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K_Guy
09-12-2006, 10:17 AM
1st element - Fire
Attribute : Fire
Type : Spellcaster/Element
lvl : 4
atk : 1300
def : 0
When this card is attacked by a Fire monster, decrease the attack of the attacking monster by 1000 points. If any other Element monster is on your side of the field, this card also gets the effect of the other Element monster.

2nd element - Water
Attribute : Water
Type : Spellcaster/Element
lvl : 4
atk : 0
Def : 1300
When this card is attacked by a water monster, decrease the attack of the attacking monster by 1000 points. If any other Element monster is on your side of the field, this card also gets the effect of the other Element monster.

3rd element - Wind
Attribute : Wind
Type : Spellcaster/Element
lvl : 5
atk : 2000
def : 1000
When this card is attacked by a Wind monster, decrease the attack of the attacking monster by 1000 points. If any other Element monster is on your side of the field, this card also gets the effect of the other Element monster.

4th element - Earth
Attribute : Earth
Tye : Spellcaster/Element
lvl : 5
atk : 0
def : 2000
When this card is attacked by a earth monster, decrease the attack of the attacking monster by 1000 points. If any other Element monster is on your side of the field, this card also gets the effect of the other Element monster.

5th element - Ultimate Darkness
Attribute : Dark.
Type : Spellcaster/Element
lvl : 10
atk : 2600
def . 2600
This monster can only be special summoned by removing 1st, 2nd, 3rd, 4th from field or hand from play and other way mentioned on card. When this card is attacked by a non-Light monster, decrease the attack of the attacking monster by 1000 points. If the attacking monster is a Light monster, increases the attacking monster attack by 500 point. When this monster is destroyed, all monsters on the field, except light monsters, are destroyed, and your opponents turn ends and For one turn neither player can enter their battle phase. If this monster is removed from play. If this card is destroyed, the owner of this card can pay 3000 Lifepoints To special summon this monster to the field from the graveyard, if any elements are on the field when this card is summoned this way they are removed from play.

Controller of the Elements
Trap card - Continuous
Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters, excluding elements and Light attribute cards, on the field becomes the one you declared. You can change this attribute once per turn during your standby phase at the cost of 500 Lifepoints

6th element - Divine Light
Attribute : Divine
Type : Spellcaster/Element
lvl : 12
atk : 3000
def : infinite
This card can only be summoned by tributing ''5th element - Ultimate Darkness'' from the field. Also remove all element monsters, Exept this one and ''5th element - Ultimate Darkness'', in your deck, hand, field and graveard from play. You can discard 10 card from the top of your deck to change this card's attack and defence around. If you sacrifce 1000 lifepoints, you can attack one more time during the current battle phase. If you inflict battle damage to your opponent, his/her lifepoints are decreased to 1.

I have changed this card's effect and I have chosen to make this card a God-Monster.

Disturbance in the Elements
Picture : Fire and Wind in a spiral.
Trap
This card cannot target ''5th element - Ultimate Darkness''. If an Element type monster is attacked you can change attribute required to activate it's effect.

K_Guy
09-12-2006, 10:18 AM
Sorry. I accidentaly replied to this thread instead of making a new thread...

K_Guy
09-14-2006, 02:01 PM
Bump..................................

kingdragon
09-14-2006, 07:42 PM
Divine element seems broken to me

K_Guy
09-15-2006, 09:21 AM
THat is because it is a God monster. Like Slifer, Obelisk and Ra. That's why he is overpowered. I made a note right under it to make sure that people knew that.

But i still appreaciate that you took the time to read them :D

Sonokin
09-15-2006, 12:39 PM
I like the way your Element cards work with Disturbance of the Elements. When I only saw the first 4, I didn't think they'd be that playable (about as playable as the Charmers of TLM), but Disturbance makes them quite versatile, in fact, you might be able to bluff with them (1000 is quite a big number). Good job K guy!

K_Guy
09-15-2006, 04:20 PM
Thanks :D I also made their atk low so their effect would be balanced out. Otherwise they'd just destroy your opponent in the blink of an eye.