View Full Version : War of Legends
doomsday duck
09-13-2006, 10:54 AM
this is the set made up of two of my first card groups i made; demons and legends. alot of these cards i will have posted previously, but some of the effects have been changed. i will post more of the cards for this set once i get some response, these are just the main cards.
Legendary Knight of Justice
LIGHT
Lv.4
Warrior/Effect
1600ATK
1500DEF
Increase this cards ATK and DEF by 200 for each monster on your side of the field with "Legendary" in their name other than this card. While this card is face-up on the field, no other monster with "Legendary" in their name on your side of the field can be attacked.
Legendary Mage of Fortune
LIGHT
Lv.4
Warrior/Effect
1200ATK
1200DEF
You may activate one of these effects by discarding 2 cards from your hand during your main phase
1. Double one monster with "Legendary" in their name's ATK and DEF until your next standby phase
2. You opponent cannot Normal Summon next turn (excluding Tribute Summon)
3. Your opponent cannot attack next turn
Legendary Archer of Nature
LIGHT
Lv.4
Warrior/Effect
1200ATK
400DEF
This card can attack life points directly. When it does, decrease this monster's ATK by 300 after damage calculation
Legendary Monk of Purity
LIGHT
Lv.4
Warrior/Effect
1500ATK
1500DEF
During your standby phase, increase the DEF of all monsters with "Legendary" in their name on your side of the field by 200. During your opponents standby phase, increase the ATK of all monsters with "Legendary" in their name on your side of the field by 200.
Legendary Ninja of Twilight
LIGHT
Lv.4
Warrior/Effect
900ATK
900DEF
When this card attacks a monster on your opponents side of the field, its battle position is switched to face-up attack mode (flip effects are not activated at this time) and double this monsters original ATK during the damage step only.
Legendary Blademaster of Freedom
LIGHT
Lv.7
Warrior/Fusion/Effect
2700ATK
2300DEF
"Legendary Knight of Justice"+"Legendary Monk of Purity"+ any other monster with "Legendary" in their name
This card can only be summoned by fusion summon with the correct fusion material monsters. This card can attack all monsters on your opponents side of the field. When this card destroys a monster as a result of battle, remove it from play. This card is unaffected by Normal Trap cards.
Demon Soldier
FIRE
Lv.4
Fiend/Effect
1900ATK
1200DEF
When this card is normal summoned succsesfully, turn the turn count forward for "The Demon's Seal" by one turn
Demon Paladin
FIRE
Lv.5
Fiend/Effect
2100ATK
2000DEF
When this card is tribute summoned succsesfully, turn the turn count forward for "The Demon's Seal" by two turns. When this monster destroys a defense position monster as a result of battle, inflict the difference between this monsters ATK and the destroyed monsters DEF as damage to your opponents life points
Demon Warlock
Lv.4
FIRE
Fiend/Effect
1700ATK
1900DEF
As long as this card is face-up on the field, you may skip your draw phase to add 1 "The Demon's Seal" from your deck or graveyard to your hand. If you do not activate this effect, during your standby phase, turn the turn count forward for "The Demon's Seal" by one turn.
Demon Slave
Lv.2
FIRE
Fiend/Effect
200ATK
100DEF
You may sacrifice this card to turn the turn count forward for "The Demon's Seal" by one turn. Also, if this card is sacrificed for its own effect, activate one of the following effects
1. Draw 1 card
2. When "The Great Demon" is summoned, increase its original ATK and DEF by 600.
Dragonic Demon
Lv.6
FIRE
Fiend/Effect
2300ATK
2100DEF
While this card is face-up on the field, increase the ATK and DEF of any monster with "Demon" in their name by 300. When this monster destroys a monster as a result of battle, turn the turn count forward for "The Demon's Seal" by one turn
The Great Demon
Lv.8
FIRE
Fiend/Effect
This card cannot be normal summoned or set. This card can only be special summoned by the effect of "The Demon's Seal". This card is unaffected by normal spell and normal trap effects as long as at least 1 other monster with "Demon" in their name exists on your side of the field. As long as you pay 1000 life points during each of your standby phases, this card is unaffected by any other monster effects (this effect is not optional). Sacrifice one monster on your side of the field with "Demon" in its name to increase this cards ATK and DEF equal to half of the sacrificed monsters original ATK and DEF.
The Demon's Seal
Spell/Continuous
Pay 1000 life points to activate this card. Destroy this card after 10 of your turns after this card is activated. When this card is destroyed by its own effect, special summon 1 "The Great Demon" from your hand, deck or graveyard. This card cannot be destroyed by Spell cards
Monument of Legends
Spell/Field
Increase the ATK and DEF of all monsters with "Legendary" in their name by 500. As long as this card remains face-up on the field, during a players draw phase, that player draws cards equal to the number of times he/she destroyed a monster as a result of battle during his/her previous battle phase (instead of 1 card). If that player did not destroy any monsters as a result of battle during his/her previous battle phase, that player conducts their draw phase normally (drawing 1 card)
The Fires of Hell
Spell/Field
Increase the ATK and DEF of all monsters with "Demon" in their name by 500. While this card is face-up on the field, no LIGHT monster may be summoned. If a player does not have a face-up Fiend monster on their side of the field during their respective standby phase, decrease that players life points by 800. Also, while this card is face-up on the field, the turn count for "The Demon's Seal" is reduced to 5 turns
The Legends are designed to work together, the Demons just bow down and obey their master, so don't suggest anything like making the demons not make it quicker for the demon's seal to work. any other ideas would be appreciated, i will post extra cards for this set once i've had some replies
doomsday duck
09-14-2006, 08:42 AM
just because the demons have their god, doesn't mean they do not have a leader
Servant of the Great Demon
Lv.7
FIRE
Fiend/Effect
2500ATK
1800DEF
This card cannot be normal summoned or set. This card can only be special summoned by tributing 2 monsters on your side of the field with "Demon" in their names. If this card is summoned when "The Demon's Seal" is active, you must immediatly destroy "The Demon's Seal" and special summon "The Great Demon" from your hand, deck or graveyard, regardless of summon conditions. This card cannot be destroyed as a result of battle (damage calculation is applied normally)
and Legends always have their trusted fire-breathing companion
Legendary Dragon of Chaos
LIGHT
Lv.7
Dragon/Effect
3000ATK
2600DEF
This card can only be normal summoned when "Legendary Mage of Fortune" is face-up on your side of the field. While this card is face-up on the field, all monsters with "Legendary" in their name's ATK increases by 300, and they cannot be destroyed by the effects of spell cards.
please post ideas and comments :D
Sonokin
09-14-2006, 01:00 PM
I can see you put a lot of thought into these cards and they came out very well. I would like to bring to your attention that "Satan, the Demon Leader" is not a very appropraite name, becaues it directly refers to the religion of Christianity, but I'm just saying that...I'm not quite sure if it's a rule or not.
Kishi_No_Ryu
09-15-2006, 09:53 PM
If you could, change "Satan". There's allot of religous people on the site.
Another thing, "The Dark Lord" seems a bit broken. The way it's read, it seems like it's not effected by Spells, Monsters or Traps.
doomsday duck
09-16-2006, 01:56 AM
If you could, change "Satan". There's allot of religous people on the site.
Another thing, "The Dark Lord" seems a bit broken. The way it's read, it seems like it's not effected by Spells, Monsters or Traps. ah i'm sorry about that, i didn't realise i was offending people. i'll fix the cards and make some new ones
doomsday duck
09-16-2006, 03:00 AM
here are some spells for my demons and legends
Oath of a Legend
Spell/Continuous
Special summon 1 Lv.4 or lower monster from your graveyard with "Legendary" in its name. As long as this card is face-up on the field, the selected monster cannot be destroyed as a result of battle (battle damage is doubled). If this card is destroyed, destroy the equipped monster
Demonic Infernal Cyclone
Spell/Normal
This card can only be activated when "The Great Demon" and "Servant of the Great Demon" are face-up on the field. Destroy all cards on the field except "The Great Demon" and "Servant of the Great Demon" and both players discard cards from the top of their deck equal to the number of cards sent to the graveyard by this cards effect. You cannot attack during the turn this card is activated.
Never Surrender
Spell/Quick Play
This card can only be activated when at least 2 monsters with "Legendary" in their name are destroyed as a result of battle. Special summon all monsters with "Legendary" in their name that were destroyed as a result of battle this turn and decrease their ATK and DEF by 300.
Leave No Survivors!
Spell/Normal
Destroy monsters on your opponents side of the field equal to the number of monsters on your side of the field with "Demon" in their name. Afterwards, discard the top 5 cards from your deck. During the turn you activate this card, you cannot attack.
Legendary Warrior Combo Attack!!!
Spell/Normal
You can only activate this card when "Legendary Knight of Justice", "Legendary Mage of Fortune", "Legendary Archer of Nature", "Legendary Monk of Purity" and "Legendary Ninja of Twilight" are face-up on your side of the field. All monsters on your side of the field gain 1000ATK during the turn this card is activated. Also, during this turn only, if a monster on your side of the field battles a defense position monster, and their ATK is higher than the attacked monsters DEF, inflict the difference as damage to your opponents life points.
A Demon's Second Chance
Spell/Continuous
Special summon 1 Lv.4 or lower monster from your graveyard with "Demon" in its name to your side of the field. As long as this card is face-up on the field, the selected monster is not destroyed as a result of battle (battle damage is doubled). If this card is destroyed, destroy the equipped monster.
True Heroes
Spell/Normal
This card can only be activated during Main Phase 2. Draw cards from your deck equal to the number of monsters destroyed in battle by monsters with "Legendary" in their name during this turn.
Sacrifice of Lost Souls
Spell/Normal
Remove all monsters in your graveyard from play, then turn the turn count forward for "The Demon's Seal" equal to the number of monsters removed from play by this cards effect.
Keepers of the Peace
Spell/Normal
Discard 1 card from your hand to activate this cards effect. Add 2 Lv.4 or lower monsters with "Legendary" in their name from your deck to your hand.
Doomsday
Spell/Normal
This card can only be activated when the only monster on your side of the field is "The Great Demon". Double the selected "The Great Demon"s ATK and DEF, and the selected card can attack all monsters on your opponents side of the field. If the selected monster attacks a defense position monster, destroy it immediatly and inflict damage equal to that monsters DEF to your opponents life points. You opponent cannot activate spells or traps during the turn this card is activated. Also, if "The Great Demon" destroys 1 or less monsters during this turn, it may attack life points directly. If your opponents life points are not 0 during the end of the turn this card is activated, you lose the current duel.
doomsday duck
09-17-2006, 03:14 AM
and here are some traps for them, i would like some response to this set. please post any more ideas or suggestions. thanks to everyone who has replied
Never Ending Bottomless Trap Hole
Trap/Continuous
When a monster with 1500ATK or more is summoned, remove it from play. This card's effect cannot be activated if there is not a monster on your side of the field with "Demon" in its name. If you do not have a monster with "Demon" in its name on your side of the field, destroy this card and you take damage equal to the number of monsters removed by this cards effect x700
Counterattack!
Trap/Normal
This card can only be activated your opponents battle phase. Next turn, 1 monster on your side of the field with "Legendary" in its name can attack equal to the number of times your opponent attacked during his/her battle phase.
Trial of the Devil
Trap/Normal
Activate this card when one of your opponents monsters is destroyed as a result of battle. Roll a six-sided die once, then activate an effect depending on the number rolled.
1: Remove the selected monster from play
2: Special summon the selected monster on your side of the field
3: Special summon the selected monster on your opponents side of the field
4: Return the selected monster to the owners hand
5: Inflict damage to your opponents life points equal to the selected monsters ATK
6: Increase your opponents life points equal to the selected monsters ATK.
This card cannot be activated if you do not have a monster on your side of the field with "Demon" in its name
Legendary Dragon Breath
Trap/Normal
This card can only be activated during your turn, when there is a "Legendary Dragon of Chaos" on your side of the field. Inflict damage to your opponents life points equal to the "Legendary Dragon of Chaos" original ATK. During the turn this card is activated, the selected "Legendary Dragon of Chaos" cannot attack.
Demonic Torture Chamber
Trap/Continuous
When a monster on the field is destroyed, the owner of that monster takes damage equal to that monsters original ATK. If there isn't a monster with "Demon" in its name on your side of the field, destroy this card.
FREEDOM!!!
Trap/Counter
Negate the effect of one card effect that targets a card with "Legendary" in its name and destroy the card. Then, all monsters on the field are added to the owners decks
doomsday duck
09-18-2006, 11:02 AM
hello? please reply, this is one of my favourite groups of cards out of the many random groups of cards i have made. if no-one replies soon, i'll post my golem set or something :)
Hello I'm repling to you. Actully I rwaly like this. It almost makes me want to use them in my fan fic but I think your using them already or mabey not I don't know. Oh well I like them.
doomsday duck
09-19-2006, 11:36 AM
Hello I'm repling to you. Actully I rwaly like this. It almost makes me want to use them in my fan fic but I think your using them already or mabey not I don't know. Oh well I like them. thank you for you're reply. I am using these in my fanfic called Journey of the Chosen One, but i decided to stop writing it and improve it later after my second part turned out to be terrible.
Oh yeah I read that. I remeber that now. Hey you should like start writhing again I liked it alot.
doomsday duck
09-21-2006, 08:12 AM
Oh yeah I read that. I remeber that now. Hey you should like start writhing again I liked it alot. ok, ill continue writing it. i'll make sure it is much better than the 2nd episode
Hey since your goping to start wrighting again I've got one question could you like check out my fan fic and tell me what you think thanks.
doomsday duck
09-23-2006, 04:09 AM
Hey since your goping to start wrighting again I've got one question could you like check out my fan fic and tell me what you think thanks. sure, no problem
doomsday duck
09-24-2006, 12:17 PM
1 card from my fan fic
Iron Plated Knight
EARTH
Lv.4
Warrior/Effect
1200ATK
2500DEF
Destroy this face-up card during your standby phase
doomsday duck
09-25-2006, 08:57 AM
here's another few cards from my fanfic
Blazing Dragon
FIRE
Lv.6
Dragon/Effect
2600ATK
2000DEF
This card can only be Tribute Summoned by tributing 1 Dragon type monster.
Twin Tornado Strike
Spell/Normal
Select 1 WIND monster on the field. The selected monster's ATK is increased by 1000, and it can attack twice during the controlling players turn. When it attacks, the controller of the monster discards 2 cards.
Shadow Knight
DARK
Lv.4
Zombie/Effect
1900ATK
1300DEF
While this card is face-up on the field, players do not conduct their draw phase until their end phase.
Shadow Zombie
DARK
Lv.2
Zombie/Effect
1300ATK
0000DEF
During your battle phase, this card is unaffected by spell and trap effects.
Hurricane Beetle
WIND
Lv.4
Insect
1950ATK
1000DEF
A beetle than can run at supersonic speeds, creating hurricanes as it dashes. It has close relations with Sonic Duck, they are often seen running into walls together.
Master of the Martial Arts
Lv.6
EARTH
Warrior/Effect
2100ATK
2100DEF
This card can only be special summoned by tributing 1 "Karate Man" and 1 "Bookoo" on your side of the field. This card can attack as many times equal to the number of cards in your hand. After this card attacks, discard all spell and trap cards from your hand to the graveyard. If you do not have any, decrease your life points by 2000.
Karate Student
EARTH
Lv.1
Warrior/Effect
400ATK
300DEF
If 1 "Master of the Martial Arts" is the target of an attack or effect, discard this card from your hand to negate the attack or effect and destroy the card that targeted "Master of the Martial Arts"
Loyalty to the Martial Arts
Spell/Normal
Special summon 1 monster that has "Karate" in its name or is named "Master of the Martial Arts" from your graveyard. The selected monster's ATK is increased by 1000.
Forgotton Teachings
Spell/Normal
When this card is discarded or activated, activate the following effect depending on if it was discarded or activated:
Discarded: Increase 1 monster with "Karate" in its name or is named "Master of the Martial Arts"s ATK and DEF by 1000.
Activated: Increase all monsters on your side of the field with "Karate" or are named "Master of the Martial Arts"s ATK and DEF by 1000.
This card cannot be activated unless by paying 1000 life points.
Shadow Counter
Trap/Normal
When a monster on your side of the field with "Shadow" in its name is attacked, decrease the attacking monster's ATK by 700 and decrease your opponents life points by 1000.
Cool i like them. I might place a set conating some cards used in my fan fic sigh I wish people would reply to me insted of only viewing it.
doomsday duck
09-29-2006, 12:04 AM
i am thinking of putting this group of cards into my fanfic, Data Viruses! i'll post one now then say how the rest of them would work
Infection Data Virus
DARK
Lv.1
Machine/Effect
0ATK
0DEF
When this card is summoned, add it face-up to your opponents deck. When this card is drawn while face-up, discard all monsters in your hand and remove them from play. Also, decrease your life points by 2000 when this card is drawn while face-up.
I think i've got the wording right on it. They work by being placed in your opponents deck then infecting it and removing cards and dealing damage. Anyway, i will post more Data Virus cards if people think they are a good idea. If i get alot of feedback, i will put them in my fanfic
Kishi_No_Ryu
09-29-2006, 12:51 AM
i am thinking of putting this group of cards into my fanfic, Data Viruses! i'll post one now then say how the rest of them would work
Infection Data Virus
DARK
Lv.1
Machine/Effect
0ATK
0DEF
When this card is summoned, add it face-up to your opponents deck. When this card is drawn while face-up, your opponent must discard all monsters in their hand and remove them from play. Also, decrease their life points by 2000 when this card is drawn while face-up.
I think i've got the wording right on it. They work by being placed in your opponents deck then infecting it and removing cards and dealing damage. Anyway, i will post more Data Virus cards if people think they are a good idea. If i get alot of feedback, i will put them in my fanfic
There. It should be like that.
doomsday duck
09-30-2006, 08:41 AM
Y2K Bug Data Virus
DARK
Lv.2
Machine/Effect
200ATK
200DEF
When this card is summoned, decrease your life points by 2000. Your opponent must remove from play all monsters with 2000ATK or more from their deck, hand and field.
Trojan Data Virus
DARK
Lv.2
Machine/Effect
150ATK
200DEF
When this card is summoned, add it to your opponents deck face-up. When your opponent draws a card while this card is face-up in their deck, your opponent must select 1 card in their deck and send it to the graveyard. Your opponent cannot select "Trojan Data Virus".
Hacker Data Virus
DARK
Lv.1
Machine/Effect
100ATK
50DEF
When this card is summoned, add it to your opponents deck face-up. While this card is face-up in your opponents deck, during your opponents standby phase, they must select and activate one of the following effects:
1. Choose one card in your deck and add it to your opponent's deck face-up.
2. Choose 1 card in your deck and remove it from play
3. Decrease your life points by 500
This effect is only activate once every 2 of your opponents standby phases.
Overriding Data Virus
DARK
Lv.1
Machine/Effect
50ATK
300DEF
When this card is summoned, add it to your opponents hand. If this card is the only card in your opponents hand, it must be special summoned immediatly in face-up attack position. Afterwards, all cards in your opponents graveyard are removed from play. During the end phase when this card is special summoned by its own effect, this card is destroyed and you take 3000 points of damage.
I understand that these cards wording are a little tricky to understand, but most people with any common sense will understand. I was unsure how to word these properly, but i personally think this is one of my better group of cards.
doomsday duck
10-01-2006, 11:17 AM
The Data Viruses may not seem that good in a deck, but then in comes a handy dandy spell card
Faulty Virus Protection
Spell/Continuous
While this card is face-up on the field, the following effects are activated for each face-up card in your opponents deck with "Data Virus" in their name:
1: Your opponent cannot attack
2: Your opponent cannot activate Trap Cards
3: Your opponent cannot activate Spell Cards
If their are no face-up cards with "Data Virus" in their name in your opponents deck, destroy this card and increase your opponents life points by 2000.
doomsday duck
10-04-2006, 11:39 AM
can someone please reply to this and my other demon/legends/data virus cards
Viral Infection
Spell/Quick Play
Select one monster in your deck with "Data Virus" in its name and add it to your opponents deck face-up. If this card is activated during your Main Phase 1 during the turn after this card was added to your hand, you may add another monster with "Data Virus" in its name from your hand to your opponents deck face-up.
and since they don't have a field spell yet
Firewall
Spell/Field
Monsters with "Data Virus" in their name can be Special Summoned from a players hand instead of Normal Summoned. Also, when a monster with "Data Virus" in their name is added to a players deck, the original controller of that monster can place the selected card on the top of that players opponents deck.
please reply!
Bandalf1224
10-04-2006, 12:30 PM
Okay, okay, I'll reply. These cards have potential and if you are using them in a story, good. I think that they are original enough to be considered grade A material. Good job. 4/5
Mm I like it preaty good 4/5.
doomsday duck
10-09-2006, 09:46 AM
soon i will post my set with loads of cards that i've made in it. In the meantime, heres another Data Virus (if you know were i've got the name from, post here!)
Pink Hatted Data Virus
DARK
Lv.1
Machine/Effect
50ATK
0DEF
When this card is discarded from your hand to the graveyard, add it to your opponents deck face-up. While this card is face-up in your opponents deck, if your opponent draws a Normal Spell card during his/her draw phase, add that card to your opponents deck and your opponent retakes his/her draw phase
Like i always say, sorry if these wordings are a little tricky to understand
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