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RainofMagic
09-12-2006, 01:24 PM
Here's my first entire set.

Varmun, the Jackal
ROM-01 000
Level: 8
DARK/Fiend
2900/2000
Secret Rare
Effect: This card cannot be normal summoned or set. This card can only be special summoned from your hand or deck when one "Drac-Syth, the Marauder" is sent from your side of the field to the graveyard. No trap cards can be activated and the effect of all face-up trap cards are negated.

Battle-Lord of Fog
ROM-01 001
Level: 7
WATER/Aqua
2700/2300
Ultra Rare
Effect: If "Nightmare Fog" is on the field you may special summon this card from your hand by removing three WATER monsters in your graveyard from play. If "Nightmare Fog" is face-up on the field all monsters that do not have "Fog" in their name are returned to their owner's hand at the end of the turn they are summoned.

Syrriah, the Ice Queen
ROM-01 002
Level: 6
WATER/Aqua
2150/1500
Ultra Rare
Effect: When this card is normal summoned, flip summoned, or special summoned. Remove the top 5 cards in your opponents deck from play. When this card is destroyed, return the 5 cards to your opponents deck. The deck is then shuffled.

Trantura, King of Spiders
ROM-01 003
Level: 7
EARTH/Insect
2700/1850
Ultra Rare
Effect: This card cannot be normal summoned or set. This card can only be special summoned by removing 3 Insect monsters in your graveyard from play. As long as this card remains face-up on the field, your opponent cannot attack any face-up Insect monsters other than this card. When this card attacks, increase the attack of this card by 300 during the damage step only.

Taphrim, the Galaxy Traveller
ROM-01 004
Level: 7
LIGHT/Machine
2700/1300
Ultra Rare
Effect: This card cannot be special summoned. Once during your turn you can remove this monster and one monster on your opponent's side of the field from play. Both monsters are returned to their respective side of the field during the end phase of the turn this effect was activated.

Drac-Syth, the Marauder
ROM-01 005
Level: 6
DARK/Warrior
2200/1600
Ultra Rare
Effect: This card is unaffected by the effects of trap cards. When this card attacks a face-down defense position monster, immediately destroy it with this effect. If that monster has an effect, it's effect is not activated.

Elemental Magician - Flamaros
ROM-01 006
FIRE/Spellcaster
Level: 6
2400/1600
Ultra Rare
Effect: This card cannot be normal summoned or set. This card cannot be special summoned other than with the card "Prismatic Aurora." You may remove two cards in your graveyard from play to inflict 1000 points of direct damage to your opponent's life points. You may only use this effect on your main phase once per turn.


Verio, the Wicked King
ROM-01 007
Level: 6
DARK/Fiend
2100/1250
Ultra Rare
Effect: When this monster is summoned, select one monster on your opponent's side of the field. As long as this card remains on the field, the selected monster cannot attack or change it's position. Whenever this monster attacks, increase the attack of this monster by the selected monster's attack points during the damage step only.


Naganishi Plant Lv 7
ROM-01 008
Level: 7
EARTH/Plant
2500/2100
Super Rare
Effect: If this card was not special summoned by the effect of "Naganishi Plant Lv 5" it has no effect. Increase the attack of all PLANT monsters by 500. Discard one card from your hand to the graveyard to destroy one spell or trap card on your opponent's side of the field.

Crystal Angel
ROM-01 009
Level: 7
LIGHT/Rock
1400/2700
Super Rare
Effect: Once per turn you may pay 1000 life points. If you do, this card gains 1500 attack points until the end of the turn.

Beast of Reborn
ROM-01 010
Level: 4
EARTH/Beast
1800/1800
Super Rare
Effect: When this monster is destroyed and sent to the graveyard by a result of battle or a monster effect your opponent controls, you may pay 800 life points to special summon it in face-up attack to your side of the field during either player's standby phase.

Random Draw
ROM-01 011
Spell
Normal
Super Rare
You and your opponent shuffle your hands and all cards on the field into your deck. Then draw 5 new cards each.

Speed Up
ROM-01 012
Spell
Quickplay
Super Rare
You may summon any number monsters to the field, reguardless of level. During the end of the turn the monsters are summoned they are destroyed. You take 1000 points of damage for each monster that is destroyed in this way. You may not summon monsters that cannot be normal summoned or set, nor exceed the 5 monster limit.

Elemental Magician - Gaeria
ROM-01 013
EARTH/Spellcaster
Level: 6
2400/1600
Super Rare
Effect: This card cannot be normal summoned or set. This card cannot be special summoned other than with the card "Prismatic Aurora". You may remove two cards in your graveyard from play to increase the attack and defense of all monsters on your side of the field by 800 until the end of the turn. You may only use this effect during your main phase once per turn.

Dynasty of Frost
ROM-01 014
Spell
Continuos
Super Rare
When this card is activated you must remove one monster on your side of the field from play or this card is destroyed. During each player's standby phase if that played does not have 3 or more cards in their hand, they take 1000 points of direct damage.

Beautiful Swan
ROM-01 015
Level: 6
WATER/Winged Beast
2300/1300
Super Rare
Effect: This card cannot be normal summoned or set. This card cannot be special summoned other than by the effect of "Ugly Duckling". As long as this card remains face up on the field you gain 300 life points for each card in your hand at each of your turns.

GIANT OMEGA SQUID
ROM-01 016
Level: 10
WATER/Fish
4500/3500
Rare
Effect: This card can only be summoned with 3 tributes. The attack of this card decreases by 500 for each card in your hand.

Spirit of the Fog
ROM-01 017
Level: 6
WATER/Aqua
1500/0
Rare
Effect: If "Nightmare Fog" is face-up on the field you may special summon this card from your hand by removing one water monster in your graveyard from play. If "Nightmare Fog" is on the field you may destroy one face-down magic or trap card on your opponent's side of the field. You may only use this effect once per turn during your main phase. If you use this effect, this monster cannot attack this turn.

The Fog Knight
ROM-01 018
Level: 5
WATER/Aqua
2000/1200
Rare
Effect: If "Nightmare Fog" is face-up on the field you can special summon this card from your hand by removing 2 WATER monsters in your graveyard from play. While "Nightmare Fog" is face up on the field, if this card attacks a defense position monster with a defense lower than this monster's attack, inflict the difference as battle damage to your opponent's lifepoints.

Nightmare Fog
ROM-01 019
Spell
Continuos
Rare
As long as this card remains face-up on the field, your opponent's monsters cannot attack on the turn they are summoned; and no monsters may be special summoned other than monsters with "Fog" in their name.

Aqua Leech
ROM-01 020
Level: 3
WATER/Insect
1100/700
Rare
Effect: While this card exists in your graveyard you may remove any amount of cards in your graveyard to special summon 1 Insect type monster from your hand that is the same level as the amount of cards you removed.

Naganishi Plant Lv 5
ROM-01 021
Level: 5
EARTH/Plant
2000/1500
Rare
Effect: If this card was not special summoned by the effect of "Naganishi Plant Lv 3" it has no effect. Increase the attack of all PLANT monsters by 300. During your main phase you may send this card to the graveyard to special summon one "Naganishi Plant Lv 7" from your hand or deck.

Rag-Doll Man
ROM-01 022
Level: 3
EARTH/Warrior
100/1400
Rare
Effect: Send this face-up monster from your side of the field to the graveyard to activate one of the following effects:
- Destroy one monster on your opponent's side of the field with the lowest attack.
- Your opponent chooses one card in their hand and sends it to the graveyard.

Web Field
ROM-01 023
Spell
Field
Rare
Once per turn you may tribute one Insect type monster on your side of the field to special summon one level 6 or lower insect type monster from your hand or graveyard, other than the tributed monster.

Twist of Lime
ROM-01 024
Spell
Quick-Play
Rare
This card can only be activated when you have 3 cards in your hand (beside this card). Place 3 cards in your hand face-down. Declare the name of one of those cards. Your opponent must then select one of the cards. If your opponent selects the declared card, that card is added to your opponent's hand. If your opponent selects the wrong card, draw 1 card from your deck. The remaining cards are returned to your hand.

Golden Elephant
ROM-01 025
Level: 1
LIGHT/Beast
0/300
Rare
Effect: (Flip) - Select one magic or trap card from your opponent's graveyard. You may activate that card as if it were you own. You must pay all costs and fulfill all requirements of the card to use this effect.

Living Couch
ROM-01 026
Level: 4
EARTH/Fiend
1900/1100
Rare
Effect: This card cannot be special summoned. When this card destroys a monster as a result of battle, the monster is removed from play instead of being sent to the graveyard.

Trapdoor Spider
ROM-01 027
Level: 3
EARTH/Insect
800/1550
Rare
Effect: By discarding this card and one other Insect type monster from your hand you may negate the normal summon, or flip summon of a monster and remove that monster from play.

Galaxy Warrior
ROM-01 028
Level: 4
LIGHT/Warrior
1850/1300
Rare
Effect: This card cannot be special summoned. You may remove 1 card in your hand and this card from play to remove one monster on your opponent's side of the field from play.

Galaxy Flora
ROM-01 029
Level: 2
LIGHT/Plant
300/750
Rare
Effect: (Flip) - Select one of your cards that is removed from play. Add that card to your hand.

Face in the Fog
ROM-01 030
Trap
Normal
Uncommon
This card can only be activated when a monster with "Fog" in it's name is destroyed while "Nightmare Fog" is face up on the field. Special summon the destroyed monster to your side of the field at the end of the turn.

Fog Conversion Machine
ROM-01 031
Spell
Continuos
Uncommon
Discard the top card of your graveyard during each of your standby phases to the graveyard, or this card is destroyed. As long as this card remains face-up on the field, you may treat any card in your graveyard as a WATER monster while removing cards for the effect of a monster with "Fog" in it's name.

Growth Machine
ROM-01 032
Spell
Equipment
Uncommon
Any monster equipped with this card gains 1500 attack points, and it's level is raised by 3. You may only equip this card to a level 3 or lower monster.

Snowflakes
ROM-01 033
Trap
Continuos
Uncommon
Discard one card from your hand to force your opponent to randomly discard one card from their hand. You may only use this effect once per turn.

Punishment
ROM-01 034
Trap
Normal
Uncommon
Each player takes 1500 points of damage. Then selects one monster on each other's side of the field and destroys it.

Prismatic Aurora
ROM-01 035
Spell
Normal
Uncommon
You may only use this card when you have a face-up "Rainbow Morpher" on your side of the field. Tribute it to summon any monster with "Elemental Magician" in it's name from your hand.

Morpher's Return
ROM-01 036
Trap
Normal
Uncommon
You may only activate this card when a monster with "Elemental Magician" is destroyed on your side of the field. Take one "Prismatic Morpher" from your graveyard and add it to your hand.

Alpha Decoy
ROM-01 037
Spell
Normal
Uncommon
Select one monster on your side of the field and remove it from play. Then special summon one 'Alpha Token' (element: Earth, type: Machine atk: 500/def: 500). This token cannot attack and cannot be tributed for a tribute summon. When this token is destroyed, return the selected monster to your side of the field.

Galaxy Stars
ROM-01 038
Spell
Continuos
Uncommon
Each time a card is removed from play, you gain 500 life points.

Galaxy Comet
ROM-01 039
Spell
Equipment
Uncommon
This card can only be equipped to a card with "Galaxy" in it's name. When the monster equipped with this card is removed from play, you draw 2 cards.

Equinox
ROM-01 040
Spell
Normal
Uncommon
Exchange all cards in your graveyard with your cards that are removed from play.

Magical Backup
ROM-01 041
Spell
Quickplay
Uncommon
Destroy one spellcaster type monster on the field. Your opponent draws 1 card.

Smile-Bomb
ROM-01 042
Trap
Normal
Uncommon
This card can only be activated when 1 or more of your cards are returned from the field to your hand. Your opponent's monsters cannot attack until the end of your opponent's next turn.

Galaxy Captain
ROM-01 043
Level: 3
LIGHT/Warrior
1300/500
Common
Effect: If you have 5 or more cards removed from play, this card may attack your opponent's life points directly.

Desert Burrower
ROM-01 044
Level: 4
EARTH/Insect
1750/1000
Common
Effect: You may remove 1 card in your graveyard from play to return this card to your hand.

Fog Soldier
ROM-01 045
Level: 3
WATER/Aqua
1200/650
Common
Effect: If "Nightmare Fog" is face-up on the field you can special summon this card from your hand by removing one WATER monster in your graveyard from play. While "Nightmare Fog" is face-up on the field, this monster may attack your opponent's lifepoints directly.

Fog Marauder
ROM-01 046
Level: 4
WATER/Aqua
1900/450
Common
Effect: If "Nightmare Fog" is face-up on the field you may special summon this card from your hand by removing one water monster in your graveyard from play.

Golden Vines
ROM-01 047
Level: 4
LIGHT/Plant
500/2200
Common
Text: A common vine blessed by several heavenly powers. It's defensive powers are extraordinary.

Naganishi Plant Lv 3
ROM-01 048
Level: 3
EARTH/Plant
1100/900
Common
Effect: During your main phase you may send this card to the graveyard to special summon one "Naganishi Plant Lv 5" from your hand or deck.

Pinwheel
ROM-01 049
Level: 2
EARTH/Plant
1000/500
Common
Effect: As long as this card is face-up on the field whenever another PLANT monster is summoned this card gains 1000 attack points until the end of the turn.

Andromeda Skeleton
ROM-01 050
Level: 4
DARK/Zombie
1800/1800
Common
Text: The evil skeleton of a sorceror that was locked away in his own tower. He is said to harbor great strength even after death.

Muriph Dolphins
ROM-01 051
Level: 3
WATER/Fish
1100/550
Common
Text: The playful Muriph Dolphins can be seen just about anywhere there is peace and tranquility.

Vengeful Poltergeist
ROM-01 052
Level: 2
DARK/Fiend
600/700
Common
Effect: (Flip) See the top 5 cards in your opponent's deck. You may choose to discard one of those cards to the graveyard. If you do, you must remove the top card of your deck from play. The deck is then shuffled.

Rainbow Rock
ROM-01 053
LIGHT/Rock
Level: 2
700/300
Common
Effect: (Flip) - Search your deck for one card with "Elemental Magician" in it's name and add it to your hand.

Ugly Duckling
ROM-01 054
Level: 1
WATER/Winged Beast
300/400
Common
Effect: During your standby phase you may tribute this face up card to special summon 1 "Beautiful Swan" from your hand or deck.

Living Scarecrow
ROM-01 055
Level: 6
DARK/Fiend
2450/1500
Common
Text: The farmers always thought there was something odd about it..

Prismatic Morpher
ROM-01 056
Level: 3
LIGHT/Rock
1000/1000
Common
Text: An odd rainbow colored creature of stone. It is fabled to have unbelievable potential.

Rag-Doll Lady
ROM-01 057
Level: 3
EARTH/Warrior
100/1400
Common
Effect: This card is not destroyed as a result of battle (damage calculation is applied normally). If this card is designated as the effect of a trap, spell, or effect it is immediately destroyed. If the effect of 'Rag-Doll Man' is used while this card is face-up, you may choose both of it's effects.

Snap Dragon
ROM-01 058
Level: 4
FIRE/Plant
1900/450
Rare
Text: A ferocious plant that leaves a burning sensation upon being touched.

Fog Assassin
ROM-01 059
Level: 2
WATER/Aqua
700/1000
Common
Effect: While "Nightmare Fog" is on the field you can special summon this card from your hand by removing one WATER monster in your graveyard from play. If "Nightmare Fog" is face-up on the field, this monster can be flipped into face down defense position during your main phase. When this card is flipped face-up destroy 1 monster on your opponent's side of the field.

Fog Mistress
ROM-01 060
Level: 5
WATER/Aqua
1800/1400
Common
Effect: If "Nightmare Fog" is face-up on the field you can special summon this card from your hand by removing one WATER monster in your graveyard from play. When this card inflicts damage to your opponent's life points, draw 1 card.


The Fog Beast
ROM-01 061
Level: 4
WATER/Aqua
1700/800
Common
Effect: If "Nightmare Fog" is face-up on the field you can special summon this card from your hand by removing one WATER monster in your graveyard from play. While "Nightmare Fog" is on the field, this monster is not destroyed as a result of battle. (Damage Calculation is applied normally.)

Black Gator
ROM-01 062
Level: 4
DARK/Aqua
1650/1200
Common
Effect: A vicious alligator from the seas of Dark World. It enjoys eating anything living it can find.

Galaxy Servant
ROM-01 063
Level: 1
LIGHT/Fairy
200/200
Common
Effect: When this card is sent to the graveyard it is removed from play instead.

Spade Beetle
ROM-01 064
Level: 5
EARTH/Insect
2050/1600
Common
Effect: This card is unaffected by the effects of trap cards.

Viral Worm
ROM-01 065
Level: 3
DARK/Insect
1700/150
Common
Text: A burrowing worm that rapidly makes it's host wither and die.

Vyrrin Wasp
ROM-01 066
Level: 3
WIND/Insect
1300/800
Common
Effect: Discard one card from your hand, this monster may attack your opponent's life points directly this turn.

Galaxy Traitor
ROM-01 067
Level: 3
LIGHT/Spellcaster
900/1200
Common
Effect: When this card is sent to the graveyard, it is special summoned in face-up attack position to your opponent's side of the field during the end phase of the turn it was destroyed. As long as this card remains face-up on the field your opponent may remove up to 2 cards in their graveyard from play each turn.

Greed Statue
ROM-01 068
Level: 2
EARTH/Rock
450/450
Common
Effect: (Flip) - Draw 1 card.

Fertility Statue
ROM-01 069
Level: 2
EARTH/Rock
300/600
Common
Effect: (Flip) - Search your deck for one monster with an attack of 1500 or less and add it to your hand. The deck is then shuffled.

Warrior Statue
ROM-01 070
Level: 2
EARTH/Rock
600/300
Common
Effect: (Flip) - Increase the attack of all monsters on your side of the field by 700 until the end of your next turn.

Raigeki Beast
ROM-01 071/070
Level: 4
FIRE/Pyro
1600/800
Secret Rare
Effect: (Flip) Discard all cards in your hand. Destroy all monsters on your opponent's side of the field.

That's all for now, ROM-02 Coming soon!

EvilMagician
09-12-2006, 03:35 PM
Wow, this is amazing. An entire 72 card set. I give it a 5/5 simply for the dedication to do something like this, and after skimming through them, most of them sound original and interesting. I also don't see any broken-uber cards in there anywhere.

I've noticed that you rarely get comments on your card creations. I think it's a misjustice, you are a very talented card creator.

karppa
09-15-2006, 12:11 AM
I must say that I have to agree completely with EvilMagician. These cards are absolutely amazing and the fact that you spent so much time creating an entire set is too great for words to describe. Great job! I give this a 5/5. ^^

Kishi_No_Ryu
09-15-2006, 02:18 AM
A couple of broken ones, but I kinda like it. Nice job.

RainofMagic
09-15-2006, 08:35 AM
Thanks for the nice comments. I'm glad you like them. It did take a pretty big amount of time to make all of them. Which ones do you think are overpowered?

Kishi_No_Ryu
09-15-2006, 10:05 PM
Here's the one I thought was kinda broken..

Vyrrin Wasp
ROM-01 066
Level: 3
WIND/Insect
1300/800
Common
Effect: Discard one card from your hand, this monster may attack your opponent's life points directly this turn.

So. You can discard a Dark World monster, have it come back to the field, and then this card attacks for 1300 damage directly. Not to mention that it's still the battle phase, and you've got that Dark World Monster in standby.

Maybe have it so the attack is halved or something if it attacks directly?

Galaxy Traitor
ROM-01 067
Level: 3
LIGHT/Spellcaster
900/1200
Common

Effect: When this card is sent to the graveyard, it is special summoned in face-up attack position to your opponent's side of the field during the end phase of the turn it was destroyed. As long as this card remains face-up on the field your opponent may remove up to 2 cards in their graveyard from play each turn.

Shouldn't it be must?