View Full Version : Ancestral Vision/Living End - WotC newsletter/SCG preview
Bastard_Sun
09-14-2006, 09:27 PM
Ancestral Vision
[]
Sorcery
Ancestral Vision is Blue
Suspend 4 - :u:
Target player draws 3 cards
http://www.******************/php/news/article/12752.html
Living End
[]
Sorcery
Living End is Black
Suspend 2 - :2::b::b:
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts intplay all cards he or she removed in this way
http://www.wizards.com/default.asp?x=mtgcom/mprnews/46a
wow, Ancestral came back....and to GenericKen, yes games can be won in 4 turns, but what else are you going to do turn 1 with U? Spell Snare? ^_^
adarkmethod
09-14-2006, 09:29 PM
delete me, it got posted while i was posting it
(http://www.******************/php/news/article/12752.html)
Bastard_Sun
09-14-2006, 09:35 PM
lol, i beat you by 2 minutes ^_^
not broken, but the best of most T2 draw spells. Makes MUC look really nice with Pardox haze
adarkmethod
09-14-2006, 09:37 PM
AV = broken end of story, I need 4
adarkmethod
09-14-2006, 09:37 PM
im not too familiar with the MUC deck
also, i completely disagree, this is completely broken first turn in a control deck, its just too much power
Bastard_Sun
09-14-2006, 09:41 PM
Its only really good on turn 1, all turns afterwards are not too spectacular. It gets countered by a land with Counterbalance....
Storm Crow
09-14-2006, 09:52 PM
I do hope they bring back Ertai's Meddling too. They could keyword it so easily, for example:
Ertai's Meddling
Instant
XU
Remove target spell from the stack.
Put X time counters on it, and it gains Suspend X.
[Original Set: Tempest]
Though it was written that the mechanic was inspired by the Epic spells, there's no reason to believe that the original suspend card didn't have a hand in it. If only.
Christen
09-14-2006, 09:52 PM
^^ I want a set of that Ancestral Vision.
adarkmethod
09-14-2006, 10:08 PM
in a counter control deck its awesome anytime between turns 1 and 5, obviously best turn 1, but who cares
Shepherd
09-14-2006, 10:38 PM
Ancestral Vision is at best 2-3 copies. Card draw is nice if you can decide / plan when you get the cards...
As for Living End... I'm not sure about application. It appears to reverse the contents of your graveyard with the creatures in play... might be nuts with cards like Loaming Shaman to exhume your opponent's graveyard first, but otherwise seems to be a WB / GWB suitable (not staple) card.
Also of note, I can't seem to ****************** this time... did they crash?
PS. Never mind about SCG possibly crashing. I was able to connect to it already...
Christen
09-14-2006, 10:56 PM
Living End is devastating with the Kami dragons. Good thing they never made it in Standard with TS. o_O
Bastard_Sun
09-14-2006, 11:00 PM
Living End is just a Suspend Re-Print of Living Death, which if you ever played with it you know how devastating it can be.....
Me - "Oh no, I think i will Compulsive research and discard my 2 big fatties.."
You - "Attack you for 26"
Me - "WTF! mate.."
wait thats the wrong set up...
Me - "Oh darn, guess i have to discard my fatties"
You - "You do that"
Me - "Only one turn left until you die"
You - "Shred Memory, sacrifice all my creatures to my Nantuko Husk"
Me - "You're mean, i'm telling on you....JUDGE!!!!"
yeah, suspend makes it weak, but Living Death was a house because your opponent had to deal with it then when all your walls became huge Flying, Trampling beatsticks...
MazerPriest
09-14-2006, 11:37 PM
Living End seems quite similar to All Hallow's Eve as well, with the Suspend ability making the Eve actually work the way it was intended.
Galvatron
09-15-2006, 12:07 AM
Living End seems quite similar to All Hallow's Eve as well, with the Suspend ability making the Eve actually work the way it was intended.
actully it is more simaller to living death from tempest
Suspend mech seems really crappy, but it has to be tested..
Bastard_Sun
09-15-2006, 12:33 AM
he was just pointing out the fact that All Hallow's Eve is printed as a Sorcery that had you put 2 counters on it. Now it is errata'd as an Enchantment that gets 2 time counters.
It can now be put back to a sorcery with Suspend 2....basically. But that might just be another headache in itself
Galvatron
09-15-2006, 12:45 AM
he was just pointing out the fact that All Hallow's Eve is printed as a Sorcery that had you put 2 counters on it. Now it is errata'd as an Enchantment that gets 2 time counters.
It can now be put back to a sorcery with Suspend 2....basically. But that might just be another headache in itself
thas why its easier to comparit to living death
less of a haedach
how much you want to bet thers gonna be a suspend based precon?
Arathomir
09-15-2006, 12:54 AM
Yay, more speculation time. First it was the Maguses, now this. Now we have to (well we don't really, but its fun) figure out the other two in the suspend cycle, although the white one is glaring obvious (suspend form of Balance anyone) and green really leaves one option (Regrowth). The other potential cards that they could make a suspend version for are Channel and Fastbond, though the latter really sucks with suspend, as it becomes several times worse than any land fetcher currently legal.
Problem with the white one being Balance is that white is already getting pretty much a reusable Wrath (Magus of the Disk + Hierarch = good times), which means it may not happen that way, though I don't really see a suspend version of Swords getting printed.
As for the cards previewed, both will definitely see play, as Living End will see play in a Husk-based deck (since you don't lose any life revealing with Dark Confidant) and Ancestral Visions will get played in almost any deck with blue mana in it (since drawing three cards during any turn mid to late game for somewhat free is good). Its too bad that the format has moved away from the style that would have made Wheel of Fate playable, as it is right now the least playable of any of them, even the ones I speculate.
mikey g
09-15-2006, 04:40 AM
a white suspend balance would still be too powerful imo, i would expect it to be something along the lines of suspend'a'geddon
or maybe an updated divine intervention hahahahaha
Haemoglobin
09-15-2006, 09:25 AM
AV is really good imo. You just suspend it turn 1 and you know 4 turns later you're getting 3 cards. I really don't like Living End however, it's far, far too slow, turn 7 earliest and an awful late game topdeck.
Ilmryn
09-15-2006, 10:33 AM
Problem with the white one being Balance is that white is already getting pretty much a reusable Wrath (Magus of the Disk + Hierarch = good times), which means it may not happen that way, though I don't really see a suspend version of Swords getting printed.
Well, You sacrifice the Magus, so you cant regenerate him.
Hallacatt
09-15-2006, 11:01 AM
Wrong, the Magus is destroyed as part of the resolution of his ability - he can be regenerated Ilmryn . . .
Hallacatt
fireknight90
09-15-2006, 11:03 AM
lol i love that remand just wreaks suspend lol...
fromthelab
09-15-2006, 11:49 AM
Its only really good on turn 1, all turns afterwards are not too spectacular. It gets countered by a land with Counterbalance....
not true. suspend does not use the stack, therefore cannot be countered from a "no casting cost" card... when the AV resolves however, a Counterbalance w. a 1cc reveal will counter it...
Mammon_Azrael
09-15-2006, 04:58 PM
OK then. For those that didn't read the article, WotC has a cycle of these cards. Powerful, rare effects, one per color, that can only be played via Suspend; they don't have any mana cost.
So know we have:
Red: Wheel of Fate ((Wheel of Fortune))
Black: Living End ((Living Death))
Blue: Ancestral Vision ((Ancestral Recall))
I wonder what the white and blue ones shall be....maybe we'll finall get Armageddon back!
adarkmethod
09-15-2006, 07:32 PM
i think you mean white and green, and I believe the Lotus Bloom counts as one of these for artifacts
Bastard_Sun
09-15-2006, 09:13 PM
not true. suspend does not use the stack, therefore cannot be countered from a "no casting cost" card... when the AV resolves however, a Counterbalance w. a 1cc reveal will counter it...
I know suspend does not use the stack, but the CMC of AV is still 0, so anything with [], :0:, :X:, land will counter it because you play it after removing the last counter
GenericKen
09-16-2006, 12:26 AM
Commandeer is suddenly playable.
The quality of answers and stall, though, ultimately dictates the playability of suspend. Remand is good. Exhaustion is good. Better stuff needs to hit the board though, along with a very good win condition. 4 turns is a LONG time. Some magic games don't make it to 4 turns, even with the defending deck running on all cylanders.
Im really sceptic to suspend.. We`ll just have to wait and see..
ajstylesisgod
09-16-2006, 08:36 AM
Is WOTC trying to make standard a slower vintage?
Mochan5
09-16-2006, 03:12 PM
lol i love that remand just wreaks suspend lol...
Any counter wrecks suspend. Remand (and memory lapse for that matter) just seems more annoying.
not true. suspend does not use the stack, therefore cannot be countered from a "no casting cost" card... when the AV resolves however, a Counterbalance w. a 1cc reveal will counter it...
No, the spell has no casting cost, only a suspend ability activation cost. With no casting cost, it cannot be counterbalanced. Or maybe it can.... if you counterbalance with a card that has no casting cost as well such as some other suspend cards, or that Kamigawa blue arcane card for drawing.
I wonder what the white and blue ones shall be....maybe we'll finall get Armageddon back!
Would be really crappy if the blue one was counterspell. But! The blue one is Ancestral Visions. :P The green one was Regrowth? Doesn't seem to be powerful enough. Besides, we already had 2 reprints of Regrowth. Eternal Witness and Recollect. I honestly can't think of what the green one will be. It will probably be some bad *** creature at this rate, but what would it hearken back to?
Is WOTC trying to make standard a slower vintage?
Not a bad idea IMO. Standard as fast creature beatdown was getting boring.
But I too am skeptical of the effectivity of suspend. It will be strong against slow-paced control decks (big surprise there), but I am dubious of its ability to defeat fast aggro. Worse, you are like telecasting what you are gonna do. A suspend Wrath for instance would tell the enemy not to overextend, and you still get beaten down 3 or 4 times while waiting for your answer to resolve.
The Exile
09-16-2006, 05:19 PM
And if you topdeck it in a control deck on the 10th turn?
Oh that's right, you'll probably just lose the game.
ajstylesisgod
09-16-2006, 07:13 PM
Thats the risk you take playing any suspend card.
adarkmethod
09-16-2006, 07:43 PM
And if you topdeck it in a control deck on the 10th turn?
Oh that's right, you'll probably just lose the game. just like you probably would top decking a Mox 10th turn in Vintage... if the game somehow lasts that long, things have a time and place, the fact that somehting isnt always broken doesnt make it not broken
Bastard_Sun
09-16-2006, 08:36 PM
there is no Turn 10 in Vintage. Not even with Darksteel Reactor decks lol
if you draw this turn 10 in Standard, just pitch it to commandeer
Dead Lions
09-17-2006, 02:35 PM
Or a spellshaper...
Hedgemo
09-17-2006, 11:01 PM
Here's to hoping for suspend berserk
Galvatron
09-17-2006, 11:06 PM
Interesting it seems they ar trying to reinvent alpha- revised. What's next shock moxes?
Christen
09-19-2006, 11:23 PM
Looks like we have the green and white ones.
Green is Suspend Eureka in form of Hypergenesis, and white is Suspend Balance in form of Restore Balance (still unconfirmed though but the wallpaper for the week is restore Balance).
Galvatron
09-19-2006, 11:28 PM
Tjer trying to fix broken cards with suspend oh why?
I dont get what wizards are trying to do here. But it is pretty genious.. I bet theyre sales rate will be going up after TS.
Galvatron
09-20-2006, 12:06 AM
You just understood it perfectly
JustListen2Me
09-20-2006, 12:52 AM
My thoughts on Ancestral Vision as a mostly control player is that it would only be good cast turns 1-2 and 3 is pushing it. The catch there is usually turn 1 unless I go first I'm saving that one blue to use spellsnare...2nd turn I'm leaving 2 open for runesnag...3rd turn possibly Hinder (will be Cancel) or voidslime. Anytime after that tidings is just better plus when in topdeck mode I don't wanna draw something I have to wait until I'm dead to come back from being suspended. Don't like it too much but I will however still test it when it comes out.
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