View Full Version : Josh Pack
TimeMaster
09-19-2006, 05:04 AM
JOSH-EN001-60
001
Run Wild
Quick Play
During the Damage step, increase the attack of your monster by 1000 and when it battles a defense, inflict the difference between the attack and defense as battle damage.
Untamed Wilds
Spell
Pay 1500 Life Points. Add one Spell card from your deck to your hand.
Marissa
Normal Monster
Warrior
***
Her beauty untold, she is so attractive she makes the men playing this TCG jealous that I have you.
1300/0
Josh
Warrior/Effect
*****
When Marissa is on the field, special summon this card from your deck.
2401/1000 (PWNED)
Love Conquers All
Spell
When Marissa and Josh are on the field, pay 1000 life points to activate one of the following effects:
. Destroy All Monsters on your opponent's side of the field
. Destroy all Spell or Traps on your opponent's side of the field
. Discard your opponents hand. (no card effects are activated due to this effect)
.Draw 3 cards.
Russian Roulet
Spell
This card can only be activated when your life points are below 1000 Life Points. Both Players life points become 0. (Neither Player loses until the resolution of this effect. Both players roll a dice and the person who rolls the higher number wins.
Thats it for now.
doomsday duck
09-19-2006, 01:07 PM
er... not bad, but why did you base a pack on yourself! OF ALL THINGS!!! and about the cards themselves, they are two overpowered. 1/5
TimeMaster
09-21-2006, 05:23 PM
More Cards:
Cyber Dragon Type 6
Light / Machine
Level: 7
When your opponent has 3 or more cards on his/her side of the field and in their hand, you may pay 1000 Life Points and special summon this card from your graveyard.
2500/2100
Cyber Combustion Dragon
Machine/Fusion/Light
Level: 10
Cyber Dragon + Cyber Dragon Type 6
When this card is fusion summoned, pick up the top ten cards from your deck (or less if you have less cards in your deck remaining) and any card with Cyber Dragon Upgrade: are equipped to this card and the remaining cards are sent to the bottom of your deck.
1000/1000
Cyber Dragon Upgrade: 1 - Trample source
Spell/Equip
This card can only be equipped to Cyber Combustion Dragon. When this card battles a defense monster and this cards attack is higher then the defense of that card. Inflict the Difference as battle Damage.
Cyber Dragon Upgrade: 2- Hardware Modification
Spell/Equip
This card can only be equipped to Cyber Combustion Dragon. Search your deck for up to 4 Machine Type Monsters and discard them to your graveyard. Increase the equipped monsters attack by 100 for the total level of the monsters.
Cyber Dragon Upgrade: Advantage Progression
Spell/Equip
This card can only be equipped to Cyber Combustion Dragon. When this monster attacks, draw 1 card.
Cyber Dragon Upgrade: Level Modulation
Spell/Equip
This card can only be equipped to Cyber Combustion Dragon. This card can attack under any circumstances if you want to.
Cyber Dragon Upgrade: Total Destruction
Spell/Equip
This card can only be equipped to Cyber Combustion Dragon. When this card is destroyed, destroy all cards on the field.
Advantage Fusion
Spell
Select one fusion monster, discard the fusion materials from your hand or send the fusion materials on the field to the graveyard. Fusion Summon the selected monster. Draw as many cards sent to the graveyard due to this cards effect +1.
TimeMaster
09-21-2006, 09:41 PM
Card Drain
Counter Trap
Pay 1000 Life Points to negate the activation of a spell or trap card and destroy it. Your opponent can discard the same type of card to negate this card's effect and destroy it.
Blood Spit
Trap
When your opponent attacks a Zombie type monster, halve the attack of the attacking monster.
Garden of Babalonia
Spell Card
Select one Plant type monster and create weed tokens (same attack/defense/type/attribute as the monster)equal to the monster's level.
Cyber-Stein Controller
Quick-Play Spell
If your opponent summons a Cyber Stein and uses its effect, you can use this card's effect from the hand. Take control of the Fusion Monster summoned and your opponent may pay 2000 life points to negate this card's effect.
TimeMaster
09-22-2006, 01:58 PM
Flight of the Phoenix
Spell Quick Play
When Sacred Phoenix of Nephthys is special summoned on your side of the field, destroy it and draw 3 cards.
The Holy Monarch
Light 12 stars
Granmarg the Rock Monarch + Mobius the Frost Monarch + Zaborg the Thunder Monarch + Thestalos the Firestorm Monarch
This card can only be special summoned by Fusion Summon and only by the above monsters. When this card is fusion summoned, select one of the folllowing effects.
. Randomly 1 card from your opponents hand, inflict 1000 Damage per level of that monster, if a monster is selected.
. Destroy 2 monsters on the field (This card excluded)
. Destroy all spell and trap cards on your opponents side of the field.
. Draw 4 cards.
TimeMaster
09-28-2006, 12:24 PM
Lord_Dante has joined the work of Josh Pack. Please rejoice :)
TimeMaster
09-28-2006, 12:27 PM
The Warrior Returning Dead
Special summon one Zombie Monster in your graveyard and then discard 1 monster from your hand.
TimeMaster
09-28-2006, 01:30 PM
Pain Pain Go Away, Come again another day.
Spell
Your opponent gains 2000 Life Points and in 5 Turns loses 4000 Life Points.
Cyber Monkey
Light/Machine/Effect
LV5
This card must be tribute summoned. This card cannot be destroyed as a result of battle and is unaffected by spell and trap cards. This card can attack directly if the card zones infront of this card on your opponent's side of the field are Empty.
2100/1600
Seal of Orichalcos (with the CDOI system in place, this should see release)
Field Spell
All monsters on your side of the field gain 500 attack and defense points. You can summon monsters in your spell and trap zone. In addition the monsters summoned in the spell and trap zone cannot be attacked if there are monsters in front of it.
(none of that broken crap)
Skyborn Lamb
Earth Beast Effect
LV2
This card can be special summoned from your graveyard during your standby phase if you have no monsters on the field.
200/200
Destiny Hero Disaster Master
Dark Warrior Effect
LV6
This card can attack directly. When this card inflicts battle damage, discard 1 card from your opponents hand at random.
1100/1100
TimeMaster
09-28-2006, 03:59 PM
[/move]Genious struck me.[move]
Revenge of the Sea Serpants
Spell
Tribute 1 Sea Serpant on your side of the field. Create 5 Ocean Snake Tokens with the cards attack and defense. They are Destroyed at the end of the turn.
Black Snake
LV4 Sea Serpant Water
When this card is sent to the graveyard, select one spell card, add the selected spell card to your hand.
100/100
Black Snake of Protection
LV1 Sea Serpant / Effect
During your standby phase, if there is a Sea Serpant monster on your side of the field other than this card, draw 2 cards.
0/0
Kishi_No_Ryu
09-28-2006, 09:23 PM
Either edit your last post, or I'll close this. You posted 4 time in a row before the 12 hour bumping limit. That's way beyond the 3 strike warning.
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