View Full Version : Closing Time
Silverdawn Banisher
09-19-2006, 12:11 AM
Closing Time
:w:
Enchantment
Players can't play spells or activated abilities during the end of turn phase.
"We don't work after dinner." - Cyanbay Craftsman
Pigmy wurm
09-19-2006, 12:36 AM
amazing. I love how such a simple card can be so amazing. However players can just play spells at the end of the main phase. You could make it so you could if it was your turn, although then you would need it to cost a lot more since you would have a time of your turn were your opponent wouldn't be able to respond.
clustro
09-19-2006, 08:04 AM
eh
they'll just play it at the end of main phase 2.
it doesnt really change anything.
Bastard_Sun
09-19-2006, 08:19 AM
or after the end of turn phase, need to make it so it can hose High Tide.dec ^_^
Harmas
09-19-2006, 11:36 AM
I like your flavourtext in the secret place more though
with this comment, i meant to say that the rest of the card is perfect... xcept for the end of turn step... not phase.. is it?
Golgari_Spy
09-19-2006, 03:27 PM
or after the end of turn phase, need to make it so it can hose High Tide.dec ^_^
I thought Solidarity went off in the opponent's upkeep because of Reset.
wildfire393
09-19-2006, 05:24 PM
No mate, reset can only be played AFTER the opponent's upkeep. So drawstep generally. Or in response to them casting persecute.
Pigmy wurm
09-19-2006, 05:37 PM
Solidarity goes off whenever Solidarity feals like it, usualy in responce to almost loosing the game. Man that deck will hate suspend (well if there are actualy suspend cards that would effect it).
Silverdawn Banisher
09-19-2006, 07:57 PM
I like your flavourtext in the secret place more though
Yeah I know. I do too. But I usually alter some flavortext to make them smooth - not everybody has an open mind. Anyway, you could always go to the "secret place" to see the cards in all their original form. :)
with this comment, i meant to say that the rest of the card is perfect... xcept for the end of turn step... not phase.. is it?
I thought so too, but I checked the official rules and it said "End Phase" so I went ahead with it.
The main idea behind this card is to force your opponent to actually play spells during their main phase - something blue mages won't be quite willing to do. At the very least, you won't hear the "end of your turn, I do something bad for you..." line from your opponents.
Golgari_Spy
09-20-2006, 06:03 AM
No mate, reset can only be played AFTER the opponent's upkeep. So drawstep generally. Or in response to them casting persecute.
Huh. I guess I can't read Legends cards because no one cares about 85% of them, and the other 15% I don't care much about anyways.
who is the pilot
09-20-2006, 10:08 AM
the name reminds me of a great tom waits album. . .anything that reminds me of tom waits is ok in my book. . .
but as clustro said, the idea is elegant, but it seems like it's too easy to play around. . .
i had a blue kind-of counterpart to this:
alpha waves :u:
enchantment
spells you play at the end of turns cost you :1: less to play.
not to plug my own card, just saying it's cool to see someone else using the end of turn phase to come up with new ideas. . .
Silverdawn Banisher
09-20-2006, 10:33 PM
I actually got the name from a song of the band Semisonic. And it's very fitting too.
Risky
09-21-2006, 02:49 PM
Spells and activated abilities please. Not allowing triggered abilities to be played will complicate matters far too much.
Silverdawn Banisher
09-21-2006, 07:50 PM
Spells and activated abilities please. Not allowing triggered abilities to be played will complicate matters far too much.
Thanks for pointing that out. It has been corrected.
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