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Sonokin
09-14-2006, 01:17 PM
These are basically my first cards I made, when I entered the site.

Note: There are A LOT of cards! I don't expect anyone to read all of them, I just wanted to have them here, because this is a Sets page, so nobody hurt me, okay?

Oh yeah, one more thing... These have ABSOLUTELY NOTHING to do with the Elemental Heroes! I know it looks like it, but I had limit less ideas for these cards, okay?

Sacred Elemental-Earth

Warrior
Earth
ATK-0 DEF-0
Level- 4

If your life points are lower than your opponent's, increase the ATK of this card by the difference in both players' life points.

Sacred Elemental-Wind

Fairy
Wind
ATK-0 DEF-0
Level- 1

When an opponent's monster attacks, you can pay life points (in intervals of 100) to lower the attack of that monster equal to the number of life points you paid. When this card is removed from the field, you can summon a "Sacred Elemental-Earth" from your hand or deck to the field.

Sacred Elemental-Fire

Spellcaster
Fire
ATK-0 DEF-0
Level- 2

When this card is summoned succesfully, it is immediately placed in defense mode. When this defence position monster is attacked, only one per turn, increase the DEF of this card by the attack of the attacking monster.

Sacred Elemental-Water

Fairy
Water
ATK-0 DEF-0
Level- 3

When this card is summoned, selected one monster on your side of the field with an ATK of 2000 or less. As long as this card remains face up on the field, this card's ATK becomes the original ATK of the selected monster and remains that until it is removed from the field.

Elemental Reversal

TRAP
Normal Trap

Select and activate one of the following effects-
Tribute 1 "Sacred Elemenal-Water" and 1 "Sacred Elemental-Fire" to Special Summon 1 "Versi Spirit" from your hand or deck to the field.
Tribute 1 "Sacred Elemenal-Wind" and 1 "Sacred Elemental-Earth" to Special Summon 1 "Versi Demon" from your hand or deck to the field.

Versi Spirit

Level 5
ATK 0/ DEF 0
LIGHT

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Elemental Reversal". When this card is summoned succesfully, increase both players' life points by 3000. When an opponent's monster attacks, you can pay life points (in intervals of 100) and decrease the attack of the attacking monster equal to the number of points you paid. When your life points are lower than your opponent, increase the attack of this card by the difference in both players' life points.

Versi Demon

DARK
Fiend
ATK 0/ DEF 0
Level 5

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Elemental Reversal". When this card is summoned succesfully, summon one monster from your Graveyard to the field. This monster cannot attack, nor can it be tributed under any condition. The attack of this card becomes the attack of the summoned monster and remains that as long as this card remains face up on the field. At the end of the turn, the monster summoned by this effect returns to the Graveyard. When this card is attacked, once per turn, decrease the attack of the attacking monster by half of this monster's ATK.

Elemental Hex-Earth
EARTH
Warrior/ Fusion
ATK 1000/ DEF 1600
Level 7
"Sacred Elemental-Earth"/ "The Earth- Hex-Sealed Fusion"

This card cannot be Fusion Summoned. This card cannot be Special Summoned EXCEPT by using the second effect of "The Earth- Hex-Sealed Fusion". Increase the ATK of this card by the difference in both players' life points.

Elemental Entity

MAGIC
Normal Magic

Select one monster in your hand with "Sacred Elemental" in it's name. Tribute all monsters on your side of the field who have the same attribute as the selected monster. Summon the selected monster and increase your life points by 500 for every monster you tributed.

Elemental Seal- Earth

MAGIC
Continuous Magic

Select one "Sacred Elemental- Earth" on your side of the field. The selected cannot attack as long as this card remains on the field. The selected monster cannot be destroyed as a result of battle. When the selected monster is destroyed or removed from the field, destroy this card.

Elemental Seal- Water

MAGIC
Continuous Magic

Select one "Sacred Elemental- Water" on your side of the field. The selected monster cannot attack as long as this card remains on the field. The selected monster cannot be destroyed by the effect of a magic card. When the selected monster is destroyed or removed from the field, destroy this card.

Elemental Seal- Wind

MAGIC
Continuous Magic

Select one "Sacred Elemental- Wind"
on your side of the field. The selected monster cannot attack as long as this card remains on the field. The selected monster cannot be destroyed by the effect of a trap card. When the selected monster is destroyed or removed from the field, destroy this card.

Elemental Seal- Fire

MAGIC
Continuous Magic

Select one "Sacred Elemental- Fire" on your side of the field. The selected monster cannot attack as long as this card remains on the field. The selected monster cannot be destroyed by the effect of another monster. When the selected monster is destroyed or removed from the field, destroy this card.

Seal Breaking

MAGIC
Quick-Play Magic

Select one monster on your side of the field that has "Sacred Elemental" in its name and that is the target of a card with "Elemental Seal". Tribute that monster to summon a card with "Elementalis" in its name with the same attribute as the tributed monster.

Elementalis of Earth

EARTH
Warrior
ATK-0 DEF-0
Level- 8

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Seal Breaking". When this card is summoned, increase the attack and defence of the card by the number of Earth monsters in your graveyard with "Sacred Elemental" in it's name x 1000. Increase the attack of this card by the difference in both players' life points.

Elementalis of Water

WATER
Fairy
ATK-0 DEF-0
Level-6

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Seal Breaking". When this card is summoned, increase the attack and defence of the card by the number of Water monsters in your graveyard with "Sacred Elemental" in it's name x 1000. Select one monster on your opponents side of the field with an attack of 2500 or less. Increase the attack of this card equal to the original attack of the selected monster.

Elementalis of Wind

WIND
Fairy
ATK-0 DEF-0
Level-2

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Seal Breaking". When this card is summoned, increase the attack and defence of the card by the number of Wind monsters in your graveyard with "Sacred Elemental" in it's name x 1000. When your opponent's monster attacks, you can pay life points (in intervals of 100) to lower the attack of the attacking monster equal to the number of points you paid.

Elementalis of Fire

FIRE
Spellcaster
ATK-0 DEF-0
Level-4

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Seal Breaking". When this card is summoned, increase the attack and defence of the card by the number of Fire monsters in your graveyard with "Sacred Elemental" in it's name x 1000. When this card is attacked by an opponent's monster; once per turn, increase the attack or defense of this card equal to the attack of the opposing monster, until the end of the turn.

Elemental Explosion

TRAP
Normal Trap

Destroy every monster on your side of the field with "Sacred Elemental" in its card name. Your opponent takes 500 points of damage for each monster destroyed by this effect.

Sacred Creation

TRAP
Normal Trap

Destroy every monster on your side of the field. Special Summon monsters from your hand or deck with "Sacred Elemental" in its card name equal to the number of monsters destroyed by this effect. Your opponent takes 200 points of damage for each monster summoned by this effect.

Elemental Recreation

MAGIC
Quick-Play Magic

Add cards in your graveyard with "Sacred Elemental" in their card name along with your entire hand. Shuffle your deck and draw 3 cards. You cannot declare a battle this turn.

Elemental Synergy

MAGIC
Normal Magic

This card can only be activated by tributing one of each of the following monsters: "Sacred Elemental- Earth", "Sacred Elemental- Water", "Sacred Elemental- Fire", and "Sacred Elemental- Wind". Special Summon one "Sacred Elemental- Light" from your hand or deck to the field.

Sacred Elemental- Light

LIGHT
Fairy
ATK-0 DEF-0
Level-5

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Elemental Synergy". The original attack of this card becomes the number of monsters in your graveyard with "Sacred Elemental" in their card name x 500. This card is unaffected by Magic Cards. When this cards destroys a monster as a result of battle, summon a "Elementalis Token" (ATK-0, DEF-0) to your side of the field.

Elementalis of Light

LIGHT
Warrior
ATK-0 DEF-0
Level-10

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by Tributing a "Sacred Elemental-Light" and 2 "Elementalis Tokens" from your side of the field. The original attack of this card becomes the number of monsters in your graveyard x 400. This card is unaffected by Magic Cards.

Sacred Shield

TRAP
Counter Trap

You can only activate this card when a monster on your side of the field is a target for a magic, trap, monster effect, or battle attack. Select one monster on your side of the field with "Sacred Elemental" in it's name. Switch the target to the selected monster.

Sacred Seal

MAGIC
Continous Magic

You can only activate this card by selecting a "Sacred Elemental- Light" on your side of the field. The selected monster cannot attack, but it cannot be the target of a trap card or battle attack. When the selected monster is destroyed or removed from the field, destroy this card.

Sacred Key

MAGIC
Quick-Play Magic

You can only activated this card by selecting a "Sacred Elemental-Light" that is the target of "Sacred Seal" and removing from play one Earth, Water, Fire, and Wind monster in your graveyard from play. Tribute the selected monster to Special Summon one "Ancient Elementalis- Light" from your hand, graveyard, or deck to the field.

Ancient Elementalis- Light

LIGHT
Spellcaster

ATK-? DEF-?
Level-12

This monster cannot be Normal Summoned or Set. This card cannot be Special Summoned EXCEPT by the effect of "Sacred Key" When this card is summoned, destroy every card on your side of the field and in your hand. The original attack of this card becomes the number of cards in your graveyard and out of play x 300. This card is unaffected by Magic Cards.

Summoning of the Elementals

TRAP
Normal Trap

Discard one card from your hand. Special Summon one monster with "Sacred Elemental" in its name from your deck to your side of the field. Increase your life points by the number of stars of the monster summoned x 100.

Elementality

MAGIC
Quick-Play Magic

You can only activate this if you have a monster with "Sacred Elemental" in its name on your side of the field. Select a Magic Card with "Sacred Elemental" in its text that's in your deck and add it to your hand. The selected card cannot be activated this turn.

End of the Elementals

TRAP
Normal Trap

Tribute one monster on your side of the field with "Sacred Elemental" in its card name. Destroy one monster one the field. Inflict damage to your opponents life points equal to the number of stars of the destroyed monster x 100.

Elemental Combination

MAGIC
Normal Magic

Fuse 2 or more Fusion-Material monsters with “Sacred Elemental” in their name to perform a Fusion Summon.

Elemental Fusion- Skylark

WIND
Fairy/Fusion
“Sacred Elemental- Wind”/ “Sacred Elemental- Water”
ATK-?/ DEF-?
Level-5

This monster can only be summoned by Fusion Summon. The original attack of this card becomes its level x 300. This card cannot be summoned by the effect of Polymerization. When your opponent’s monster attacks, you can discard any number of cards from your hand. For every card you discard, decrease the attack of the opposing monster x 1000. Once per turn, you can select one card in your graveyard with “Sacred Elemental” in its name and add it to your hand. You can activate this effect even on your opponents turn.

Elemental Fusion- Volcan

FIRE
Rock/Fusion
“Sacred Elemental- Fire”/ “Sacred Elemental- Earth”
ATK-?/ DEF-?
Level-6

This monster can only be summoned by Fusion Summon. The original attack of this card becomes its level x 300. This card cannot be summoned by the effect of Polymerization. Increase the attack and defense of this card by the difference in both players’ life points. Once per turn, during your Draw Phase, select one monster in your hand with “Sacred Elemental” in its name and add it to your deck. Shuffle your deck and summon a Volcano Token to your side of the field. The tokens have the same attack, defense, level, attribute, and type as this monster.

Elemental Fusion- Emblaze

FIRE
Pyro/Fusion
“Sacred Elemental- Fire”/ “Sacred Elemental- Wind”
ATK-?/ DEF-?
Level-3

This monster can only be summoned by Fusion Summon. The original attack of this card becomes its level x 300. This card cannot be summoned by the effect of Polymerization. When this card is the target of a magic, trap, monster effect, or battle attack, pay 1000 life points to negate the effect of the magic, trap, monster effect, or battle attack and destroy that card.

Elemental Fusion- Eroseon

WATER
Aqua/Fusion
“Sacred Elemental- Water”/ “Sacred Elemental- Earth”
ATK-?/ DEF-?
Level-7

This monster can only be summoned by Fusion Summon. This card cannot be summoned by the effect of Polymerization. The original attack of this card becomes its level x 300. Once per turn, you can discard one card from your hand to destroy one magic or trap on the field. Increase the attack of this card by 200 for every card in your hand.



Whew... If you read all of these, you are amazing! So I personally will congratulate you. GOOD JOB!

K_Guy
09-14-2006, 05:40 PM
lol, this set has the same name as one of mine :D

I think because you're so good at giving names, i'll rate the monsters :D

Sacred Elemental-Wind - It's a fair card, but i think that it isn't powerful enough. I would say give it 1000 atk at least.

3/5

Sacred Elemental-Fire - Can be very powerful since it can't be destroyed by the first atk. But still, your opponent can attack with a weak monster, then with a strong one. But i still recommend you make it a lvl 5.

3/5

Sacred Elemental-Water - Pretty good card, and can have strategic value. You could use it with cards like Fusilier Dragon, the Dual-Mode Beast for a great effect.

4/5

Versi Spirit - Very good since it's effect can increase it's atk at the same time as it decreases the opponent's monster's atk. And at the same time, you lose lifepoints.

so 4/5

Versi Demon - I'm a bit in doubt because thit can give you two 3000+ attackers in one turn. And during the end of the turn, you still keep this guy. SO i'm not really sure.

?/5

Elemental Hex-Earth - very original summoning condition.

5/5

Elemental Entity - it could maybe see use with Scapegoat and Sacred Elemental - Earth. But otherwise, i dno't think it would be used.

2/5

Elemental Seal - [Attribute] - Ok cards for defence.

3/5

I'm sorry, but here are so many that i'm tired of writing now.

Overall, a great set :D 4/5 overall because i like it.

Sonokin
09-15-2006, 12:29 PM
I'm happy to hear that you got that far. So thanks for the rating (to what you got to).

For Sacred Elemental Wind- the reason it isn't stronger is because I wanted these card to HAVE TO work together. You can't just use one without using the other 3. That why, to make up for it, I allowed it to summon a Sacred Elemental-Earth, which hurts, because at the beginning of a duel, this guy's attack points becomes the attack of the monster the attacked Sacred Elemental-Wind (if you bring it all the way to zero). But, I understand where you're coming from.

As for Sacred Elemental-Fire, it's defense goes back to zero at the end of the turn (if that wasn't made clear), and it can't inflict damage. It's just a stall to annoy your opponent.

I understand about Versi Demon...after reading it's effect, I realize it's too powerful. I will change that, but I'm not sure how, so it may take a while.

Yeah, Elemental Entity was I card I made when I was kind of bored, so yeah...It isn't that good.

Kishi_No_Ryu
09-15-2006, 09:41 PM
I'm not sure how to rate this. I mean, everything sounds just, but still, every monster I see has 0 attack, and 0 defense. Although creative, I can't give a very high score. I just can't see anyone using a deck with monsters that have 0/0 stats. Even if their effects boost their stats.

Rating: 2/5

Sonokin
09-16-2006, 09:27 AM
Like I said before, these guys HAVE TO work together. Your right, 0 Attack and Defence really won't cut in this meta...Unless you put them together as a team. Their card effects are not meant to be straightforward; you have to apply them to combos to get their best effects out (like Sacred Elemental Wind destroying a monster and then you bring out SE-Earth...) I'm not all that happy you gave me a 2/5, but, I'm glad that you actually took time to read them, so thanks anyway.

Sonokin
09-22-2006, 07:20 PM
I'm going to add more Sacred Elemental cards, so bare with me...


Sacred Incarnate- Flaritali

FIRE
Spellcaster
0/0
Level-2

Tribute this card to Special Summon a "Sacred Elemental- Fire" from your graveyard to your side of the field. When this monster is destroyed as a result of battle, the controller of this card takes no damage.

Sacred Incarnate- Aeonitani

WIND
Fairy
0/0
Level-1

Tribute this card to Special Summon a "Sacred Elemental- Wind" from your graveyard to your side of the field. When this card is in attack mode and it is attacked, you can pay life points equal to the attack of the attacking monster to negate the attack and destroy both monsters involved in the battle.

Sacred Incarnate- Aquitashi

WATER
Fairy
0/0
Level-3

Tribute this card to Special Summon a "Sacred Elemental- Water" from your graveyard to your side of the field. Once per turn, during your opponent's Main Phase, select one monster on your side of the field. The attack and defense of this card becomes the attack of the selected monster.

Sacred Incarnate- Stonitabi

EARTH
Warrior
0/0
Level-4

Tribute this card to Special Summon a "Sacred Elemental- Earth" from your graveyard to your side of the field. Increase the attack of this card by the difference in both players' life points. When this card attacks or is attacked, decrease the attack of this card by 500 points, during Damage Calculation only.

Enjoy!!