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View Full Version : Building A Better Nephilim


dragonslayer2k
07-30-2006, 07:40 AM
I know they aren't the greates thing in the world, but I'm still looking for a good way tou use all of the Nephilim I have. Biggest problem is lack of size/get through. I've tried the magemarks, and aside from the blue it has't helped. Wurmweaver coil was cool if somebody had destroy creature, but too costly. Thought about Kamahl, Fist of Krosa or something like that. What do you all think?

Stokesy110
08-02-2006, 09:18 AM
I agree that there MUST be a way to break the Nephillims. Especially the Yore-tiller Nephillim.....

When combined with Killer Instinct and Congregation at dawn you have infinite creature resurgance...providing the Yore doesnt get killed.

gage
08-22-2006, 04:46 PM
ummm i think the ink nephilim is the best i t works well with threaten

TheMenace
08-22-2006, 09:32 PM
whats that blue aura that makes creatures unblockable?

I would probabaly just use lots and lots of removal to get rid of blockers so you could swing in.

nmtgp
09-13-2006, 07:02 AM
Infiltrator magemark, also i dont think that the mana cost for nephilum is to big for having a deck full of them

nmtgp
09-13-2006, 07:03 AM
4 mana and higher for a creature u got to atleast put some low cost meatshields in

s3shiro
09-20-2006, 09:29 AM
a nephilim deck is difficult to built and control.i think that a nice strategy is to play first a bird of paradise.after that you put in play a forbiden orchard and you use that mana to play cards and put a token in play under your opponent's control (dont do that all the time otherwise your opponent will smash you with the tokens you gave him).to counter that inballance i suggest to play azorious heralds.you gain 4 life and it is unblockable.then play a hunted phantasm and your opponent has 5 1/1 red goblin tokens after you play the phantasm.you should also have 3 to 4 tendo ice bridge because the deck i am suggesting is multicoloured.dont forget to have cards in your deck such as demand or eye of nowhere.play an ink treder nephilim then.wait 'til you have enough lands in play to play a natural affinity.all lands then become for one round 2/2 creatures that are still lands.in the same round target the nephilim with threaten and all your opponent's creatures and lands(since they are creatures for one round with natural affinity) and yours become untapped, gain haste and are under your control.your opponent hasn't any lands in his control to play cards and so victory is one combat phase ahead.fascinating huh?:D :D :s:

p.s i think this deck has some weak spots even that i have won every game that i have played with this deck.every reply is acceptable.also i want to know if anyone has built a deck that uses transguild courier

Shadowclad
07-27-2007, 04:19 PM
Witch-Maw nephilim is frikkin awesome.