting out of him.]

KOD-T13 Gravekeeper’s Desecration
Trap: Normal
For the rest of the current turn, you may tribute any of your “gravekeepers” to destroy one card on the field per monster that’s tributed this way.
[Picture: A group of laughing gravekeepers standing in the way of a line of people walking down a road.]

bastion111
09-25-2006, 02:44 PM
nice cards. wow

Kishi_No_Ryu
09-26-2006, 12:52 AM
Hard to read. Mind making it so it's not centered?

mikekop
09-26-2006, 06:05 AM
Hard to read. Mind making it so it's not centered?

sorry about that :o, fixed it, hope its easier to read now :D

Kishi_No_Ryu
09-26-2006, 10:34 PM
Not bad. I kinda like it.

mikekop
09-27-2006, 11:50 AM
yay, two people who like them :)

EDITED: three new cards, different format

GolddTheKing
09-27-2006, 02:58 PM
goldd like...........

mikekop
09-28-2006, 07:02 AM
im really happy that people like them, but can i get some thoughts on their effects and stuff?

and what about the pictures i thought up for them? :)

mikekop
10-02-2006, 10:09 AM
posted newest version