View Full Version : UG FISH needs help!
4 Mishra's Factory
4 Polluted Delta
4 Tropical Island
4 Wasteland
2 Island
1 Forest
1 Strip Mine
4 Flying Men
4 River Boa
3 Ninja of the Deep Hours
2 Scryb Sprites
2 Spiketail Hatchling
4 Force of Will
4 Standstill
2 Brainstorm
2 Daze
4 Chalice of the Void
4 Ęther Vial
2 Sword of Fire & Ice
1 Umezawa's Jitte
1 Lotus Petal
1 Sol Ring
Pls help my UG Fish deck. Need advice on SB, and the creature base.
Has lots of control and combo in my meta. Thats why I chose G. Dunno if this is the right choice tho.. Don't got power. Exept for Drains..
Could Elvish-Spirit Guide(s) be of any use here??
Basking Rootwalla + Wild Mongrel? Take out Daze?
just a few of my questions...
Thank you for your reply(s)!
One-of-chaos
05-21-2006, 07:40 PM
Try looking up a primer on Worse than fish, it's U/G fish, and it wins.
KyleStyle74
05-21-2006, 08:27 PM
In my experience chalice is only good with mana excel to drop it early, i suggest since you are running wasteland and stripmine to switch chalices with crucible of worlds. and putting chalices in sideboard. Also try experimenting with rootwater thief, hes effiencet and effective.also standstill would be a good inclusion if you arent already using it (forgot the decklist while writing this, lol) reply back with results, and lemme know what your sb looks like.
policehq
05-21-2006, 09:27 PM
My suggestions, hopefully explanation is given within the cards themselves:
-1 Lotus Petal
-1 Sol Ring
-2 Sword of Fire and Ice
-2 Daze
-4 Polluted Delta
-4 Flying Men
-2 Scryb Sprites
-2 Brainstorm
-1 Umezawa's Jitte
(19)
+3 Life from the Loam
+1 Crop Rotation
+2 Windswept Heath
+2 Flooded Strand
+3 Curiosity
+4 Wild Mongrel
+4 Basking Rootwalla
(19)
Life from the Loam and Crop Rotation are pretty much your replacements for Ancestral Recall and Time Walk. Wild Mongrel is a good consistent 5/5 beater, and recurring Strip Mines and Wastelands are good.
In the side, put 3 Constant Mist for Ichorid, Gifts, FCG, aggro (great with Life from the Loam), 4 Tundra, 3 Revelation, Xx Swords to Plowshares, Xx Null Rod.
Hope this helps.
-hq
Thanks for reply (been most helpful).
My SB is pretty shakey, it has Rootwater thief, rods, and oxydize (lol)
Anyway, I kinda like ur suggestion policehq. But curiousity with ninja(s)?
and what about the CotW(s) does the same thing Life from the Loam and Crop Rotation does, only less slots.
Kyle: Standstill IS in the deck:P
my sb as mentioned is shakey: Rootwater thief, oxydize, Rods, and tormods crypt (against dragon)
I know its nasty, but I dont really know what to use here.
policehq
05-22-2006, 08:44 AM
Life from the Loam doesn't care about Duress, Goblin Welder, or counters, and it is a recurring Giant Growth for Wild Mongrel. Plus, 2 mana at sorcery speed beats 3, when you have little-to-no mana acceleration.
Oxidize is a perfectly fine sideboard card for the deck. Depending on the metagame I might even play up to 3 maindeck. Rootwater Thief isn't as good as it was when Jacob played them.
Crop Rotation does far more than Crucible of Worlds could ever want to do.
Yes, with Wild Mongrel, play Curiosity. Sure you have tempo, but a combo, Colossus, Tog, etc. opponent can use his life as a resource to get the cards needed to kill you (the cards Channel and Yawgmoth's Bargain prove that life is equal to the size of graveyard as the most important resource in Vintage). Wild Mongrel has to push in the last bits of damage.
Why would you not put a Curiosity on River Boa?
A suggested sideboard (I don't know what I was thinking with 4 Tundra):
1 Tundra
3 Ray of Revelation
1-3 Orim's Chant/Extract/Stifle (I prefer Extract)
3 mix of Oxidize or Naturalize/Seeds of Innocence/Rebuild or Echoing Truth
3 Constant Mists
2 TinkerColossus
OR
2 Annul
-hq
I see your point. Thanks for clearing this up!
River Boa or Spiketail Hatchling?
Problem with River Boa over Hatchling is that the deck would have less than 16
blue for FOW
//Non-Basic Land - 17
4 Mishra“s Factory
4 Tropical Island
4 Wasteland
2 Flooded Strand
2 Windswept Heath
1 Strip Mine
//Basic Land - 3
2 Island
1 Forest
//Creatures - 17
4 Basking Rootwalla
4 River Boa
4 Wild Mongrel
3 Ninja of the Deep Hours
2 Spiketail Hatchling
//Instant - 5
4 Force of Will
1 Crop Rotation
//Sorcery - 3
3 Life from the Loam
//Enchantments - 7
4 Standstill
3 Curiousity
//Artifacts - 8
4 Chalice of the Void
4 Ęther Vial
16 blue spells
16 green spells
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