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K_Guy
09-12-2006, 10:09 AM
These are creatures from Final Fantasy X

Valefor
lvl : 5
atr : Wind
Type : Winged-Beast
ATK/DEF : 1800/2000
This card can attack all your opponent's monsters. If this effect is activated, this card cannot attack during your next battle phase.

Well, his overdrive makes it attack all opponents, but not as powerfully as a normal attack.

Ifrit
lvl : 5
atr : Fire
type : Pyro
ATK/DEF : 2500/2000
When this card is attacked, you can negated the attack and destroy 1 monster on the oppponent's side of the field. If this effect is activated, this card cannot attack during your next 2 battle phases.

He is a raw power monster, so he needs a destroying effect. ANd i gave him a ''cooldown'' period. Just like in the game. If a aeon uses it's overdrive, it can't attack as fast during it's next turn.

Ixion
lvl : 6
atr : Wind
Type : Thunder
ATK/DEF : 2400/2000
If this card attacks a monster, destroy any card that designates that monster as a target ( also if the effect/s don't specifically designate the attacked monster as a target ).

It's unique attack negates all magical effects on a target.

Shiva
lvl : 5
atr : Water
Type : Aqua
ATK/DEF : 2200/2000
This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. If a monster is attacked by this monster, that monster cannot attack during your opponent's next battle phase.

It's unique attack delayes and opponent's next attack.

Bahamut
lvl : 9
atr : Dark
Type : Fiend
ATK/DEF : 3000/2000
You must tribute 3 Dark Type monsters to summon this card to the field. This cad can attack all monsters on the field at once.

It's unique attack ( Impulse ) attack all monsters on the field. To make it fair, i had to make it hard to summon.

Anima
lvl : 10
atr : Dark
type : Fiend
ATK/DEF : 3200/2000
To summon this monster, you must remove 4 Fiend type monsters from your graveyard. When this monster destroyes a monster as a result of battle, remove the monster from play. After this card has attack 3 times, you can attack all your opponent's monsters during your next battle phase.

Well, i'm trying to immitate it's Overdrive.

Yojimbo
lvl : 4
atr : Earth
Type : Warrior
ATK/DEF : ?/2000
Offer any multiple of 100 life points to increase this card's atk by the same amount as life points you offered.

doomsday duck
09-12-2006, 11:47 AM
FINAL FANTASY X RULES! These cards are amazing 10/5. Are you going to make the magus sisters as well (Cindy, Mindy, Sandy)

K_Guy
09-12-2006, 12:37 PM
I was planning, but forgot about this, and i'll start thinking about them now. One this is that they're effects mus work together.
I have a basic idea of Cindy ( She was the vasp, right? )

doomsday duck
09-12-2006, 12:48 PM
I was planning, but forgot about this, and i'll start thinking about them now. One this is that they're effects mus work together.
I have a basic idea of Cindy ( She was the vasp, right? )
Cindy=Ladybird
Mindy= Grasshopper/Fly thingy, i'm not sure
Sandy=Wasp

Bandalf1224
09-12-2006, 01:14 PM
Cindy=Ladybird
Mindy= Grasshopper/Fly thingy, i'm not sure
Sandy=Wasp
doomsday duck, you mean ladybug, not ladybird.

Anyway, I love all FF games. Good job making cards that really take in to account the effects of them in the game. Keep up the good work! 5/5

K_Guy
09-12-2006, 01:37 PM
Here are the long awaited Magus Sisters. It took awhile to make them work, but now they do :D

Delta Attack
Spell
This card can only be activated when '' Magus Sister - Cindy '', '' Magus Sister - Mindy '' and '' Magus Sister - Sandy '' are face up on the field and have destroyed at least one monster each. Destroy all cards on your oponent's side of the field.

Magus Sister - Sandy
Lv : 6
Atr : Water
Type : Aqua
Atk/Def : 1000/2500
This card's effect can only be activated while in defence position. When this card inflicts battle damage to your opponent, increase your lifepoints equal to the damage inflicted to your opponent. Discard 1 card from your hand to destroy 1 monster on the field with less def than this card's atk. Every time a dice is rolled during your turn, increase your lifepoints equal to the result x 50.

She's the healer of the three, so I thought this was fair :D

Magus Sister - Mindy
Lv : 3
Atr : Wind
Type : Winged Beast
Atk/Def : ?/?
During every Standby Phase, roll a dice. This card's Atk/Def becomes the result of the roll x 200. If get a 5 or 6, you may roll once more and add the result to the previous roll, this effect may only be used once per turn.

I think her atk is increased by an acceptable amount. Sonic Duck has 1700 atk, and for this card to reach that, you need to roll a nine combined. And if Cindy is on the field, you need to roll a seven combined. If the atk of another monster on the field is increased, increase the atk of this card by 200.

Magus Sister - Cindy
LV: 5
Atr : Fire
Type : Warrior
Atk/Def : 2200/1900
If your lifepoints are increased, decrease your oponent's lifepoints equal to half the lifepoints you gained, and increase this card's atk equal to the amount of life points you gained.

Well, I couldn't think of an effect that reflects what she does in the game. I haven't played the game in a long time, so it might be because I forgot some part of it.

Their last effects are only added so they work well with the others. I think I did that well. Mindy's atk is increased by the dice roll, Cindy increases your lifepoints because of the dice roll, Sandy's atk is increased by the amount of lifepoints you gain, and your opponent loses half and then Mindy increases her atk because another monster on the field increases it's atk. A perfect circle :D