View Full Version : Commandeer
I_love_foils
06-14-2006, 12:00 PM
http://i72.photobucket.com/albums/i179/Charbelcher00/Magic/Commandeer.jpg
Could this be just as useful as force of will? I guess time will tell. I expect this card to be a very sought out card. I mean it is a free spelljack. In a pinch this could win you the came easy. tap out doing whatever and than opponent forgets about this card or whatever happens and cast say a demonefire for 7 or something lethal to you redirect to him...or lets say they cast jitte its now your jitte...all of these things make it so good not to want 4 of.
what are your guys thoughts?
raybomb
06-14-2006, 12:04 PM
Two cards is a bit hefty, and the 7 CC when not pitching cards is a bit high. I'm not too excited.
I_love_foils
06-14-2006, 12:06 PM
I do realize that 2 cards is a big price to pay but when its gonna kill you...you do what u can. and as a sideboard card vs alot of target spells like :r::b: i could see this seeing some play
Chibiusa
06-14-2006, 12:21 PM
Commandeer just seems really narrow to me. I mean, in some cases, it isn't even as good as Spelljack (at least with Spelljack, you could wait for a more opportune moment to play the stolen spell).
If anything, this will be a SB card (at best). I have a feeling, though, that it's going to be cluttering up binders and junk-rare boxes all over the world...
I_love_foils
06-14-2006, 12:25 PM
maybe be like ravager or jitte....i got my playset when they were worth 2-3$ each than a month later ravager hit 18-22 and the jitte was hitting 15-20
maybe this be 1-2$ rare than after some reason to use it....good spells in timespiral or what ever its a 8-12 rare never know
TrainedChicken
06-16-2006, 10:23 AM
This card is utter garbage. It's card disadvantage is as bad sa Arcane Denial, which only found high-level play in the stasis trick deck which thrived on garbage rares. Get your playset- in fact, I'd be willing to trade you all of mine. Unless, of course, I intend to collect this card in great numbers to go along with my 200+ Carnival of Souls and 100+ Crovax the Cursed.
zanzy
06-16-2006, 06:35 PM
Two cards is a bit hefty, and the 7 CC when not pitching cards is a bit high. I'm not too excited.
It's not hefty. In fact, it's very fair.
Your oponent casts a spell. You spend three cards to take control of that spell.
Your oponent:
- has spent a card
- no longer benefits from the card
- suffers the effects of the card under your control
You:
- have spent three cards
- no longer suffer the effects of the card
- benefit from the card under your control
Let's say someone lightning bolts your creature, and it's going to die. If you didn't counter it, you would lose your creature and your oponent would lose his lightning bolt. Instead, you spend three cards to save your creature and kill one of your oponent's creatures and your oponent is out a lightning bolt. Your oponent loses two cards while you lose three and protect one. It's very ballanced.
Wydogg5305
06-19-2006, 04:12 PM
This card is insne. Its a watered down misdirection, but its still balanced and extremely powerful.
priestblack
06-19-2006, 06:15 PM
i like the card but unless we see some game altering cards in coldsnap for this to target i just dont see it bbeing worth the cost....id rather just counter the spell and be done with it than pitch two cards and "control the spell"
I_love_foils
06-20-2006, 04:19 AM
i like the card but unless we see some game altering cards in coldsnap for this to target i just dont see it bbeing worth the cost....id rather just counter the spell and be done with it than pitch two cards and "control the spell"
what if player A has a demon fire for 8 your life is at 8 his is at lets say 12. Now you could very well rewind, mana leak, or whatever you want and ur out a card as is he....or play this ur still at 8 but he is now at 4....sometimes its better not to counter but control a spell....cranial extract me ...um how about you instead
priestblack
06-20-2006, 06:32 PM
well if that happened, say i have a commandeer, a mana leak,and a rewind. he plays demonfire: i redirect it to him by discarding the mana leak and rewind....he does it again next turn...crap. your example was very good but it was just way too situational, who wouldnt like to use someones cranial against them but im just not convinced that that would always be helpful(given your discarding cards to play the commandeer) as opposed to countering it...good point though and i do respect your opinion cuz it may end up that commandeer is the one card that the new standard blue control decks need.
Litlfatdog
06-20-2006, 07:39 PM
so far this seems liek the best pitch spell (compared to green and white), since it could potentially could make up for its own card disadvantage. its about 4% as powerful as force of will. in fact, none of the pitch cards previewed thus far are that playable, although they are all pretty neat.
MazerPriest
06-25-2006, 09:34 PM
I gotta agree with Zanzy that it's more balanced than it looks at first - your opponent is down one card, you're effectively down just two, since you gain an effect. It's something you can do when tapped out and it costs you no mana, as opposed to your opponent. It shouldn't be a replacement for a counterspell, but it could be quite useful.
NeCrOMyStIc
06-26-2006, 09:29 AM
What does blue do best? Counter, control and draw. Pitching 2 cards for an xtremely powerful effect card is a paultry price to pay for the tempo swing and the possible board adv.
NeCrOMyStIc
06-26-2006, 09:31 AM
Oh yeah, does force of will suck? What about contaigion and the other pitch cards outta this block, IMO this will be an abused card for sure.
Hedgemo
06-26-2006, 09:38 AM
A "free" counterspell, even one as watered down as this, will always see play. Hell, this is better than disrupting shoal, and that saw a fair amount of play.
dwaaskop
06-26-2006, 11:00 AM
It would be cool to take control of your opponents tooth and nail if you have some good creatures. Maybe steel a huge fireball or something, might work if you have lot a card drawing or cards that are useless in the mid-late game, like force spike or something.
Skaldenbach
06-26-2006, 02:33 PM
Opponent: "Tap out, Demonfire for 20!"
You: Remove 2 Blue cards from hand, Commandeer
Commandeer is every control players DREAM!
Worship? Naw, more beneficial on my side.
Ivory Mask? See Worship.
Demonfire? Naw, your face looks like a bigger target.
Blaze? See Demonfire.
New Artifact that wins for you? No, wins for ME.
It has too many life saving implecations for the Blue mage, so expect HEAVY play. Maybe not 4 of in every deck, but enough to be wary of...
Kurse!
06-26-2006, 05:32 PM
This card looks pretty amazing to me. Think about stealing that turn 2 Phyrexian Arena against BWG. Or tapping out for a signet then stealing their persecute they try to hit you with next turn. Has way to many situations where this card will wreck your opponent if he isn't careful, so IMHO, this card is amazing. As previoulsy stated, anything that lets you play something for free is more than likely going to see play.
Then again, I thought mass hysteria was the nutz with Cosmic Larva and Eater of Days >.<
Trogdor!
06-26-2006, 06:18 PM
this card can be very situational as stated many times, but the situations it would be good severely outnumber the situations it would suck
im_biggy
06-26-2006, 07:29 PM
not to mention the synergy of this and cunning wish in extended.
What I want to see though is the amount of "can't be countered" cards in the next meta. I think it would be the defining factor.
dwaaskop
06-28-2006, 03:36 AM
I always like free spells
Dust_Devil
06-29-2006, 10:01 AM
Also in case you guys hav'nt noticed Demonfire can't be countered if your opponent has hellbent active.
I think its a decent card but I don't plan on getting a playset. 2 or 3 is good enough for me.
If only they printed this in Tooth and Nail Standard.
Trogdor!
07-03-2006, 03:02 PM
i might even put this in my tron deck
Trogdor!
07-08-2006, 10:12 AM
[quote=Dust_Devil]Also in case you guys hav'nt noticed Demonfire can't be countered if your opponent has hellbent active.quote]
uhhh ya u can
Wydogg5305
07-08-2006, 11:54 AM
[quote=Dust_Devil]Also in case you guys hav'nt noticed Demonfire can't be countered if your opponent has hellbent active.quote]
uhhh ya u can
How the hell can u counter it if it says "cannot be countered...". Are u serious? This spell doesnt ocunter it, it controls it. This card is probably the coolest card ive seen in a while. NOT THE BEST, the coolest.
balthar
07-08-2006, 02:16 PM
The demonfire cant be countered, but it can be stolen with commendeer, i am glad i pulled one in pre-release and it saved me the game on multiple occasions. it is a bomb even if just in limited
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