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Christen
09-11-2006, 09:12 PM
Wheel of Fate
Sorcery
Wheel of Fate is Red
Suspend 4 - :1::r:
Each player discards his or her hand, then draws seven cards.

http://www.wizards.com/default.asp?x=mtgcom/daily/aa245

Good? I like this a lot for Red since I can dispose of my hand very quickly. But I don't want the part where you give your opponent a new hand.

Works for me, but not much.

Corruptive
09-11-2006, 09:26 PM
This is a rebirth of a very old card, with magic since the beginning. It's a very old, POWERFUL card. With this, Sligh decks recharge their hands with burn. With this, :r: decks recharge thier hands with weenies. It single handly breathes life into the archtype sligh, which I expect to make a resurgence in Time spiral.

As the french say, Morceaux en place. the pieces are in place.

and Christen, kick yourself for ever doubting this card. ;p

Mammon_Azrael
09-11-2006, 09:51 PM
I think that AA did a pretty good job with his article. He also brought up the good point that this is not Wheel of Fortune. Your opponent can see this coming from several turns off. And countering this is far more disruptive, since you've probably planned around getting 7 new cards anyways.

This card will probably see greater sucess in a controllish deck sporting U/R/X. That way you can back up the spell with some counters of your own.

Regardless, I'm eager to find out just how it can be abused int he upcoming season. I surely hope it proves playable.

Galvatron
09-11-2006, 09:53 PM
I think that AA did a pretty good job with his article. He also brought up the good point that this is not Wheel of Fortune. Your opponent can see this coming from several turns off. And countering this is far more disruptive, since you've probably planned around getting 7 new cards anyways.

This card will probably see greater sucess in a controllish deck sporting U/R/X. That way you can back up the spell with some counters of your own.

Regardless, I'm eager to find out just how it can be abused int he upcoming season. I surely hope it proves playable.
yet another way to abuse niv-mizzet

GenericKen
09-11-2006, 10:24 PM
Synergenic with a lot of good cards, particularly remand and boomerang. The allure of playing this turn 2 and then starting in on the lands turn 3 is alluring, but...

Games end within four turns, and faster than that against agro which probably breaks the card symatry far better than you could ever hope to. In theory you could play it alongside evacuation, but then your opponent will just draw another 7 threats. I don't think I see this making competitive play unless they print underworld dreams 5-8 or something (niv costs 6 mana and dies to char), and even then, it's somewhat doubtful. Some very strange things would have to come in time spiral to make waiting 4 turns for a symetrical effect worthwhile.

It'll rule multiplayer, though, for what it's worth.

Shepherd
09-11-2006, 10:43 PM
I don't think the metagame is that fast that you won't hit turn 6 (assuming you actually do something turns 3-5)...

This card is pretty decent, though definitely limited to about 2 copies at most. This will find a home in mono-red decks until a decent 2-drop (or 10th ed with Incinerate) comes around, but cards that run red + another color have very good 2-drops already and usually don't run into gas problems under normal circumstances.

There's the wild attempt to run this card with Megrim and Niv-Mizzet, but that is a very long stretch.

Christen
09-11-2006, 10:57 PM
Niv-Mizzet is more likely to succeed since it draws you cards.

Psychic Possession + Niv-Mizzet + This = Nice combo

..provided that you pull it off.

Or, Before this resolves, play Plagiarize.

Therefore, this card screams "PUT ME IN UR!!"

Mammon_Azrael
09-12-2006, 12:15 AM
"Wheel of Morality, turn turn turn. Tell us the lesson that we should learn."

Galvatron
09-12-2006, 12:21 AM
"Wheel of Morality, turn turn turn. Tell us the lesson that we should learn."LMAO lol
ah that catchphrase at the end of every other episode of animaniacs
@chrisian I agree i alredy hav 2/3ds of that caombo on hand physicaly

adarkmethod
09-12-2006, 02:48 AM
I dig this with Niv as well, not sure I'd run it competitively, but it'd be fun in Cas play

D3@D
09-12-2006, 04:29 AM
Ive said it before and Im gonna say it again;)

Rakdos is gonna be SOOO fun tinkering with when TS gets released.

Imagine this with Burn and hand disruption?

Bastard_Sun
09-12-2006, 05:02 AM
burn yes, hand disruption not so much.

You just spent last couple turns dealing with your opponents hand and then you give them a whole new one....hmmm

D3@D
09-12-2006, 05:19 AM
I still think its good.

First turns you use discard to take countermagic. Play Wheel then empty your hand for burn and creatures. Wheel activates then draws 7 new cards. starts all over again. only this time you got more mana and hopefully creatures in play.

Control player has countermagic, drawspells and expensive large creatures.

Its a bit of a gamble as the name itself indicates.

ajstylesisgod
09-12-2006, 01:51 PM
This card may or may not make an impact to the meta game of standard, with time spiral not being fully released it is not known yet if this card will be playable, yes i can see it used in some burn decks but if your opponent is playing a deck with life gain, what have you actually accomplished?

adarkmethod
09-12-2006, 02:02 PM
because it fails to state this on the card, i wonder if suspend must be played as a sorcery, or if I can drop it EOT. If i can drop it at the end of an opponents turn, I'll be ecstatic with this, it would be lethal in in combo with Plagiarize, but as much as i rely on saying no always, I dont want to drop this during MY main phase

mantic
09-12-2006, 02:53 PM
how much life would you lose from bob if this card was flipped over by him? And If I used some spell that required a known CC for a spell on the stack how would this card effect such a value? Is Blank equivalant to zero?

Trogdor!
09-12-2006, 03:11 PM
definitely gonna make an impact when time spiral is released, a must in magnivore and as stated, makes a fun yet possibly devastating combo with Niv-Mizzet, im so getting a playset as soon as possible

Mammon_Azrael
09-12-2006, 03:17 PM
how much life would you lose from bob if this card was flipped over by him? And If I used some spell that required a known CC for a spell on the stack how would this card effect such a value? Is Blank equivalant to zero?

It's like a land. It has no casting cost. Technically, you can't cast it. Like Evermind (that splice card). So, if Bob flips this over, it's like he flipped over a land. You lose no life. The other suspend cards, however, don't play quite as nice with Bob...:-p

fooligan
09-12-2006, 04:00 PM
my only problem with this in sligh is that 4 turns is a while to wait in a red agressive deck, and even more if drawn off drop...
not to mention that until it resolves youre -1 card...(and possibly -2 mana)

i suppose it could be alright in a ur control deck... but inorder to abuse it, at least in the way you seem to be thinking, youre over commiting your deck to a dumb trick...
and in using this youre likely losing the card advantage that that deck is built around prducing...

mantic
09-12-2006, 04:21 PM
Evermind can not be cast, however it can be attached to another spell through splice. The suspend cards however are castable through an alternate means and are cast for free then put on to the stack, which is very different from evermind. For example, thought bind counters a spell with CC 4 or less. If say in some strange extended format both of these spells were played, could the thoughtbind counter the wheel of fate? With bob blank equates to zero, so in any other case would this be equivalant? Would erratic explosion deal 0 dmage on a flipped wheel of fate? For all purposes does blank represent 0 regarding CC, because it would seem so.

Mammon_Azrael
09-12-2006, 04:51 PM
Point taken about Evermind. But yes, I believe for all intents and purposes, Wheel of Fate has a CC of 0. Of course, you can just wait until the Time Spiral FAQ is released, since that will undoubtedly hold the true answer. ^_^

Ilmryn
09-12-2006, 05:07 PM
I think this card will see play in B/R (Splashing U or G)with madness and Megrim. Don't know how I feel about it personally though.

DragonkinBlood
09-12-2006, 05:35 PM
I like this because it can't be countered by the balance. Maybe UR? or UBwith bob?

Ilmryn
09-12-2006, 06:01 PM
Countered by the balance? not sure what u mean by that. It CAN be countered when the counters are removed from it because you play it, but not when its suspended. So i dunno...

Mammon_Azrael
09-12-2006, 06:08 PM
He's refering to Counterbalance. I I'm not sure if he's right...would revealing a land counter this?

Ilmryn
09-12-2006, 06:15 PM
I actually think a land would not counter this and Lotus Bloom... I'm not a judge or anything, but then again...

Lands technically dont have ANY converted mana cost, and counterbalance says "Same converted mana cost"- While their values are both "No converted mana cost" I believe the fact that it is "NO" mana cost means counterbalance wont counter it...

Any judges got a take on this?

Rakavolver
09-13-2006, 05:07 AM
Firemane Angel

Ilmryn
09-13-2006, 05:39 AM
Firemane Angel

Yeah, shes really good with this, I hate seeing her across the table always.


Also good in reanimator style R/B/? in general.

TheMenace
09-13-2006, 11:03 AM
Suspend is great and all, but the same thing keeps popping into my head. If I have an empty hand, in a drawn out game, and I draw a suspend card, it is absolutely useless to me for so long.

Turn 2 playing this thing could be game breaking, but drawing it late game would be dead it seems to me.

Oh well, time will tell if its any good.

Rakavolver
09-13-2006, 12:02 PM
Suspend is great and all, but the same thing keeps popping into my head. If I have an empty hand, in a drawn out game, and I draw a suspend card, it is absolutely useless to me for so long.


Yeah, but bad topdecks have always been a part of Magic. Birds of Paradise and Black Lotus were always two of the best cards in Magic, but they were always bad topdecks if you had plenty of mana. That didn't mean you didn't run them. Your thought is well taken though that getting this card early would be best, and opening hand would be nice. Combo decks will like Baubles, and other ways of speeding through your deck. Why should blue have all the fun? I see this card being integral in many combo decks.

You're right of course that we'll see. The agonizingly slow rolling out of Time Spiral continues ....

Ilmryn
09-13-2006, 12:43 PM
Well personally I would imagine their might be a card that does this:
"Add or remove a counter fro a permanent or Suspended card"... just might be me being crazy, but i sure would think they would print something like that...

Maybe they will give it one of those older abilities like buyback to!!!

Who knows though, just have to wait for officail word from wotc...

anyways, card like this speeding up the bloom and the wheel would be good

mantic
09-17-2006, 09:54 AM
Either that or they somehow made a way to increase the number of upkeeps a player had in a single turn

Bastard_Sun
09-17-2006, 11:56 AM
Well personally I would imagine their might be a card that does this:
"Add or remove a counter fro a permanent or Suspended card"... just might be me being crazy, but i sure would think they would print something like that...

Maybe they will give it one of those older abilities like buyback to!!!

Who knows though, just have to wait for officail word from wotc...

anyways, card like this speeding up the bloom and the wheel would be good

nice way to tiptoe around spoiler info there

and a card without a casting cost has a CMC of 0 for all intents and purposes of determining its CMC. It can be countered by lands, :0:, [], and :X: stuff like Orochi Hatchery when revealed by counterbalance

Galvatron
09-17-2006, 12:46 PM
Why are you so worried about counter ballence when TS becomes legal counter ballence becomes virtually unplayable you have no top anymore ev running bobs that deck will be shooting in the dark come post rotation My BOW de will ay more consistant than that pile.

Its a fly by night deck that wonont nbe much of a threat pretty soon

Bastard_Sun
09-18-2006, 01:40 AM
well, i have some good news, a friend and i were talking and we broke the wheel.

Furnace + Wheel + Cerebral Vortex = 18 damage....if your opponent took 2 damage before turn 5 they are screwed

unless they drew a reverse damage, but who plays that jank lol

Galvatron
09-18-2006, 01:48 AM
lmao. Wres vanna white when you neerd her? The real question is how are you gonna play around all that countertmagic?

Bastard_Sun
09-18-2006, 02:28 AM
the same way you do with every other deck, play spells

adarkmethod
09-18-2006, 02:50 AM
well, i have some good news, a friend and i were talking and we broke the wheel.

Furnace + Wheel + Cerebral Vortex = 18 damage....if your opponent took 2 damage before turn 5 they are screwed

unless they drew a reverse damage, but who plays that jank lol
wow, you are so totally late, since the U/R deck I have listed in the Standard Deck clinic totally has the following decklist.. which requires less red mana, which makes counter easier to fight(since there will be more red than blue), and makes me not get hit twice as hard by my opponent.

4 Teferi's Puzzle Box
3 Niv-Mizzet
4 Remand
3 Muddle the Mixture
3 Plagiarize
4 Rune Snag
3 Mana Leak
3 Repeal(over Boomerang because of the card draw)
3 Telling Time
3 Cerebral Vortex(nasty at the end of your oppenents 5th turn, downright crushing if I can also play Plagiarize on their next turn)
3 Spell Snare
3 Pyroclasm
3 Wheel of Fate

Land:
4 Shivan Reef(yeah, i'd prefer Steam Vents, but i cant afford $25 lands)
4 Mountains
13 Islands

I may add a 4th Cerebral Vortex just because of how lethal it is with wheel and TPB

Bastard_Sun
09-18-2006, 03:28 AM
yeah, but....but....FURNACE OF (w)RATH!!!!! RAWR

adarkmethod
09-18-2006, 03:50 AM
you mean, Furnace of the "my weenies are now FUGE!!!"? cuz thats what it sounds like to me when i run my sligh against it, also, the RRR of rath will kill you, and the TPB is just plain more effective, even if it wasnt, why do you need rath? Cer. Vortex and WoF are 9 damage for 3 on their own, that seems pretty harsh as is.

Bastard_Sun
09-18-2006, 04:43 AM
but with the furnace its 18 damage for the same 3, and rite of flame helps ease the RRR requirements and can set up a turn 1 Wheel...

adarkmethod
09-18-2006, 11:59 AM
go ahead man, It'll be fun to see when im sitting across the table from you

Ilmryn
09-18-2006, 12:58 PM
Furnace of Rath.... people play that:confused:

It might be good in Mono Red sligh, but I definitely think U/R Niv-Box with Wheel, Vortex, and Control will be much more solid.