View Full Version : Taxed Assault
Jungle Juice
06-14-2006, 10:21 PM
I made this deck about a month ago just for fun and it turned out pretty good. Obviously the point of the deck is to Burn your opponent to death with Seismic Assault (http://forum.tcgplayer.com/). Land Tax (http://forum.tcgplayer.com/) + Gemstone Mine (http://forum.tcgplayer.com/) + Fireblast (http://forum.tcgplayer.com/) makes sure you draw your 3 land a turn for the assault combo. Breaking Point (http://forum.tcgplayer.com/), Lightning Bolt (http://forum.tcgplayer.com/), and Seal of Fire (http://forum.tcgplayer.com/) are in there to control the board in the early game and to hit for some extra damage. I'm thinking about taking out Furnace of Rath (http://forum.tcgplayer.com/) cause I usually never play 4 lands, cause I wanna tax you. Land's Edge (http://forum.tcgplayer.com/) is just another copy of Seismic Assault (http://forum.tcgplayer.com/), but sometimes my oppenent discards and kills me with Howling Mine (http://forum.tcgplayer.com/) in play for extra draw. I was also thinking about adding some Enlightened Tutor (http://forum.tcgplayer.com/) some where, maybe I'll take out Land's Edge (http://forum.tcgplayer.com/) or Furnace of Rath (http://forum.tcgplayer.com/) .
Spells
3 Breaking Point (http://forum.tcgplayer.com/)
1 Final Fortune (http://forum.tcgplayer.com/)
4 Fireblast (http://forum.tcgplayer.com/)
4 Lightning Bolt (http://forum.tcgplayer.com/)
Enchantments
4 Furnace of Rath (http://forum.tcgplayer.com/)
4 Land Tax (http://forum.tcgplayer.com/)
4 Land's Edge (http://forum.tcgplayer.com/)
4 Seismic Assault (http://forum.tcgplayer.com/)
4 Seal of Fire (http://forum.tcgplayer.com/)
Artifacts
4 Howling Mine (http://forum.tcgplayer.com/)
Lands
4 Gemstone Mine (http://forum.tcgplayer.com/)
16 Mountain (http://forum.tcgplayer.com/)
4 Sacred Foundry (http://forum.tcgplayer.com/)
All constructive criticism is appreciated. Hopefully I can get this deck running better ^_^.
zanzy
06-14-2006, 11:13 PM
You should consider smoke since you're running a creatureless deck.
http://magic.tcgplayer.com/db/search_result_card.asp?id=9209
You also need tutouring power. One enlightened tutor is a must.
http://magic.tcgplayer.com/db/search_result_card.asp?id=2546
Howling Mine and Furnace of Rath should leave the deck because they're too much of a sacrifice to card advantage. In their place,add Wrath of Gods and Armageddons. Remember - you're running a control / combo deck, not a burn aggro. Think of it as a defensive deck.
You might want to take out the fireblasts and replace them with cursed scrolls. Cursed scrolls are better mid game, better defensively, and they last longer.
I'd also look at replacing Seal of Fire with something with pilliages and disenchants, provided you get the cursed scrolls. Swords to Plowshares would be better.
This is also one of those rare decks that might be able to exploit a feldon's cane.
Basically, I think you should use more white in the deck.
Jungle Juice
06-15-2006, 02:38 PM
Smoke could be a descent consideration then I could focus less on killing his creatures and more on killing him faster. So it's agreed that Enlightened tutor should go in aswell, I thought so. As for the wrath of god I don't really wanna play it. I could, but I never really play over 3 lands. A usual draw could be first turn gemstone + tax, next turn howling mine + mountain, then Seismic assault +mountain. Now I have 2 mountains a tax and an assault. Extra card draw to get a fireblast out if my opponent still only has 2 lands on the field. Armageddons a cool Idea too though, I just really need to play around with it. I kinda wanna leave howling mine in just cause I really need the card draw sometimes. Also seismic assault costs 3 red so more white means I'll have to play more duals and tax only searches for basic land. I'm pretty much limited to just red + land tax :S.
zanzy
06-15-2006, 05:22 PM
Yeah, but what if you don't get land tax out your first few turns?:eek:
I think that Smoke would definately work for you. It's too bad that you can't splash green for Argothian Enchantress... with so many enchantments, it would really help you. It would be better than Howling mine.
http://magic.tcgplayer.com/db/search_result_card.asp?id=6787
Your opponent wouldn't draw cards. The enchantress isn't affected by smoke or artifact hate. You'd draw multiple cards in a single turn. Imagine having two of them out, then casting a seal of fire! Seal of fire would take out an oponents card, and you'd draw two because of the enchantress, so each seal of fire would essentially be an ancestral recall.
Edit: I forgot - Arogthian Enchantress can't be the target of spells or affects, so she's even more immune to the kinds of hate which are out there.
Jungle Juice
06-15-2006, 08:35 PM
The enchantress would be wicked. I can't figure out to run it though. Too many nonbasic could ruin land tax.. Maybe I should run green/red and use loams.. ehh but then its not as funny >.<. Birds doesnt count as a land so once I destroy them with fireblast and tax kicks in Ill have birds to kick in some extra mana. But ya 3 colors = tough. I thought the howling mines and tutors would be enough to draw out the land taxes. Maybe browbeat would work? Wheel of fortune would really just give the opponent the same amount of card advantage as a mine, cuz they draw equal to you. Maybe I can focus on a combo with the mine to stop them from drawing... So many possibilities >.<. Keep posting, maybe we can narrow this down. Do you have a kinda of decklist in mind that you'd run with assault and tax? Maybe by comparing are decklists we can weed out the cons and keep the pros ^_^.
zanzy
06-15-2006, 08:44 PM
I'm afraid I don't have a decklist in mind.
Jungle Juice
06-15-2006, 08:47 PM
Bummer. Well just post if you figure anything out. I'm just goin to have to play test alot.
zanzy
06-15-2006, 09:15 PM
Take out Breaking Point. What if your oponent decides to lose the life? You have a win condition that won't miss the 6 damage, and you still have to spend cards to deal with whatever creatures you had hoped the Breaking Point would have dealt with. You still have Lightning Bolts and Seal of Fires, and possibly Smokes depending on how you tweak the deck. I think Breaking Point doesn't help you enough to be worth it.
Final Fortune might work, it might not. Pay attention to it during playtesting and see how much it actually helps you.
Furnace of Rath could probably leave too. With Land's Edge, you might be committing suicide. If your oponent discards three lands, then that's 12 damage against you. I think that Furnace of Rath could be traded for something that gives you more speed and card advantage. Browbeat isn't out of the question.
Another problem is that you're playing with 4 Seismic Assaults and 4 Land's Edges. That means that you're running a total of 8 in the deck, which means that you'll have two of either early on in the game, and you'll be drawing a few more mid game and late game. Since they're redundant to eachother, you might consider cutting back on them. Since Land's Edge helps your oponent, you might want to cut back on them.
That gives you maybe 9 slots in the deck to fill. One Enlightened Tutor, four Argothian Enchantresses, two Smokes, and two tiagas (or whatever) later:
Spells
1 Enlightened Tutor
1 Final Fortune
4 Fireblast
4 Lightning Bolt
Creatures:
4 Argothian Enchantress
Enchantments
2 Smoke
4 Land Tax
2 Land's Edge
4 Seismic Assault
4 Seal of Fire
Artifacts
4 Howling Mine
Lands
4 Gemstone Mine
16 Mountain
4 Sacred Foundry
2 Tiaga
Other cards to consider are Raze, Winter Orb, and Trinisphere. You have a major advantage because discarding cards to Seismic Assaults doesn't count as casting a spell. Raze, Winter Orb, Trinisphere, and Smoke are all highly defensive cards that will help shut down your oponent while you work with the combo. Further, Winter Orb and Trinisphere will greatly decrease your oponent's ability to exploit the benefit of the Howling Mines in your deck.
Spells
1 Enlightened Tutor
4 Fireblast
4 Lightning Bolt
Creatures:
4 Argothian Enchantress
Enchantments
2 Smoke
4 Land Tax
2 Land's Edge
4 Seismic Assault
4 Seal of Fire
Artifacts
4 Howling Mine
1 Winter Orb
1 Trinisphere
Lands
4 Gemstone Mine
15 Mountain
4 Sacred Foundry
2 Tiaga
Jungle Juice
06-15-2006, 10:55 PM
Ooo nice.. I like it. The deck looks like it will run a bit better. I definately wanted to run enlightened tutor and wanted to get rid of furnace I just didnt know what to really add. Breaking point does screw me sometimes. Ehhh basically I wanted to take apart half my deck I just didn't have any Ideas really of what I could put in. Ill play test this decklist and see if itworks out, but it definately looks like it got rid of some kinks. Drawing the taiga for the enchantress could be tough?
zanzy
06-15-2006, 11:44 PM
Drawing the taiga for the enchantress could be tough?
Well, there are two taiga and four gemstone mines. That means there are 6 lands for casting Enchantress and 8 lands for casting Landtax. I'm not sure what the best solution is. It would be nice to get Enchantress out early, but that would be a really lucky draw, so I think that you don't need to go too crazy.
City of Brass might be a solution, but you might want to run some W/G lands instead of a combination of W/R and G/R. The problem is that you want to keep a high number of basic lands in your deck but at the same time be able to run three colours... hmm. Mana bases are hard.
Lands
4 Gemstone Mine
14 Mountain
4 Sacred Foundry
2 Tiaga
1 Forest
A single forest might work. You'll still have 24 sources of red mana and 15 basic lands which means you can landtax as many as 5 times. If you need green mana, land tax can get the forest out for you. If you don't need green mana, land tax can still get the forest but only to remove it from your deck. Two forests would be too much, but being able to search for it with landtax might make a big difference.
Another thing to consider is the card Feldon's Cane and cards which have a similar effect. If you can shuffle your graveyard back into your library, then you don't have to stack your deck with so many basic lands.
Jungle Juice
06-15-2006, 11:57 PM
how dumb of me haha.... DUH! gemstone mine and taiga can both tap for green so the enchantress should run smoothly. I tested it out a little bit it seems much better, I might play with the list a little, but I like it ^_^. Thanks.
Jungle Juice
06-16-2006, 12:10 AM
The one forest might work. The problem is fireblast cant destroy forest and seismic assault costs 3 red. Honestly 1 forest probably can't do any damage. At most I'd have to play 4 land (3 Mountain 1 Forest etc.) to get out the enchantress and the assault if I do end up drawing the forest and no non basic. If this happens, I can still fireblast and with trinisphere my opponent is probably goin to have 3 lands atleast ont he field. So tax will still go off. Ill try the forest out, I think its a nice idea, but possibly not needed especially with the mines. I ran the deck a couple of times and I didn't see much kinks left really, only that the enchantress doesnt come out as early as I want sometimes. Smoke definately owns though. I don't see a reason to really add feldon's cane, cause the deck does work with the mana base now, but I can see my self somehow getting screwed by 15 mountains. I'm mostly a standard aggro player cause it's easy for me. It's a little hard for me to play control/combo especially with older cards cause I started magic around invasion. If we included the feldon's cane I wouldn't know what to take out honestly. I don't wanna ask for too much, but the deck seems pretty solid now, taking sometihng out could be big? Plus with the cane the mana base will change, and that is the hardest part for me. But ya as of right now, I'm liking the deck alot more. It seems a little more thought out etc.. and makes me really feel liek I'm playing some control (unfortunately even though I'm descent at aggro I don't like it haha).
~ I need to quit like mumbling.. haha~
zanzy
06-16-2006, 12:17 AM
Feldon's Cane would replace a basic land.
Jungle Juice
06-16-2006, 12:38 PM
Hey would the card repercussion help the deck out at all?
zanzy
06-16-2006, 02:06 PM
Hey would the card repercussion help the deck out at all?
It would be good sideboard against aggressive creature-based decks like sligh. I'd personally shy away from it because it doesn't itself deal damage, and it doesn't do anything to protect you from creatures or spells. It's an offensive card.
264505
06-16-2006, 02:20 PM
you should probably run zuran orb so your opponent always has more lands than you
zanzy
06-16-2006, 02:23 PM
you should probably run zuran orb so your opponent always has more lands than you
Zuran Orb would be good. It's a defensive card and it can be used with any land - not just mountains.
Jungle Juice
06-16-2006, 04:49 PM
The enchantresses seem to be drawn to late or be stuck in my hand for awhile sometimes. However, sometimes they work great :S. As for the zuran orb I like the idea, but what to take out? The enchantres? It kinda doesn't work, but when it does.. I totally rock. Maybe i should take out fireblast so I can run more basic land types and then use zuran orb for the sacrificing? Then again seismic assault still costs 3 red :S.
zanzy
06-16-2006, 05:10 PM
Zuran Orb would replace fireblast.
If you wanted a "fifth" Enchantress, you could run a Worldly Tutor. Regrowth might be worthy of consideration as well.
Spells
1 Enlightened Tutor
2 Fireblast
4 Lightning Bolt
Creatures:
4 Argothian Enchantress
Enchantments
2 Smoke
4 Land Tax
2 Land's Edge
4 Seismic Assault
4 Seal of Fire
Artifacts
4 Howling Mine
2 Zuran Orb
1 Winter Orb
1 Trinisphere
1 Feldon's Cane
Lands
4 Gemstone Mine
14 Mountain
4 Sacred Foundry
2 Tiaga
Personally, I would LOVE it if you used harvest wurm (http://www.abugames.com/i/content/version/23/WEHarvestWurm.jpg). It would make your deck much less competitive though.
Jungle Juice
06-16-2006, 08:23 PM
So the zuran orb replaces fireblast like I thought ^_^, but the enchantress is still kind of a problem. Ok so howling mine does the trick for 2 colorless the side affect is your opponent owns you... So I try the enchantress, but in most cases I either dont draw a green to play it right out, so i play howling mine to draw it. Or I draw the enchantress itself after playing howling mine. Now the enchantress + howling mine seem to be a lil unneccesary? Also if i play a trinisphere out to so my spells like lightning bolt seal of fire and land tax now cost 3 and with winter orb and gemstone mine i kinda get a lil messed.
Harvest wurm is the best.. ha... I would love to throw that in aswell. 2 mana for a 3/2 that doesn't really have a side affect in my deck .. lovely. It prolly wouldn't do much in here though, it's a shame >.<
zanzy
06-16-2006, 08:54 PM
So the zuran orb replaces fireblast like I thought ^_^, but the enchantress is still kind of a problem. Ok so howling mine does the trick for 2 colorless the side affect is your opponent owns you... So I try the enchantress, but in most cases I either dont draw a green to play it right out, so i play howling mine to draw it. Or I draw the enchantress itself after playing howling mine. Now the enchantress + howling mine seem to be a lil unneccesary? Also if i play a trinisphere out to so my spells like lightning bolt seal of fire and land tax now cost 3 and with winter orb and gemstone mine i kinda get a lil messed.
Harvest wurm is the best.. ha... I would love to throw that in aswell. 2 mana for a 3/2 that doesn't really have a side affect in my deck .. lovely. It prolly wouldn't do much in here though, it's a shame >.<
Ok. Take out the trinisphere and add back in a forest. The forest you can pull with a Land Tax. And if you can't pull it because it's already in your hand, then no worries - if you don't need it, either use it like colourless mana, or just hold it until you get Seismic Assault.
The Enchantresses aren't supposed to help you straight from the get go. They're going to help you mid and late game.
264505
06-16-2006, 09:15 PM
14Mountains
10Plains
4Land Tax (http://javascript<b></b>:MakeWindow()
4Swords to Plowshares (http://javascript<b></b>:MakeWindow()
2Disenchant
3Ensnaring Bridge (http://javascript<b></b>:MakeWindow()
3Feldon's Cane (http://javascript<b></b>:MakeWindow()
4Land's Edge (http://javascript<b></b>:MakeWindow()
4Zuran Orb (http://javascript<b></b>:MakeWindow()
3Isochron Scepter (http://javascript<b></b>:MakeWindow()
2Orim's Chant (http://javascript<b></b>:MakeWindow()
4Lightning Bolt (http://javascript<b></b>:MakeWindow()
1Black Lotus (http://javascript<b></b>:MakeWindow()
1Mox Pearl (http://javascript<b></b>:MakeWindow()
1Mox Ruby (http://javascript<b></b>:MakeWindow()
a person i know runs a version similar to this, i dont know his exact build, i believe he had green in there somewhere, but i dont remember what for (he only used 2 proxys)
zanzy
06-16-2006, 09:36 PM
That's not Land's Edge... that's Orim's Chant - Scepter. :-D
Jungle Juice
06-16-2006, 09:49 PM
Ya the deck would be ruined if it ran a scepter + chant. It would simply be less fun.
Jungle Juice
06-16-2006, 09:54 PM
So, imma add the forest back in I liked it in. I'll give it a few runs with out trinisphere regardless the outcome it runs better then before. Also 3 colors is more nifty and fun to play with, so I'm happy with it. I think we need to come up with a deck for the harvest wurm lol :P.
zanzy
06-16-2006, 10:09 PM
So, imma add the forest back in I liked it in. I'll give it a few runs with out trinisphere regardless the outcome it runs better then before. Also 3 colors is more nifty and fun to play with, so I'm happy with it. I think we need to come up with a deck for the harvest wurm lol :P.
Rogue Elephant (http://magic.tcgplayer.com/db/search_result_card.asp?id=6092)
Jungle Juice
06-16-2006, 10:23 PM
Omg I forgot about him too... nice I have a couple of them ^_^. I wanted to make a fast green beat down deck thingy what ever people callt hem... I have them rancors too.. god now i feel like making another deck ^_^.
zanzy
06-16-2006, 10:28 PM
Omg I forgot about him too... nice I have a couple of them ^_^. I wanted to make a fast green beat down deck thingy what ever people callt hem... I have them rancors too.. god now i feel like making another deck ^_^.
Harvest Wurm would also work with Raze. Hmm...
Jungle Juice
06-16-2006, 10:59 PM
This is true.. ohhh the possibilities.. it would also work with fireblast and zuran orb of course.. with the low mana creatures with bad affects like sac a land you shouldn't need to much mana out after a fireblast lol. I dunno.
Heres some other cards ^_^:
Creatures:
Foratog lol
Akki Avalanchers Ha this is so suicidal.
Army Ants land destruction is fun
Avalanche Riders another destroy land
Cosmic Larva Owned
Spells:
Crop Rotation haha
Dwarven landslide
Lands:
Stripmine
Wasteland
Wooded Foothills
crucibal of worlds might work here too i dunno, ive never really made a deck like this .. im newb.
well im tired so this is all i looked at so far haha, night
zanzy
06-16-2006, 11:13 PM
Avalanche Riders would be a very bad choice because of the four mana casting cost. Avalanche Riders is good because it kills one of your oponent's lands, not because it can kill one of your own.
264505
06-17-2006, 03:14 PM
still tho, it was a lockdown deck that used discard with lands edge and ensnaring bridge to stop creatures from attacking
264505
06-17-2006, 04:10 PM
are you kidding? bolt on a sick with 6 damage a turn from tax discarding to lands edge
zanzy
06-17-2006, 04:18 PM
Yeah, but the win condition might as well have been a grindstone.
yes but slow
are you kidding? bolt on a sick with 6 damage a turn from tax discarding to lands edge
That's called the "I win by more" factor.
Jungle Juice
06-17-2006, 10:56 PM
Huh? I'm lost... So there was a deck with Tax and Assault that ran ensnaring bridge? I'd like to here more if that is true. Also do you guys think I should run burning wishes and sideboard enlightened tutor and fireblast or something? So I can maybe run cranial etc in sideboard...
zanzy
06-18-2006, 10:20 AM
Tutoring and drawing power is always a good thing as long as it's efficient.
DragonkinBlood
06-18-2006, 11:41 AM
Burning Wish could be good, Take out 2 Fireblasts and Enlighntened Tutor, and run the tutor and other good Socereries. Also the cane is a really good choice if you run this now because you can run more duals, then just wish for the Tutor and get your cane out and win. I don't know but that might make it slower but i think burning wish will be really good, i don't know its a thought that came to my mind yestorday.
264505
06-18-2006, 12:44 PM
balance is a good card for a tolbox, because you can sac all of your lands to zuran orb and float 2 to have an armageddon
Jungle Juice
06-18-2006, 01:25 PM
So I see what you're saying... throw out land tax then zuran orb so you have less land then your opponent for the seismic assault lock... and then balance him so he has = land to you and it was all for nothing ^_^. Good plan lol. -.-
Jungle Juice
06-20-2006, 08:24 PM
So ya this is my last attempt at getting my Land tax + Seismic Assault deck ready for my local tourny. Here is the updated decklist..
Spells:
1 Enlightened Tutor (http://forum.tcgplayer.com/)
4 Lightning Bolt (http://forum.tcgplayer.com/)
3 Burning Wish (http://forum.tcgplayer.com/)
Creatures:
4 Argothian Enchantress (http://forum.tcgplayer.com/)
Enchantments:
1 Smoke (http://forum.tcgplayer.com/)
4 Land Tax (http://forum.tcgplayer.com/)
2 Land's Edge (http://forum.tcgplayer.com/)
4 Seismic Assault (http://forum.tcgplayer.com/)
4 Seal of Fire (http://forum.tcgplayer.com/)
Artifacts
4 Howling Mine (http://forum.tcgplayer.com/)
2 Zuran Orb (http://forum.tcgplayer.com/)
1 Winter Orb (http://forum.tcgplayer.com/)
1 Feldon's Cane (http://forum.tcgplayer.com/)
Lands
4 Gemstone Mine (http://forum.tcgplayer.com/)
14 Mountain (http://forum.tcgplayer.com/)
3 City of Brass (http://forum.tcgplayer.com/)
4 Plateau (http://forum.tcgplayer.com/)
Sb (12 cards)
1 Cranial Extraction (http://forum.tcgplayer.com/)
1 Cabal Therapy (http://forum.tcgplayer.com/)
1 Wheel of Fortune (http://forum.tcgplayer.com/)
1 Browbeat (http://forum.tcgplayer.com/)
1 Gamble (http://forum.tcgplayer.com/)
1 Pillage (http://forum.tcgplayer.com/)
1 Last Chance (http://forum.tcgplayer.com/)
1 Cleansing Meditation (http://forum.tcgplayer.com/)
1 Balance (http://forum.tcgplayer.com/)
1 Wrath of God (http://forum.tcgplayer.com/)
1 Hull Breach (http://forum.tcgplayer.com/)
1 Life from the Loam
(http://forum.tcgplayer.com/)
I'm kinda losing motivation to build this deck now that I found out there is a similar deck that was ran in extended awhile ago called CAL (confindment assault Loam) and it looks better then mine so uh... oh well :S I tried. Here is the decklist for CAL the funny thing is I have the cards to build either deck... So If this deck can't be better then CAL I'll prolly set up both decks and play CAL in tourny and play my deck casually at home for fun. Oh ya and the enchantresses are kinda having a slight problem maybe I should just got straight red white or play more of green or play white green red black like CAL.
GP Beijing 1st:Zhong Dong
1 Plains (http://forum.tcgplayer.com/)
4 Forgotten Cave (http://forum.tcgplayer.com/)
4 Tranquil Thicket (http://forum.tcgplayer.com/)
4 Barren Moor (http://forum.tcgplayer.com/)
2 Wooded Foothills (http://forum.tcgplayer.com/)
4 Bloodstained Mire (http://forum.tcgplayer.com/)
1 Sacred Foundry (http://forum.tcgplayer.com/)
1 Overgrown Tomb (http://forum.tcgplayer.com/)
2 Forest (http://forum.tcgplayer.com/)
2 Mountain (http://forum.tcgplayer.com/)
1 Swamp (http://forum.tcgplayer.com/)
1 Windswept Heath (http://forum.tcgplayer.com/)
3 Dark Confidant (http://forum.tcgplayer.com/)
4 Birds of Paradise (http://forum.tcgplayer.com/)
4 Sakura-Tribe Elder (http://forum.tcgplayer.com/)
3 Eternal Witness (http://forum.tcgplayer.com/)
1 Genesis (http://forum.tcgplayer.com/)
2 Sensei's Divining Top (http://forum.tcgplayer.com/)
2 Duress (http://forum.tcgplayer.com/)
2 Cabal Therapy (http://forum.tcgplayer.com/)
3 Life from the Loam (http://forum.tcgplayer.com/)
3 Solitary Confinement (http://forum.tcgplayer.com/)
4 Burning Wish (http://forum.tcgplayer.com/)
2 Seismic Assault (http://forum.tcgplayer.com/)
Sideboard
1 Duress (http://forum.tcgplayer.com/)
1 Cabal Therapy (http://forum.tcgplayer.com/)
1 Chainer's Edict (http://forum.tcgplayer.com/)
2 Cranial Extraction (http://forum.tcgplayer.com/)
1 Pyroclasm (http://forum.tcgplayer.com/)
1 Life from the Loam (http://forum.tcgplayer.com/)
1 Hull Breach (http://forum.tcgplayer.com/)
2 Putrefy (http://forum.tcgplayer.com/)
2 Overgrown Estate (http://forum.tcgplayer.com/)
3 Loxodon Hierarch (http://forum.tcgplayer.com/)
zanzy
06-20-2006, 09:46 PM
So I see what you're saying... throw out land tax then zuran orb so you have less land then your opponent for the seismic assault lock... and then balance him so he has = land to you and it was all for nothing ^_^. Good plan lol. -.-
He means to kill ALL of your lands with zuran orb so that your oponent is left with nothing.
Jungle Juice
06-21-2006, 10:10 PM
Lol I know what he meant... I was just messing with him cuz I can't draw lands if my lands are equal to my opponents.. Of course destroying all lands and creatures in play for 2 would force him to play a land allowing me to fetch up 3 for the kill.. Any comments for my new decklist? Anyways to make it run better/smoother? Notice that I sideboarded balance.. Many games have ran as follows.. First turn land + land tax/ seal of fire, second turn land + howling mine/argothian enchantress/ seal of fire/ lightning bolt/ smoke/ land tax enlightened tutor for assault, tax, or orb, third turn seismic assault, fourth turn float four sac lands to orb play burning wish and balance.
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